Fantastic Questions and Where to Find Them: FairytaleQA -- An Authentic Dataset for Narrative ComprehensionYing Xu, Dakuo Wang, Mo Yu et al. · cmu
Question answering (QA) is a fundamental means to facilitate assessment and training of narrative comprehension skills for both machines and young children, yet there is scarcity of high-quality QA datasets carefully designed to serve this purpose. In particular, existing datasets rarely distinguish fine-grained reading skills, such as the understanding of varying narrative elements. Drawing on the reading education research, we introduce FairytaleQA, a dataset focusing on narrative comprehension of kindergarten to eighth-grade students. Generated by educational experts based on an evidence-based theoretical framework, FairytaleQA consists of 10,580 explicit and implicit questions derived from 278 children-friendly stories, covering seven types of narrative elements or relations. Our dataset is valuable in two folds: First, we ran existing QA models on our dataset and confirmed that this annotation helps assess models' fine-grained learning skills. Second, the dataset supports question generation (QG) task in the education domain. Through benchmarking with QG models, we show that the QG model trained on FairytaleQA is capable of asking high-quality and more diverse questions.
38.8AIAug 29, 2023
AutoDroid: LLM-powered Task Automation in AndroidHao Wen, Yuanchun Li, Guohong Liu et al.
Mobile task automation is an attractive technique that aims to enable voice-based hands-free user interaction with smartphones. However, existing approaches suffer from poor scalability due to the limited language understanding ability and the non-trivial manual efforts required from developers or end-users. The recent advance of large language models (LLMs) in language understanding and reasoning inspires us to rethink the problem from a model-centric perspective, where task preparation, comprehension, and execution are handled by a unified language model. In this work, we introduce AutoDroid, a mobile task automation system capable of handling arbitrary tasks on any Android application without manual efforts. The key insight is to combine the commonsense knowledge of LLMs and domain-specific knowledge of apps through automated dynamic analysis. The main components include a functionality-aware UI representation method that bridges the UI with the LLM, exploration-based memory injection techniques that augment the app-specific domain knowledge of LLM, and a multi-granularity query optimization module that reduces the cost of model inference. We integrate AutoDroid with off-the-shelf LLMs including online GPT-4/GPT-3.5 and on-device Vicuna, and evaluate its performance on a new benchmark for memory-augmented Android task automation with 158 common tasks. The results demonstrated that AutoDroid is able to precisely generate actions with an accuracy of 90.9%, and complete tasks with a success rate of 71.3%, outperforming the GPT-4-powered baselines by 36.4% and 39.7%. The demo, benchmark suites, and source code of AutoDroid will be released at url{https://autodroid-sys.github.io/}.
26.7HCApr 16, 2023
VISAR: A Human-AI Argumentative Writing Assistant with Visual Programming and Rapid Draft PrototypingZheng Zhang, Jie Gao, Ranjodh Singh Dhaliwal et al.
In argumentative writing, writers must brainstorm hierarchical writing goals, ensure the persuasiveness of their arguments, and revise and organize their plans through drafting. Recent advances in large language models (LLMs) have made interactive text generation through a chat interface (e.g., ChatGPT) possible. However, this approach often neglects implicit writing context and user intent, lacks support for user control and autonomy, and provides limited assistance for sensemaking and revising writing plans. To address these challenges, we introduce VISAR, an AI-enabled writing assistant system designed to help writers brainstorm and revise hierarchical goals within their writing context, organize argument structures through synchronized text editing and visual programming, and enhance persuasiveness with argumentation spark recommendations. VISAR allows users to explore, experiment with, and validate their writing plans using automatic draft prototyping. A controlled lab study confirmed the usability and effectiveness of VISAR in facilitating the argumentative writing planning process.
8.6HCApr 23Code
Crepe: A Mobile Screen Data Collector Using Graph QueryYuwen Lu, Meng Chen, Qi Zhao et al.
Collecting mobile datasets remains challenging for academic researchers due to limited data access and technical barriers. Commercial organizations often possess exclusive access to mobile data, leading to a "data monopoly" that restricts the independence of academic research. Existing open-source mobile data collection frameworks primarily focus on mobile sensing data rather than screen content, which is crucial for various research studies. We present Crepe, a no-code Android app that enables researchers to collect information displayed on screen through simple demonstrations of target data. Crepe utilizes a novel Graph Query technique which augments the structures of mobile UI screens to support flexible identification, location, and collection of specific data pieces. The tool emphasizes participants' privacy and agency by providing full transparency over collected data and allowing easy opt-out. We designed and built Crepe for research purposes only and in scenarios where researchers obtain explicit consent from participants. Code for Crepe will be open-sourced to support future academic research data collection.
