5.8LGDec 8, 2022
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy GamesIndranil Sur, Zachary Daniels, Abrar Rahman et al.
As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
Patch-Based Contrastive Learning and Memory Consolidation for Online Unsupervised Continual LearningCameron Taylor, Vassilis Vassiliades, Constantine Dovrolis
We focus on a relatively unexplored learning paradigm known as {\em Online Unsupervised Continual Learning} (O-UCL), where an agent receives a non-stationary, unlabeled data stream and progressively learns to identify an increasing number of classes. This paradigm is designed to model real-world applications where encountering novelty is the norm, such as exploring a terrain with several unknown and time-varying entities. Unlike prior work in unsupervised, continual, or online learning, O-UCL combines all three areas into a single challenging and realistic learning paradigm. In this setting, agents are frequently evaluated and must aim to maintain the best possible representation at any point of the data stream, rather than at the end of pre-specified offline tasks. The proposed approach, called \textbf{P}atch-based \textbf{C}ontrastive learning and \textbf{M}emory \textbf{C}onsolidation (PCMC), builds a compositional understanding of data by identifying and clustering patch-level features. Embeddings for these patch-level features are extracted with an encoder trained via patch-based contrastive learning. PCMC incorporates new data into its distribution while avoiding catastrophic forgetting, and it consolidates memory examples during ``sleep" periods. We evaluate PCMC's performance on streams created from the ImageNet and Places365 datasets. Additionally, we explore various versions of the PCMC algorithm and compare its performance against several existing methods and simple baselines.
Unsupervised Progressive Learning and the STAM ArchitectureJames Smith, Cameron Taylor, Seth Baer et al.
We first pose the Unsupervised Progressive Learning (UPL) problem: an online representation learning problem in which the learner observes a non-stationary and unlabeled data stream, learning a growing number of features that persist over time even though the data is not stored or replayed. To solve the UPL problem we propose the Self-Taught Associative Memory (STAM) architecture. Layered hierarchies of STAM modules learn based on a combination of online clustering, novelty detection, forgetting outliers, and storing only prototypical features rather than specific examples. We evaluate STAM representations using clustering and classification tasks. While there are no existing learning scenarios that are directly comparable to UPL, we compare the STAM architecture with two recent continual learning models, Memory Aware Synapses (MAS) and Gradient Episodic Memories (GEM), after adapting them in the UPL setting.