10.4CVNov 28, 2023
Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional VideosTakehiko Ohkawa, Takuma Yagi, Taichi Nishimura et al.
We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view. While dense video captioning (predicting time segments and their captions) is primarily studied with exocentric videos (e.g., YouCook2), benchmarks with egocentric videos are restricted due to data scarcity. To overcome the limited video availability, transferring knowledge from abundant exocentric web videos is demanded as a practical approach. However, learning the correspondence between exocentric and egocentric views is difficult due to their dynamic view changes. The web videos contain shots showing either full-body or hand regions, while the egocentric view is constantly shifting. This necessitates the in-depth study of cross-view transfer under complex view changes. To this end, we first create a real-life egocentric dataset (EgoYC2) whose captions follow the definition of YouCook2 captions, enabling transfer learning between these datasets with access to their ground-truth. To bridge the view gaps, we propose a view-invariant learning method using adversarial training, which consists of pre-training and fine-tuning stages. Our experiments confirm the effectiveness of overcoming the view change problem and knowledge transfer to egocentric views. Our benchmark pushes the study of cross-view transfer into a new task domain of dense video captioning and envisions methodologies that describe egocentric videos in natural language.
8.4CVNov 30, 2025
HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction DynamicsMasatoshi Tateno, Gido Kato, Hirokatsu Kataoka et al.
Hand-object interaction (HOI) inherently involves dynamics where human manipulations produce distinct spatio-temporal effects on objects. However, existing semantic HOI benchmarks focused either on manipulation or on the resulting effects at a coarse level, lacking fine-grained spatio-temporal reasoning to capture the underlying dynamics in HOI. We introduce HanDyVQA, a fine-grained video question-answering benchmark that comprehensively covers both the manipulation and effect aspects of HOI. HanDyVQA comprises six complementary question types (Action, Process, Objects, Location, State Change, and Object Parts), totalling 11.1K multiple-choice QA pairs. Collected QA pairs recognizing manipulation styles, hand/object motions, and part-level state changes. HanDyVQA also includes 10.3K segmentation masks for Objects and Object Parts questions, enabling the evaluation of object/part-level reasoning in video object segmentation. We evaluated recent video foundation models on our benchmark and found that even the best-performing model, Gemini-2.5-Pro, reached only 73% average accuracy, which is far from human performance (97%). Further analysis shows the remaining challenges in spatial relationship, motion, and part-level geometric understanding. We also found that integrating explicit HOI-related cues into visual features improves performance, offering insights for developing future models with a deeper understanding of HOI dynamics.
Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label CorrectionTakuma Yagi, Md Tasnimul Hasan, Yoichi Sato
Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods on hand-object analysis have assumed that the interacting hands and objects are known, and were not studied in detail. In this study, we introduce a video-based method for predicting contact between a hand and an object. Specifically, given a video and a pair of hand and object tracks, we predict a binary contact state (contact or no-contact) for each frame. However, annotating a large number of hand-object tracks and contact labels is costly. To overcome the difficulty, we propose a semi-supervised framework consisting of (i) automatic collection of training data with motion-based pseudo-labels and (ii) guided progressive label correction (gPLC), which corrects noisy pseudo-labels with a small amount of trusted data. We validated our framework's effectiveness on a newly built benchmark dataset for hand-object contact prediction and showed superior performance against existing baseline methods. Code and data are available at https://github.com/takumayagi/hand_object_contact_prediction.
Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand SegmentationTakehiko Ohkawa, Takuma Yagi, Atsushi Hashimoto et al.
Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segmentation model to a new domain is required in hand segmentation. Here, we focus on appearance gaps for hand regions and backgrounds separately. We propose (i) foreground-aware image stylization and (ii) consensus pseudo-labeling for domain adaptation of hand segmentation. We stylize source images independently for the foreground and background using target images as style. To resolve the domain shift that the stylization has not addressed, we apply careful pseudo-labeling by taking a consensus between the models trained on the source and stylized source images. We validated our method on domain adaptation of hand segmentation from real and simulation images. Our method achieved state-of-the-art performance in both settings. We also demonstrated promising results in challenging multi-target domain adaptation and domain generalization settings. Code is available at https://github.com/ut-vision/FgSty-CPL.
6.5CVMay 2, 2024
Learning Multiple Object States from Actions via Large Language ModelsMasatoshi Tateno, Takuma Yagi, Ryosuke Furuta et al.
Recognizing the states of objects in a video is crucial in understanding the scene beyond actions and objects. For instance, an egg can be raw, cracked, and whisked while cooking an omelet, and these states can coexist simultaneously (an egg can be both raw and whisked). However, most existing research assumes a single object state change (e.g., uncracked -> cracked), overlooking the coexisting nature of multiple object states and the influence of past states on the current state. We formulate object state recognition as a multi-label classification task that explicitly handles multiple states. We then propose to learn multiple object states from narrated videos by leveraging large language models (LLMs) to generate pseudo-labels from the transcribed narrations, capturing the influence of past states. The challenge is that narrations mostly describe human actions in the video but rarely explain object states. Therefore, we use the LLMs knowledge of the relationship between actions and states to derive the missing object states. We further accumulate the derived object states to consider past state contexts to infer current object state pseudo-labels. We newly collect a dataset called the Multiple Object States Transition (MOST) dataset, which includes manual multi-label annotation for evaluation purposes, covering 60 object states across six object categories. Experimental results show that our model trained on LLM-generated pseudo-labels significantly outperforms strong vision-language models, demonstrating the effectiveness of our pseudo-labeling framework that considers past context via LLMs.
8.6HCJan 18, 2021
GO-Finder: A Registration-Free Wearable System for Assisting Users in Finding Lost Objects via Hand-Held Object DiscoveryTakuma Yagi, Takumi Nishiyasu, Kunimasa Kawasaki et al.
People spend an enormous amount of time and effort looking for lost objects. To help remind people of the location of lost objects, various computational systems that provide information on their locations have been developed. However, prior systems for assisting people in finding objects require users to register the target objects in advance. This requirement imposes a cumbersome burden on the users, and the system cannot help remind them of unexpectedly lost objects. We propose GO-Finder ("Generic Object Finder"), a registration-free wearable camera based system for assisting people in finding an arbitrary number of objects based on two key features: automatic discovery of hand-held objects and image-based candidate selection. Given a video taken from a wearable camera, Go-Finder automatically detects and groups hand-held objects to form a visual timeline of the objects. Users can retrieve the last appearance of the object by browsing the timeline through a smartphone app. We conducted a user study to investigate how users benefit from using GO-Finder and confirmed improved accuracy and reduced mental load regarding the object search task by providing clear visual cues on object locations.
Future Person Localization in First-Person VideosTakuma Yagi, Karttikeya Mangalam, Ryo Yonetani et al.
We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Given a short clip of a person that is extracted from the complete stream, we aim to predict that person's location in future frames. To facilitate this future person localization ability, we make the following three key observations: a) First-person videos typically involve significant ego-motion which greatly affects the location of the target person in future frames; b) Scales of the target person act as a salient cue to estimate a perspective effect in first-person videos; c) First-person videos often capture people up-close, making it easier to leverage target poses (e.g., where they look) for predicting their future locations. We incorporate these three observations into a prediction framework with a multi-stream convolution-deconvolution architecture. Experimental results reveal our method to be effective on our new dataset as well as on a public social interaction dataset.