8.6HCApr 29, 2022
A Bottom-Up End-User Intelligent Assistant Approach to Empower Gig Workers against AI InequalityToby Jia-Jun Li, Yuwen Lu, Jaylexia Clark et al.
The growing inequality in gig work between workers and platforms has become a critical social issue as gig work plays an increasingly prominent role in the future of work. The AI inequality is caused by (1) the technology divide in who has access to AI technologies in gig work; and (2) the data divide in who owns the data in gig work leads to unfair working conditions, growing pay gap, neglect of workers' diverse preferences, and workers' lack of trust in the platforms. In this position paper, we argue that a bottom-up approach that empowers individual workers to access AI-enabled work planning support and share data among a group of workers through a network of end-user-programmable intelligent assistants is a practical way to bridge AI inequality in gig work under the current paradigm of privately owned platforms. This position paper articulates a set of research challenges, potential approaches, and community engagement opportunities, seeking to start a dialogue on this important research topic in the interdisciplinary CHIWORK community.
SQLucid: Grounding Natural Language Database Queries with Interactive ExplanationsYuan Tian, Jonathan K. Kummerfeld, Toby Jia-Jun Li et al.
Though recent advances in machine learning have led to significant improvements in natural language interfaces for databases, the accuracy and reliability of these systems remain limited, especially in high-stakes domains. This paper introduces SQLucid, a novel user interface that bridges the gap between non-expert users and complex database querying processes. SQLucid addresses existing limitations by integrating visual correspondence, intermediate query results, and editable step-by-step SQL explanations in natural language to facilitate user understanding and engagement. This unique blend of features empowers users to understand and refine SQL queries easily and precisely. Two user studies and one quantitative experiment were conducted to validate SQLucid's effectiveness, showing significant improvement in task completion accuracy and user confidence compared to existing interfaces. Our code is available at https://github.com/magic-YuanTian/SQLucid.
NaturalEdit: Code Modification through Direct Interaction with Adaptive Natural Language RepresentationNingzhi Tang, David Meininger, Gelei Xu et al.
Code modification requires developers to comprehend code, plan changes, articulate intent, and validate outcomes, making it cognitively demanding. While natural language (NL) code summaries offer a promising external representation of this process, existing approaches remain limited. Systems grounded in exploratory data analysis are restricted to narrow domains, while general-purpose systems enforce fixed NL representations and assume that developers can directly translate vague intent into precise textual edits. We present NaturalEdit, which treats NL code summaries as interactive representations tightly linked to source code. Grounded in the Cognitive Dimensions of Notations, NaturalEdit introduces three key features: (1) adaptive, multi-faceted code summaries with a flexible Abstraction Gradient; (2) interactive mapping mechanisms between summaries and code that ensure tight, structurally stable Closeness of Mapping; and (3) intent-driven bidirectional synchronization that reduces Viscosity during editing while preserving Visibility and Consistency through incremental diffs. A technical evaluation confirms the viability of NaturalEdit, and a user study with 20 developers shows that it improves comprehension, intent articulation, and validation while increasing developers' confidence and sense of control.
6.1CLNov 16, 2023
Human Still Wins over LLM: An Empirical Study of Active Learning on Domain-Specific Annotation TasksYuxuan Lu, Bingsheng Yao, Shao Zhang et al.
Large Language Models (LLMs) have demonstrated considerable advances, and several claims have been made about their exceeding human performance. However, in real-world tasks, domain knowledge is often required. Low-resource learning methods like Active Learning (AL) have been proposed to tackle the cost of domain expert annotation, raising this question: Can LLMs surpass compact models trained with expert annotations in domain-specific tasks? In this work, we conduct an empirical experiment on four datasets from three different domains comparing SOTA LLMs with small models trained on expert annotations with AL. We found that small models can outperform GPT-3.5 with a few hundreds of labeled data, and they achieve higher or similar performance with GPT-4 despite that they are hundreds time smaller. Based on these findings, we posit that LLM predictions can be used as a warmup method in real-world applications and human experts remain indispensable in tasks involving data annotation driven by domain-specific knowledge.
