Hsin-Ping Huang

CV
h-index47
10papers
1,268citations
Novelty51%
AI Score36

10 Papers

CVMar 23, 2022
Adaptive Transformers for Robust Few-shot Cross-domain Face Anti-spoofing

Hsin-Ping Huang, Deqing Sun, Yaojie Liu et al. · deepmind

While recent face anti-spoofing methods perform well under the intra-domain setups, an effective approach needs to account for much larger appearance variations of images acquired in complex scenes with different sensors for robust performance. In this paper, we present adaptive vision transformers (ViT) for robust cross-domain face antispoofing. Specifically, we adopt ViT as a backbone to exploit its strength to account for long-range dependencies among pixels. We further introduce the ensemble adapters module and feature-wise transformation layers in the ViT to adapt to different domains for robust performance with a few samples. Experiments on several benchmark datasets show that the proposed models achieve both robust and competitive performance against the state-of-the-art methods for cross-domain face anti-spoofing using a few samples.

CVDec 4, 2022
Self-supervised AutoFlow

Hsin-Ping Huang, Charles Herrmann, Junhwa Hur et al.

Recently, AutoFlow has shown promising results on learning a training set for optical flow, but requires ground truth labels in the target domain to compute its search metric. Observing a strong correlation between the ground truth search metric and self-supervised losses, we introduce self-supervised AutoFlow to handle real-world videos without ground truth labels. Using self-supervised loss as the search metric, our self-supervised AutoFlow performs on par with AutoFlow on Sintel and KITTI where ground truth is available, and performs better on the real-world DAVIS dataset. We further explore using self-supervised AutoFlow in the (semi-)supervised setting and obtain competitive results against the state of the art.

CVApr 15, 2023
Video Generation Beyond a Single Clip

Hsin-Ping Huang, Yu-Chuan Su, Ming-Hsuan Yang

We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively short compared with the length of real videos. Existing works apply a sliding window approach to generate long videos at inference time, which is often limited to generating recurrent events or homogeneous content. To generate long videos covering diverse content and multiple events, we propose to use additional guidance to control the video generation process. We further present a two-stage approach to the problem, which allows us to utilize existing video generation models to generate high-quality videos within a small time window while modeling the video holistically based on the input guidance. The proposed approach is complementary to existing efforts on video generation, which focus on generating realistic video within a fixed time window. Extensive experiments on challenging real-world videos validate the benefit of the proposed method, which improves over state-of-the-art by up to 9.5% in objective metrics and is preferred by users more than 80% of time.

CVDec 5, 2023
Fine-grained Controllable Video Generation via Object Appearance and Context

Hsin-Ping Huang, Yu-Chuan Su, Deqing Sun et al. · deepmind

Text-to-video generation has shown promising results. However, by taking only natural languages as input, users often face difficulties in providing detailed information to precisely control the model's output. In this work, we propose fine-grained controllable video generation (FACTOR) to achieve detailed control. Specifically, FACTOR aims to control objects' appearances and context, including their location and category, in conjunction with the text prompt. To achieve detailed control, we propose a unified framework to jointly inject control signals into the existing text-to-video model. Our model consists of a joint encoder and adaptive cross-attention layers. By optimizing the encoder and the inserted layer, we adapt the model to generate videos that are aligned with both text prompts and fine-grained control. Compared to existing methods relying on dense control signals such as edge maps, we provide a more intuitive and user-friendly interface to allow object-level fine-grained control. Our method achieves controllability of object appearances without finetuning, which reduces the per-subject optimization efforts for the users. Extensive experiments on standard benchmark datasets and user-provided inputs validate that our model obtains a 70% improvement in controllability metrics over competitive baselines.

CVOct 15, 2024
KITTEN: A Knowledge-Intensive Evaluation of Image Generation on Visual Entities

Hsin-Ping Huang, Xinyi Wang, Yonatan Bitton et al.

Recent advances in text-to-image generation have improved the quality of synthesized images, but evaluations mainly focus on aesthetics or alignment with text prompts. Thus, it remains unclear whether these models can accurately represent a wide variety of realistic visual entities. To bridge this gap, we propose KITTEN, a benchmark for Knowledge-InTensive image generaTion on real-world ENtities. Using KITTEN, we conduct a systematic study of the latest text-to-image models and retrieval-augmented models, focusing on their ability to generate real-world visual entities, such as landmarks and animals. Analysis using carefully designed human evaluations, automatic metrics, and MLLM evaluations show that even advanced text-to-image models fail to generate accurate visual details of entities. While retrieval-augmented models improve entity fidelity by incorporating reference images, they tend to over-rely on them and struggle to create novel configurations of the entity in creative text prompts.

CVDec 17, 2024
Move-in-2D: 2D-Conditioned Human Motion Generation

Hsin-Ping Huang, Yang Zhou, Jui-Hsien Wang et al.

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.

CVMar 26, 2025
Video Motion Graphs

Haiyang Liu, Zhan Xu, Fa-Ting Hong et al.

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/

CVMay 27, 2021
Learning to Stylize Novel Views

Hsin-Ping Huang, Hung-Yu Tseng, Saurabh Saini et al.

We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel view synthesis and stylization approaches lead to results that are blurry or not consistent across different views. We propose a point cloud-based method for consistent 3D scene stylization. First, we construct the point cloud by back-projecting the image features to the 3D space. Second, we develop point cloud aggregation modules to gather the style information of the 3D scene, and then modulate the features in the point cloud with a linear transformation matrix. Finally, we project the transformed features to 2D space to obtain the novel views. Experimental results on two diverse datasets of real-world scenes validate that our method generates consistent stylized novel view synthesis results against other alternative approaches.

CVAug 24, 2020
Semantic View Synthesis

Hsin-Ping Huang, Hung-Yu Tseng, Hsin-Ying Lee et al.

We tackle a new problem of semantic view synthesis -- generating free-viewpoint rendering of a synthesized scene using a semantic label map as input. We build upon recent advances in semantic image synthesis and view synthesis for handling photographic image content generation and view extrapolation. Direct application of existing image/view synthesis methods, however, results in severe ghosting/blurry artifacts. To address the drawbacks, we propose a two-step approach. First, we focus on synthesizing the color and depth of the visible surface of the 3D scene. We then use the synthesized color and depth to impose explicit constraints on the multiple-plane image (MPI) representation prediction process. Our method produces sharp contents at the original view and geometrically consistent renderings across novel viewpoints. The experiments on numerous indoor and outdoor images show favorable results against several strong baselines and validate the effectiveness of our approach.

CLMar 4, 2020
Unsupervised Adversarial Domain Adaptation for Implicit Discourse Relation Classification

Hsin-Ping Huang, Junyi Jessy Li

Implicit discourse relations are not only more challenging to classify, but also to annotate, than their explicit counterparts. We tackle situations where training data for implicit relations are lacking, and exploit domain adaptation from explicit relations (Ji et al., 2015). We present an unsupervised adversarial domain adaptive network equipped with a reconstruction component. Our system outperforms prior works and other adversarial benchmarks for unsupervised domain adaptation. Additionally, we extend our system to take advantage of labeled data if some are available.