Prasad Calyam

HC
h-index32
10papers
168citations
Novelty38%
AI Score36

10 Papers

13.2CLAug 26, 2024
Claim Verification in the Age of Large Language Models: A Survey

Alphaeus Dmonte, Roland Oruche, Marcos Zampieri et al.

The large and ever-increasing amount of data available on the Internet coupled with the laborious task of manual claim and fact verification has sparked the interest in the development of automated claim verification systems. Several deep learning and transformer-based models have been proposed for this task over the years. With the introduction of Large Language Models (LLMs) and their superior performance in several NLP tasks, we have seen a surge of LLM-based approaches to claim verification along with the use of novel methods such as Retrieval Augmented Generation (RAG). In this survey, we present a comprehensive account of recent claim verification frameworks using LLMs. We describe the different components of the claim verification pipeline used in these frameworks in detail including common approaches to retrieval, prompting, and fine-tuning. Finally, we describe publicly available English datasets created for this task.

6.6LGFeb 3, 2023
VR-LENS: Super Learning-based Cybersickness Detection and Explainable AI-Guided Deployment in Virtual Reality

Ripan Kumar Kundu, Osama Yahia Elsaid, Prasad Calyam et al.

A plethora of recent research has proposed several automated methods based on machine learning (ML) and deep learning (DL) to detect cybersickness in Virtual reality (VR). However, these detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone VR head-mounted displays (HMDs). This work presents an explainable artificial intelligence (XAI)-based framework VR-LENS for developing cybersickness detection ML models, explaining them, reducing their size, and deploying them in a Qualcomm Snapdragon 750G processor-based Samsung A52 device. Specifically, we first develop a novel super learning-based ensemble ML model for cybersickness detection. Next, we employ a post-hoc explanation method, such as SHapley Additive exPlanations (SHAP), Morris Sensitivity Analysis (MSA), Local Interpretable Model-Agnostic Explanations (LIME), and Partial Dependence Plot (PDP) to explain the expected results and identify the most dominant features. The super learner cybersickness model is then retrained using the identified dominant features. Our proposed method identified eye tracking, player position, and galvanic skin/heart rate response as the most dominant features for the integrated sensor, gameplay, and bio-physiological datasets. We also show that the proposed XAI-guided feature reduction significantly reduces the model training and inference time by 1.91X and 2.15X while maintaining baseline accuracy. For instance, using the integrated sensor dataset, our reduced super learner model outperforms the state-of-the-art works by classifying cybersickness into 4 classes (none, low, medium, and high) with an accuracy of 96% and regressing (FMS 1-10) with a Root Mean Square Error (RMSE) of 0.03.

8.6HCSep 12, 2022
TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning

Ripan Kumar Kundu, Rifatul Islam, Prasad Calyam et al.

Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting (classification) and predicting (regression) VR cybersickness use black-box models; thus, they lack explainability. Moreover, VR sensors generate a massive amount of data, resulting in complex and large models. Therefore, having inherent explainability in cybersickness detection models can significantly improve the model's trustworthiness and provide insight into why and how the ML/DL model arrived at a specific decision. To address this issue, we present three explainable machine learning (xML) models to detect and predict cybersickness: 1) explainable boosting machine (EBM), 2) decision tree (DT), and 3) logistic regression (LR). We evaluate xML-based models with publicly available physiological and gameplay datasets for cybersickness. The results show that the EBM can detect cybersickness with an accuracy of 99.75% and 94.10% for the physiological and gameplay datasets, respectively. On the other hand, while predicting the cybersickness, EBM resulted in a Root Mean Square Error (RMSE) of 0.071 for the physiological dataset and 0.27 for the gameplay dataset. Furthermore, the EBM-based global explanation reveals exposure length, rotation, and acceleration as key features causing cybersickness in the gameplay dataset. In contrast, galvanic skin responses and heart rate are most significant in the physiological dataset. Our results also suggest that EBM-based local explanation can identify cybersickness-causing factors for individual samples. We believe the proposed xML-based cybersickness detection method can help future researchers understand, analyze, and design simpler cybersickness detection and reduction models.