30.5HCOct 19, 2023
Luminate: Structured Generation and Exploration of Design Space with Large Language Models for Human-AI Co-CreationSangho Suh, Meng Chen, Bryan Min et al.
Thanks to their generative capabilities, large language models (LLMs) have become an invaluable tool for creative processes. These models have the capacity to produce hundreds and thousands of visual and textual outputs, offering abundant inspiration for creative endeavors. But are we harnessing their full potential? We argue that current interaction paradigms fall short, guiding users towards rapid convergence on a limited set of ideas, rather than empowering them to explore the vast latent design space in generative models. To address this limitation, we propose a framework that facilitates the structured generation of design space in which users can seamlessly explore, evaluate, and synthesize a multitude of responses. We demonstrate the feasibility and usefulness of this framework through the design and development of an interactive system, Luminate, and a user study with 14 professional writers. Our work advances how we interact with LLMs for creative tasks, introducing a way to harness the creative potential of LLMs.
15.4HCOct 24, 2023
UI Layout Generation with LLMs Guided by UI GrammarYuwen Lu, Ziang Tong, Qinyi Zhao et al.
The recent advances in Large Language Models (LLMs) have stimulated interest among researchers and industry professionals, particularly in their application to tasks concerning mobile user interfaces (UIs). This position paper investigates the use of LLMs for UI layout generation. Central to our exploration is the introduction of UI grammar -- a novel approach we proposed to represent the hierarchical structure inherent in UI screens. The aim of this approach is to guide the generative capacities of LLMs more effectively and improve the explainability and controllability of the process. Initial experiments conducted with GPT-4 showed the promising capability of LLMs to produce high-quality user interfaces via in-context learning. Furthermore, our preliminary comparative study suggested the potential of the grammar-based approach in improving the quality of generative results in specific aspects.
6.6CRMay 20
PrivacyMotiv: Speculative Persona Journeys for Empathic and Motivating Privacy Reviews in UX DesignZeya Chen, Jianing Wen, Yaxing Yao et al.
UX professionals routinely conduct design reviews, yet privacy concerns are often overlooked, not only due to limited tools, but more fundamentally from low intrinsic motivation, driven by limited privacy knowledge, weak empathy for unexpectedly affected users, and low autonomy in identifying harms. We present PrivacyMotiv, an LLM-powered system that generates vulnerability-centered personas, persona journey stories, and traceable design diagnoses grounded in lo-fi user flows to support privacy-oriented UX design review. In a within-subjects study with professional UX practitioners (N=16), PrivacyMotiv significantly improved empathy, intrinsic motivation, and perceived usefulness, with participants identifying 59% more privacy issues and proposing 70% more redesign solutions compared to self-proposed methods. This work contributes empirical insight into motivational barriers in privacy-aware UX and a structured, narrative-driven approach for integrating privacy review into early-stage UX practice.
9.2LGAug 7, 2024
Leveraging Variation Theory in Counterfactual Data Augmentation for Optimized Active LearningSimret Araya Gebreegziabher, Kuangshi Ai, Zheng Zhang et al.
Active Learning (AL) allows models to learn interactively from user feedback. This paper introduces a counterfactual data augmentation approach to AL, particularly addressing the selection of datapoints for user querying, a pivotal concern in enhancing data efficiency. Our approach is inspired by Variation Theory, a theory of human concept learning that emphasizes the essential features of a concept by focusing on what stays the same and what changes. Instead of just querying with existing datapoints, our approach synthesizes artificial datapoints that highlight potential key similarities and differences among labels using a neuro-symbolic pipeline combining large language models (LLMs) and rule-based models. Through an experiment in the example domain of text classification, we show that our approach achieves significantly higher performance when there are fewer annotated data. As the annotated training data gets larger the impact of the generated data starts to diminish showing its capability to address the cold start problem in AL. This research sheds light on integrating theories of human learning into the optimization of AL.
Interactive Text-to-SQL Generation via Editable Step-by-Step ExplanationsYuan Tian, Zheng Zhang, Zheng Ning et al.
Relational databases play an important role in business, science, and more. However, many users cannot fully unleash the analytical power of relational databases, because they are not familiar with database languages such as SQL. Many techniques have been proposed to automatically generate SQL from natural language, but they suffer from two issues: (1) they still make many mistakes, particularly for complex queries, and (2) they do not provide a flexible way for non-expert users to validate and refine incorrect queries. To address these issues, we introduce a new interaction mechanism that allows users to directly edit a step-by-step explanation of a query to fix errors. Our experiments on multiple datasets, as well as a user study with 24 participants, demonstrate that our approach can achieve better performance than multiple SOTA approaches. Our code and datasets are available at https://github.com/magic-YuanTian/STEPS.
