OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer EnvironmentsTianbao Xie, Danyang Zhang, Jixuan Chen et al.
Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at https://os-world.github.io.
WebCanvas: Benchmarking Web Agents in Online EnvironmentsYichen Pan, Dehan Kong, Sida Zhou et al.
For web agents to be practically useful, they must adapt to the continuously evolving web environment characterized by frequent updates to user interfaces and content. However, most existing benchmarks only capture the static aspects of the web. To bridge this gap, we introduce WebCanvas, an innovative online evaluation framework for web agents that effectively addresses the dynamic nature of web interactions. WebCanvas contains three main components to facilitate realistic assessments: (1) A novel evaluation metric which reliably capture critical intermediate actions or states necessary for task completions while disregarding noise caused by insignificant events or changed web-elements. (2) A benchmark dataset called Mind2Web-Live, a refined version of original Mind2Web static dataset containing 542 tasks with 2439 intermediate evaluation states; (3) Lightweight and generalizable annotation tools and testing pipelines that enables the community to collect and maintain the high-quality, up-to-date dataset. Building on WebCanvas, we open-source an agent framework with extensible modules for reasoning, providing a foundation for the community to conduct online inference and evaluations. Our best-performing agent achieves a task success rate of 23.1% and a task completion rate of 48.8% on the Mind2Web-Live test set. Additionally, we analyze the performance discrepancies across various websites, domains, and experimental environments. We encourage the community to contribute further insights on online agent evaluation, thereby advancing this field of research.
VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web TasksJing Yu Koh, Robert Lo, Lawrence Jang et al.
Autonomous agents capable of planning, reasoning, and executing actions on the web offer a promising avenue for automating computer tasks. However, the majority of existing benchmarks primarily focus on text-based agents, neglecting many natural tasks that require visual information to effectively solve. Given that most computer interfaces cater to human perception, visual information often augments textual data in ways that text-only models struggle to harness effectively. To bridge this gap, we introduce VisualWebArena, a benchmark designed to assess the performance of multimodal web agents on realistic \textit{visually grounded tasks}. VisualWebArena comprises of a set of diverse and complex web-based tasks that evaluate various capabilities of autonomous multimodal agents. To perform on this benchmark, agents need to accurately process image-text inputs, interpret natural language instructions, and execute actions on websites to accomplish user-defined objectives. We conduct an extensive evaluation of state-of-the-art LLM-based autonomous agents, including several multimodal models. Through extensive quantitative and qualitative analysis, we identify several limitations of text-only LLM agents, and reveal gaps in the capabilities of state-of-the-art multimodal language agents. VisualWebArena provides a framework for evaluating multimodal autonomous language agents, and offers insights towards building stronger autonomous agents for the web. Our code, baseline models, and data is publicly available at https://jykoh.com/vwa.
Soft Gazetteers for Low-Resource Named Entity RecognitionShruti Rijhwani, Shuyan Zhou, Graham Neubig et al.
Traditional named entity recognition models use gazetteers (lists of entities) as features to improve performance. Although modern neural network models do not require such hand-crafted features for strong performance, recent work has demonstrated their utility for named entity recognition on English data. However, designing such features for low-resource languages is challenging, because exhaustive entity gazetteers do not exist in these languages. To address this problem, we propose a method of "soft gazetteers" that incorporates ubiquitously available information from English knowledge bases, such as Wikipedia, into neural named entity recognition models through cross-lingual entity linking. Our experiments on four low-resource languages show an average improvement of 4 points in F1 score. Code and data are available at https://github.com/neulab/soft-gazetteers.
TheAgentCompany: Benchmarking LLM Agents on Consequential Real World TasksFrank F. Xu, Yufan Song, Boxuan Li et al. · cmu
We interact with computers on an everyday basis, be it in everyday life or work, and many aspects of work can be done entirely with access to a computer and the Internet. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. But how performant are AI agents at accelerating or even autonomously performing work-related tasks? The answer to this question has important implications both for industry looking to adopt AI into their workflows and for economic policy to understand the effects that adoption of AI may have on the labor market. To measure the progress of these LLM agents' performance on performing real-world professional tasks, in this paper we introduce TheAgentCompany, an extensible benchmark for evaluating AI agents that interact with the world in similar ways to those of a digital worker: by browsing the Web, writing code, running programs, and communicating with other coworkers. We build a self-contained environment with internal web sites and data that mimics a small software company environment, and create a variety of tasks that may be performed by workers in such a company. We test baseline agents powered by both closed API-based and open-weights language models (LMs), and find that the most competitive agent can complete 30% of tasks autonomously. This paints a nuanced picture on task automation with LM agents--in a setting simulating a real workplace, a good portion of simpler tasks could be solved autonomously, but more difficult long-horizon tasks are still beyond the reach of current systems. We release code, data, environment, and experiments on https://the-agent-company.com.
Improving Candidate Generation for Low-resource Cross-lingual Entity LinkingShuyan Zhou, Shruti Rijhwani, John Wieting et al.
Cross-lingual entity linking (XEL) is the task of finding referents in a target-language knowledge base (KB) for mentions extracted from source-language texts. The first step of (X)EL is candidate generation, which retrieves a list of plausible candidate entities from the target-language KB for each mention. Approaches based on resources from Wikipedia have proven successful in the realm of relatively high-resource languages (HRL), but these do not extend well to low-resource languages (LRL) with few, if any, Wikipedia pages. Recently, transfer learning methods have been shown to reduce the demand for resources in the LRL by utilizing resources in closely-related languages, but the performance still lags far behind their high-resource counterparts. In this paper, we first assess the problems faced by current entity candidate generation methods for low-resource XEL, then propose three improvements that (1) reduce the disconnect between entity mentions and KB entries, and (2) improve the robustness of the model to low-resource scenarios. The methods are simple, but effective: we experiment with our approach on seven XEL datasets and find that they yield an average gain of 16.9% in Top-30 gold candidate recall, compared to state-of-the-art baselines. Our improved model also yields an average gain of 7.9% in in-KB accuracy of end-to-end XEL.
Towards Zero-resource Cross-lingual Entity LinkingShuyan Zhou, Shruti Rijhwani, Graham Neubig
Cross-lingual entity linking (XEL) grounds named entities in a source language to an English Knowledge Base (KB), such as Wikipedia. XEL is challenging for most languages because of limited availability of requisite resources. However, much previous work on XEL has been on simulated settings that actually use significant resources (e.g. source language Wikipedia, bilingual entity maps, multilingual embeddings) that are unavailable in truly low-resource languages. In this work, we first examine the effect of these resource assumptions and quantify how much the availability of these resource affects overall quality of existing XEL systems. Next, we propose three improvements to both entity candidate generation and disambiguation that make better use of the limited data we do have in resource-scarce scenarios. With experiments on four extremely low-resource languages, we show that our model results in gains of 6-23% in end-to-end linking accuracy.