5.9DCJul 1, 2024
Reinforcement Learning-driven Data-intensive Workflow Scheduling for Volunteer Edge-Cloud

Motahare Mounesan, Mauro Lemus, Hemanth Yeddulapalli et al.

In recent times, Volunteer Edge-Cloud (VEC) has gained traction as a cost-effective, community computing paradigm to support data-intensive scientific workflows. However, due to the highly distributed and heterogeneous nature of VEC resources, centralized workflow task scheduling remains a challenge. In this paper, we propose a Reinforcement Learning (RL)-driven data-intensive scientific workflow scheduling approach that takes into consideration: i) workflow requirements, ii) VEC resources' preference on workflows, and iii) diverse VEC resource policies, to ensure robust resource allocation. We formulate the long-term average performance optimization problem as a Markov Decision Process, which is solved using an event-based Asynchronous Advantage Actor-Critic RL approach. Our extensive simulations and testbed implementations demonstrate our approach's benefits over popular baseline strategies in terms of workflow requirement satisfaction, VEC preference satisfaction, and available VEC resource utilization.

1.1CLJan 2
Exploring the Performance of Large Language Models on Subjective Span Identification Tasks

Alphaeus Dmonte, Roland Oruche, Tharindu Ranasinghe et al.

Identifying relevant text spans is important for several downstream tasks in NLP, as it contributes to model explainability. While most span identification approaches rely on relatively smaller pre-trained language models like BERT, a few recent approaches have leveraged the latest generation of Large Language Models (LLMs) for the task. Current work has focused on explicit span identification like Named Entity Recognition (NER), while more subjective span identification with LLMs in tasks like Aspect-based Sentiment Analysis (ABSA) has been underexplored. In this paper, we fill this important gap by presenting an evaluation of the performance of various LLMs on text span identification in three popular tasks, namely sentiment analysis, offensive language identification, and claim verification. We explore several LLM strategies like instruction tuning, in-context learning, and chain of thought. Our results indicate underlying relationships within text aid LLMs in identifying precise text spans.

8.6HCAug 27, 2021
Rule-based Adaptations to Control Cybersickness in Social Virtual Reality Learning Environments

Samaikya Valluripally, Vaibhav Akashe, Michael Fisher et al.

Social virtual reality learning environments (VRLEs) provide immersive experience to users with increased accessibility to remote learning. Lack of maintaining high-performance and secured data delivery in critical VRLE application domains (e.g., military training, manufacturing) can disrupt application functionality and induce cybersickness. In this paper, we present a novel rule-based 3QS-adaptation framework that performs risk and cost aware trade-off analysis to control cybersickness due to performance/security anomaly events during a VRLE session. Our framework implementation in a social VRLE viz., vSocial monitors performance/security anomaly events in network/session data. In the event of an anomaly, the framework features rule-based adaptations that are triggered by using various decision metrics. Based on our experimental results, we demonstrate the effectiveness of our rule-based 3QS-adaptation framework in reducing cybersickness levels, while maintaining application functionality. Using our key findings, we enlist suitable practices for addressing performance and security issues towards a more high-performing and robust social VRLE.

10.9CRNov 8, 2019
Attack Trees for Security and Privacy in Social Virtual Reality Learning Environments

Samaikya Valluripally, Aniket Gulhane, Reshmi Mitra et al.

Social Virtual Reality Learning Environment (VRLE) is a novel edge computing platform for collaboration amongst distributed users. Given that VRLEs are used for critical applications (e.g., special education, public safety training), it is important to ensure security and privacy issues. In this paper, we present a novel framework to obtain quantitative assessments of threats and vulnerabilities for VRLEs. Based on the use cases from an actual social VRLE viz., vSocial, we first model the security and privacy using the attack trees. Subsequently, these attack trees are converted into stochastic timed automata representations that allow for rigorous statistical model checking. Such an analysis helps us adopt pertinent design principles such as hardening, diversity and principle of least privilege to enhance the resilience of social VRLEs. Through experiments in a vSocial case study, we demonstrate the effectiveness of our attack tree modeling with a reduction of 26% in probability of loss of integrity (security) and 80% in privacy leakage (privacy) in before and after scenarios pertaining to the adoption of the design principles.