32.0HCApr 15, 2025
The Obvious Invisible Threat: LLM-Powered GUI Agents' Vulnerability to Fine-Print InjectionsChaoran Chen, Zhiping Zhang, Bingcan Guo et al.
A Large Language Model (LLM) powered GUI agent is a specialized autonomous system that performs tasks on the user's behalf according to high-level instructions. It does so by perceiving and interpreting the graphical user interfaces (GUIs) of relevant apps, often visually, inferring necessary sequences of actions, and then interacting with GUIs by executing the actions such as clicking, typing, and tapping. To complete real-world tasks, such as filling forms or booking services, GUI agents often need to process and act on sensitive user data. However, this autonomy introduces new privacy and security risks. Adversaries can inject malicious content into the GUIs that alters agent behaviors or induces unintended disclosures of private information. These attacks often exploit the discrepancy between visual saliency for agents and human users, or the agent's limited ability to detect violations of contextual integrity in task automation. In this paper, we characterized six types of such attacks, and conducted an experimental study to test these attacks with six state-of-the-art GUI agents, 234 adversarial webpages, and 39 human participants. Our findings suggest that GUI agents are highly vulnerable, particularly to contextually embedded threats. Moreover, human users are also susceptible to many of these attacks, indicating that simple human oversight may not reliably prevent failures. This misalignment highlights the need for privacy-aware agent design. We propose practical defense strategies to inform the development of safer and more reliable GUI agents.
UXAgent: An LLM Agent-Based Usability Testing Framework for Web DesignYuxuan Lu, Bingsheng Yao, Hansu Gu et al.
Usability testing is a fundamental yet challenging (e.g., inflexible to iterate the study design flaws and hard to recruit study participants) research method for user experience (UX) researchers to evaluate a web design. Recent advances in Large Language Model-simulated Agent (LLM-Agent) research inspired us to design UXAgent to support UX researchers in evaluating and reiterating their usability testing study design before they conduct the real human subject study. Our system features an LLM-Agent module and a universal browser connector module so that UX researchers can automatically generate thousands of simulated users to test the target website. The results are shown in qualitative (e.g., interviewing how an agent thinks ), quantitative (e.g., # of actions), and video recording formats for UX researchers to analyze. Through a heuristic user evaluation with five UX researchers, participants praised the innovation of our system but also expressed concerns about the future of LLM Agent-assisted UX study.
11.3SEFeb 21, 2024
EyeTrans: Merging Human and Machine Attention for Neural Code SummarizationYifan Zhang, Jiliang Li, Zachary Karas et al.
Neural code summarization leverages deep learning models to automatically generate brief natural language summaries of code snippets. The development of Transformer models has led to extensive use of attention during model design. While existing work has primarily and almost exclusively focused on static properties of source code and related structural representations like the Abstract Syntax Tree (AST), few studies have considered human attention, that is, where programmers focus while examining and comprehending code. In this paper, we develop a method for incorporating human attention into machine attention to enhance neural code summarization. To facilitate this incorporation and vindicate this hypothesis, we introduce EyeTrans, which consists of three steps: (1) we conduct an extensive eye-tracking human study to collect and pre-analyze data for model training, (2) we devise a data-centric approach to integrate human attention with machine attention in the Transformer architecture, and (3) we conduct comprehensive experiments on two code summarization tasks to demonstrate the effectiveness of incorporating human attention into Transformers. Integrating human attention leads to an improvement of up to 29.91% in Functional Summarization and up to 6.39% in General Code Summarization performance, demonstrating the substantial benefits of this combination. We further explore performance in terms of robustness and efficiency by creating challenging summarization scenarios in which EyeTrans exhibits interesting properties. We also visualize the attention map to depict the simplifying effect of machine attention in the Transformer by incorporating human attention. This work has the potential to propel AI research in software engineering by introducing more human-centered approaches and data.
18.0HCApr 24, 2025
Toward a Human-Centered Evaluation Framework for Trustworthy LLM-Powered GUI AgentsChaoran Chen, Zhiping Zhang, Ibrahim Khalilov et al.
