Zehang Weng

RO
h-index25
3papers
98citations
Novelty52%
AI Score31

3 Papers

ROMar 4, 2021Code
Graph-based Task-specific Prediction Models for Interactions between Deformable and Rigid Objects

Zehang Weng, Fabian Paus, Anastasiia Varava et al.

Capturing scene dynamics and predicting the future scene state is challenging but essential for robotic manipulation tasks, especially when the scene contains both rigid and deformable objects. In this work, we contribute a simulation environment and generate a novel dataset for task-specific manipulation, involving interactions between rigid objects and a deformable bag. The dataset incorporates a rich variety of scenarios including different object sizes, object numbers and manipulation actions. We approach dynamics learning by proposing an object-centric graph representation and two modules which are Active Prediction Module (APM) and Position Prediction Module (PPM) based on graph neural networks with an encode-process-decode architecture. At the inference stage, we build a two-stage model based on the learned modules for single time step prediction. We combine modules with different prediction horizons into a mixed-horizon model which addresses long-term prediction. In an ablation study, we show the benefits of the two-stage model for single time step prediction and the effectiveness of the mixed-horizon model for long-term prediction tasks. Supplementary material is available at https://github.com/wengzehang/deformable_rigid_interaction_prediction

ROFeb 5, 2024
DexDiffuser: Generating Dexterous Grasps with Diffusion Models

Zehang Weng, Haofei Lu, Danica Kragic et al.

We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion (EGD) and Evaluator-based Sampling Refinement (ESR). The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively. Supplementary materials are available at https://yulihn.github.io/DexDiffuser_page/

ROMar 28, 2025
Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation

Haofei Lu, Yifei Dong, Zehang Weng et al.

We introduce the sequential multi-object robotic grasp sampling algorithm SeqGrasp that can robustly synthesize stable grasps on diverse objects using the robotic hand's partial Degrees of Freedom (DoF). We use SeqGrasp to construct the large-scale Allegro Hand sequential grasping dataset SeqDataset and use it for training the diffusion-based sequential grasp generator SeqDiffuser. We experimentally evaluate SeqGrasp and SeqDiffuser against the state-of-the-art non-sequential multi-object grasp generation method MultiGrasp in simulation and on a real robot. The experimental results demonstrate that SeqGrasp and SeqDiffuser reach an 8.71%-43.33% higher grasp success rate than MultiGrasp. Furthermore, SeqDiffuser is approximately 1000 times faster at generating grasps than SeqGrasp and MultiGrasp. Project page: https://yulihn.github.io/SeqGrasp/.