1.8LGOct 3, 2019Code
False Data Injection Attacks in Internet of Things and Deep Learning enabled Predictive Analytics

Gautam Raj Mode, Prasad Calyam, Khaza Anuarul Hoque

Industry 4.0 is the latest industrial revolution primarily merging automation with advanced manufacturing to reduce direct human effort and resources. Predictive maintenance (PdM) is an industry 4.0 solution, which facilitates predicting faults in a component or a system powered by state-of-the-art machine learning (ML) algorithms and the Internet-of-Things (IoT) sensors. However, IoT sensors and deep learning (DL) algorithms, both are known for their vulnerabilities to cyber-attacks. In the context of PdM systems, such attacks can have catastrophic consequences as they are hard to detect due to the nature of the attack. To date, the majority of the published literature focuses on the accuracy of DL enabled PdM systems and often ignores the effect of such attacks. In this paper, we demonstrate the effect of IoT sensor attacks on a PdM system. At first, we use three state-of-the-art DL algorithms, specifically, Long Short-Term Memory (LSTM), Gated Recurrent Unit (GRU), and Convolutional Neural Network (CNN) for predicting the Remaining Useful Life (RUL) of a turbofan engine using NASA's C-MAPSS dataset. The obtained results show that the GRU-based PdM model outperforms some of the recent literature on RUL prediction using the C-MAPSS dataset. Afterward, we model two different types of false data injection attacks (FDIA) on turbofan engine sensor data and evaluate their impact on CNN, LSTM, and GRU-based PdM systems. The obtained results demonstrate that FDI attacks on even a few IoT sensors can strongly defect the RUL prediction. However, the GRU-based PdM model performs better in terms of accuracy and resiliency. Lastly, we perform a study on the GRU-based PdM model using four different GRU networks with different sequence lengths. Our experiments reveal an interesting relationship between the accuracy, resiliency and sequence length for the GRU-based PdM models.

2.3NIJul 28, 2017
Hyperprofile-based Computation Offloading for Mobile Edge Networks

Andrew Crutcher, Caleb Koch, Kyle Coleman et al.

In recent studies, researchers have developed various computation offloading frameworks for bringing cloud services closer to the user via edge networks. Specifically, an edge device needs to offload computationally intensive tasks because of energy and processing constraints. These constraints present the challenge of identifying which edge nodes should receive tasks to reduce overall resource consumption. We propose a unique solution to this problem which incorporates elements from Knowledge-Defined Networking (KDN) to make intelligent predictions about offloading costs based on historical data. Each server instance can be represented in a multidimensional feature space where each dimension corresponds to a predicted metric. We compute features for a "hyperprofile" and position nodes based on the predicted costs of offloading a particular task. We then perform a k-Nearest Neighbor (kNN) query within the hyperprofile to select nodes for offloading computation. This paper formalizes our hyperprofile-based solution and explores the viability of using machine learning (ML) techniques to predict metrics useful for computation offloading. We also investigate the effects of using different distance metrics for the queries. Our results show various network metrics can be modeled accurately with regression, and there are circumstances where kNN queries using Euclidean distance as opposed to rectilinear distance is more favorable.

13.4HCJul 18, 2017
Towards a Social Virtual Reality Learning Environment in High Fidelity

Chiara Zizza, Adam Starr, Devin Hudson et al.

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes learning effectiveness. This paper outlines a virtual reality learning environment (VRLE) over a high-speed network, which promotes educational effectiveness and efficiency via our creation of flexible content and infrastructure which meet established VLE standards with improved immersion. This paper further describes our implementation of multiple learning modules developed in High Fidelity, a "social VR" platform. Our experiment results show that the VR mode of content delivery better stimulates the generalization of lessons to the real world than non-VR lessons and provides improved immersion when compared to an equivalent desktop version.