The rise of Large Language Models (LLMs) has revolutionized Graphical User Interface (GUI) automation through LLM-powered GUI agents, yet their ability to process sensitive data with limited human oversight raises significant privacy and security risks. This position paper identifies three key risks of GUI agents and examines how they differ from traditional GUI automation and general autonomous agents. Despite these risks, existing evaluations focus primarily on performance, leaving privacy and security assessments largely unexplored. We review current evaluation metrics for both GUI and general LLM agents and outline five key challenges in integrating human evaluators for GUI agent assessments. To address these gaps, we advocate for a human-centered evaluation framework that incorporates risk assessments, enhances user awareness through in-context consent, and embeds privacy and security considerations into GUI agent design and evaluation.
6.7HCMay 21, 2024
CoCo Matrix: Taxonomy of Cognitive Contributions in Co-writing with Intelligent AgentsRuyuan Wan, Simret Gebreegziabhe, Toby Jia-Jun Li et al.
In recent years, there has been a growing interest in employing intelligent agents in writing. Previous work emphasizes the evaluation of the quality of end product-whether it was coherent and polished, overlooking the journey that led to the product, which is an invaluable dimension of the creative process. To understand how to recognize human efforts in co-writing with intelligent writing systems, we adapt Flower and Hayes' cognitive process theory of writing and propose CoCo Matrix, a two-dimensional taxonomy of entropy and information gain, to depict the new human-agent co-writing model. We define four quadrants and situate thirty-four published systems within the taxonomy. Our research found that low entropy and high information gain systems are under-explored, yet offer promising future directions in writing tasks that benefit from the agent's divergent planning and the human's focused translation. CoCo Matrix, not only categorizes different writing systems but also deepens our understanding of the cognitive processes in human-agent co-writing. By analyzing minimal changes in the writing process, CoCo Matrix serves as a proxy for the writer's mental model, allowing writers to reflect on their contributions. This reflection is facilitated through the measured metrics of information gain and entropy, which provide insights irrespective of the writing system used.
19.4CLJun 5, 2025
OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior SimulationZiyi Wang, Yuxuan Lu, Wenbo Li et al. · gatech, microsoft-research
Can large language models (LLMs) accurately simulate the next web action of a specific user? While LLMs have shown promising capabilities in generating ``believable'' human behaviors, evaluating their ability to mimic real user behaviors remains an open challenge, largely due to the lack of high-quality, publicly available datasets that capture both the observable actions and the internal reasoning of an actual human user. To address this gap, we introduce OPERA, a novel dataset of Observation, Persona, Rationale, and Action collected from real human participants during online shopping sessions. OPERA is the first public dataset that comprehensively captures: user personas, browser observations, fine-grained web actions, and self-reported just-in-time rationales. We developed both an online questionnaire and a custom browser plugin to gather this dataset with high fidelity. Using OPERA, we establish the first benchmark to evaluate how well current LLMs can predict a specific user's next action and rationale with a given persona and <observation, action, rationale> history. This dataset lays the groundwork for future research into LLM agents that aim to act as personalized digital twins for human.
13.0CLMar 16, 2025
Unequal Opportunities: Examining the Bias in Geographical Recommendations by Large Language ModelsShiran Dudy, Thulasi Tholeti, Resmi Ramachandranpillai et al.
Recent advancements in Large Language Models (LLMs) have made them a popular information-seeking tool among end users. However, the statistical training methods for LLMs have raised concerns about their representation of under-represented topics, potentially leading to biases that could influence real-world decisions and opportunities. These biases could have significant economic, social, and cultural impacts as LLMs become more prevalent, whether through direct interactions--such as when users engage with chatbots or automated assistants--or through their integration into third-party applications (as agents), where the models influence decision-making processes and functionalities behind the scenes. Our study examines the biases present in LLMs recommendations of U.S. cities and towns across three domains: relocation, tourism, and starting a business. We explore two key research questions: (i) How similar LLMs responses are, and (ii) How this similarity might favor areas with certain characteristics over others, introducing biases. We focus on the consistency of LLMs responses and their tendency to over-represent or under-represent specific locations. Our findings point to consistent demographic biases in these recommendations, which could perpetuate a ``rich-get-richer'' effect that widens existing economic disparities.
17.0HCSep 12, 2025
Dark Patterns Meet GUI Agents: LLM Agent Susceptibility to Manipulative Interfaces and the Role of Human OversightJingyu Tang, Chaoran Chen, Jiawen Li et al.
The dark patterns, deceptive interface designs manipulating user behaviors, have been extensively studied for their effects on human decision-making and autonomy. Yet, with the rising prominence of LLM-powered GUI agents that automate tasks from high-level intents, understanding how dark patterns affect agents is increasingly important. We present a two-phase empirical study examining how agents, human participants, and human-AI teams respond to 16 types of dark patterns across diverse scenarios. Phase 1 highlights that agents often fail to recognize dark patterns, and even when aware, prioritize task completion over protective action. Phase 2 revealed divergent failure modes: humans succumb due to cognitive shortcuts and habitual compliance, while agents falter from procedural blind spots. Human oversight improved avoidance but introduced costs such as attentional tunneling and cognitive load. Our findings show neither humans nor agents are uniformly resilient, and collaboration introduces new vulnerabilities, suggesting design needs for transparency, adjustable autonomy, and oversight.
3.4SEMay 13, 2025
AI-Mediated Code Comment ImprovementMaria Dhakal, Chia-Yi Su, Robert Wallace et al.
This paper describes an approach to improve code comments along different quality axes by rewriting those comments with customized Artificial Intelligence (AI)-based tools. We conduct an empirical study followed by grounded theory qualitative analysis to determine the quality axes to improve. Then we propose a procedure using a Large Language Model (LLM) to rewrite existing code comments along the quality axes. We implement our procedure using GPT-4o, then distil the results into a smaller model capable of being run in-house, so users can maintain data custody. We evaluate both our approach using GPT-4o and the distilled model versions. We show in an evaluation how our procedure improves code comments along the quality axes. We release all data and source code in an online repository for reproducibility.
25.7HCFeb 13, 2022
StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental InvolvementZheng Zhang, Ying Xu, Yanhao Wang et al.
Despite its benefits for children's skill development and parent-child bonding, many parents do not often engage in interactive storytelling by having story-related dialogues with their child due to limited availability or challenges in coming up with appropriate questions. While recent advances made AI generation of questions from stories possible, the fully-automated approach excludes parent involvement, disregards educational goals, and underoptimizes for child engagement. Informed by need-finding interviews and participatory design (PD) results, we developed StoryBuddy, an AI-enabled system for parents to create interactive storytelling experiences. StoryBuddy's design highlighted the need for accommodating dynamic user needs between the desire for parent involvement and parent-child bonding and the goal of minimizing parent intervention when busy. The PD revealed varied assessment and educational goals of parents, which StoryBuddy addressed by supporting configuring question types and tracking child progress. A user study validated StoryBuddy's usability and suggested design insights for future parent-AI collaboration systems.
It is AI's Turn to Ask Humans a Question: Question-Answer Pair Generation for Children's Story BooksBingsheng Yao, Dakuo Wang, Tongshuang Wu et al.
Existing question answering (QA) techniques are created mainly to answer questions asked by humans. But in educational applications, teachers often need to decide what questions they should ask, in order to help students to improve their narrative understanding capabilities. We design an automated question-answer generation (QAG) system for this education scenario: given a story book at the kindergarten to eighth-grade level as input, our system can automatically generate QA pairs that are capable of testing a variety of dimensions of a student's comprehension skills. Our proposed QAG model architecture is demonstrated using a new expert-annotated FairytaleQA dataset, which has 278 child-friendly storybooks with 10,580 QA pairs. Automatic and human evaluations show that our model outperforms state-of-the-art QAG baseline systems. On top of our QAG system, we also start to build an interactive story-telling application for the future real-world deployment in this educational scenario.
3.7HCMay 21, 2021
A Need-finding Study for Understanding Text Entry in Smartphone App UsageToby Jia-Jun Li, Brad A. Myers
Text entry makes up about one-fourth of the smartphone interaction events, and is known to be challenging and difficult. However, there has been little study about the characteristics of text entry in the context of smartphone app usage. In this paper, we present a mixed-method in-situ study conducted in 2016 with 17 active smartphone users to better understand text entry in smartphone app usage. Our results show 80% of text was entered into communication apps, with different apps exhibiting distinct usage patterns. We found that structured data such as URLs and email addresses are rarely typed but instead are auto-completed or replaced with search, copy-and-paste is rarely used, and sessions of smartphone usage with text entry involve more apps and last longer. We conclude with a discussion about the implications on the development of systems to better support mobile interaction.
Screen2Vec: Semantic Embedding of GUI Screens and GUI ComponentsToby Jia-Jun Li, Lindsay Popowski, Tom M. Mitchell et al.
Representing the semantics of GUI screens and components is crucial to data-driven computational methods for modeling user-GUI interactions and mining GUI designs. Existing GUI semantic representations are limited to encoding either the textual content, the visual design and layout patterns, or the app contexts. Many representation techniques also require significant manual data annotation efforts. This paper presents Screen2Vec, a new self-supervised technique for generating representations in embedding vectors of GUI screens and components that encode all of the above GUI features without requiring manual annotation using the context of user interaction traces. Screen2Vec is inspired by the word embedding method Word2Vec, but uses a new two-layer pipeline informed by the structure of GUIs and interaction traces and incorporates screen- and app-specific metadata. Through several sample downstream tasks, we demonstrate Screen2Vec's key useful properties: representing between-screen similarity through nearest neighbors, composability, and capability to represent user tasks.
9.6HCJul 19, 2020
Geno: A Developer Tool for Authoring Multimodal Interaction on Existing Web ApplicationsRitam Jyoti Sarmah, Yunpeng Ding, Di Wang et al.
Supporting voice commands in applications presents significant benefits to users. However, adding such support to existing GUI-based web apps is effort-consuming with a high learning barrier, as shown in our formative study, due to the lack of unified support for creating multimodal interfaces. We present Geno---a developer tool for adding the voice input modality to existing web apps without requiring significant NLP expertise. Geno provides a high-level workflow for developers to specify functionalities to be supported by voice (intents), create language models for detecting intents and the relevant information (parameters) from user utterances, and fulfill the intents by either programmatically invoking the corresponding functions or replaying GUI actions on the web app. Geno further supports multimodal references to GUI context in voice commands (e.g. "move this [event] to next week" while pointing at an event with the cursor). In a study, developers with little NLP expertise were able to add multimodal voice command support for two existing web apps using Geno.
7.9HCMar 5, 2020
Towards Effective Human-AI Collaboration in GUI-Based Interactive Task Learning AgentsToby Jia-Jun Li, Jingya Chen, Tom M. Mitchell et al.
We argue that a key challenge in enabling usable and useful interactive task learning for intelligent agents is to facilitate effective Human-AI collaboration. We reflect on our past 5 years of efforts on designing, developing and studying the SUGILITE system, discuss the issues on incorporating recent advances in AI with HCI principles in mixed-initiative interactions and multi-modal interactions, and summarize the lessons we learned. Lastly, we identify several challenges and opportunities, and describe our ongoing work
24.2HCAug 30, 2019
Interactive Task and Concept Learning from Natural Language Instructions and GUI DemonstrationsToby Jia-Jun Li, Marissa Radensky, Justin Jia et al.
Natural language programming is a promising approach to enable end users to instruct new tasks for intelligent agents. However, our formative study found that end users would often use unclear, ambiguous or vague concepts when naturally instructing tasks in natural language, especially when specifying conditionals. Existing systems have limited support for letting the user teach agents new concepts or explaining unclear concepts. In this paper, we describe a new multi-modal domain-independent approach that combines natural language programming and programming-by-demonstration to allow users to first naturally describe tasks and associated conditions at a high level, and then collaborate with the agent to recursively resolve any ambiguities or vagueness through conversations and demonstrations. Users can also define new procedures and concepts by demonstrating and referring to contents within GUIs of existing mobile apps. We demonstrate this approach in PUMICE, an end-user programmable agent that implements this approach. A lab study with 10 users showed its usability.
19.0HCAug 28, 2019
Not at Home on the Range: Peer Production and the Urban/Rural DivideIsaac Johnson, Allen Yilun Lin, Toby Jia-Jun Li et al.
Wikipedia articles about places, OpenStreetMap features, and other forms of peer-produced content have become critical sources of geographic knowledge for humans and intelligent technologies. In this paper, we explore the effectiveness of the peer production model across the rural/urban divide, a divide that has been shown to be an important factor in many online social systems. We find that in both Wikipedia and OpenStreetMap, peer-produced content about rural areas is of systematically lower quality, is less likely to have been produced by contributors who focus on the local area, and is more likely to have been generated by automated software agents (i.e. bots). We then codify the systemic challenges inherent to characterizing rural phenomena through peer production and discuss potential solutions.