Dana Kulić

RO
h-index42
28papers
686citations
Novelty44%
AI Score45

28 Papers

1.5CVApr 24, 2023Code
A Benchmark for Cycling Close Pass Detection from Video Streams

Mingjie Li, Ben Beck, Tharindu Rathnayake et al.

Cycling is a healthy and sustainable mode of transport. However, interactions with motor vehicles remain a key barrier to increased cycling participation. The ability to detect potentially dangerous interactions from on-bike sensing could provide important information to riders and policymakers. A key influence on rider comfort and safety is close passes, i.e., when a vehicle narrowly passes a cyclist. In this paper, we introduce a novel benchmark, called Cyc-CP, towards close pass (CP) event detection from video streams. The task is formulated into two problem categories: scene-level and instance-level. Scene-level detection ascertains the presence of a CP event within the provided video clip. Instance-level detection identifies the specific vehicle within the scene that precipitates a CP event. To address these challenges, we introduce four benchmark models, each underpinned by advanced deep-learning methodologies. For training and evaluating those models, we have developed a synthetic dataset alongside the acquisition of a real-world dataset. The benchmark evaluations reveal that the models achieve an accuracy of 88.13\% for scene-level detection and 84.60\% for instance-level detection on the real-world dataset. We envision this benchmark as a test-bed to accelerate CP detection and facilitate interaction between the fields of road safety, intelligent transportation systems and artificial intelligence. Both the benchmark datasets and detection models will be available at https://github.com/SustainableMobility/cyc-cp to facilitate experimental reproducibility and encourage more in-depth research in the field.

2.9HCMar 17, 2022
Natural Language Communication with a Teachable Agent

Rachel Love, Edith Law, Philip R. Cohen et al.

Conversational teachable agents offer a promising platform to support learning, both in the classroom and in remote settings. In this context, the agent takes the role of the novice, while the student takes on the role of teacher. This framing is significant for its ability to elicit the Protégé effect in the student-teacher, a pedagogical phenomenon known to increase engagement in the teaching task, and also improve cognitive outcomes. In prior work, teachable agents often take a passive role in the learning interaction, and there are few studies in which the agent and student engage in natural language dialogue during the teaching task. This work investigates the effect of teaching modality when interacting with a virtual agent, via the web-based teaching platform, the Curiosity Notebook. A method of teaching the agent by selecting sentences from source material is compared to a method paraphrasing the source material and typing text input to teach. A user study has been conducted to measure the effect teaching modality on the learning outcomes and engagement of the participants. The results indicate that teaching via paraphrasing and text input has a positive effect on learning outcomes for the material covered, and also on aspects of affective engagement. Furthermore, increased paraphrasing effort, as measured by the similarity between the source material and the material the teacher conveyed to the robot, improves learning outcomes for participants.

5.2ROApr 7
Occlusion Handling by Pushing for Enhanced Fruit Detection

Ege Gursoy, Dana Kulić, Andrea Cherubini

In agricultural robotics, effective observation and localization of fruits present challenges due to occlusions caused by other parts of the tree, such as branches and leaves. These occlusions can result in false fruit localization or impede the robot from picking the fruit. The objective of this work is to push away branches that block the fruit's view to increase their visibility. Our setup consists of an RGB-D camera and a robot arm. First, we detect the occluded fruit in the RGB image and estimate its occluded part via a deep learning generative model in the depth space. The direction to push to clear the occlusions is determined using classic image processing techniques. We then introduce a 3D extension of the 2D Hough transform to detect straight line segments in the point cloud. This extension helps detect tree branches and identify the one mainly responsible for the occlusion. Finally, we clear the occlusion by pushing the branch with the robot arm. Our method uses a combination of deep learning for fruit appearance estimation, classic image processing for push direction determination, and 3D Hough transform for branch detection. We validate our perception methods through real data under different lighting conditions and various types of fruits (i.e. apple, lemon, orange), achieving improved visibility and successful occlusion clearance. We demonstrate the practical application of our approach through a real robot branch pushing demonstration.

3.6ROOct 19, 2023
How Can Everyday Users Efficiently Teach Robots by Demonstrations?

Maram Sakr, Zhikai Zhang, Benjamin Li et al.

Learning from Demonstration (LfD) is a framework that allows lay users to easily program robots. However, the efficiency of robot learning and the robot's ability to generalize to task variations hinges upon the quality and quantity of the provided demonstrations. Our objective is to guide human teachers to furnish more effective demonstrations, thus facilitating efficient robot learning. To achieve this, we propose to use a measure of uncertainty, namely task-related information entropy, as a criterion for suggesting informative demonstration examples to human teachers to improve their teaching skills. In a conducted experiment (N=24), an augmented reality (AR)-based guidance system was employed to train novice users to produce additional demonstrations from areas with the highest entropy within the workspace. These novice users were trained for a few trials to teach the robot a generalizable task using a limited number of demonstrations. Subsequently, the users' performance after training was assessed first on the same task (retention) and then on a novel task (transfer) without guidance. The results indicated a substantial improvement in robot learning efficiency from the teacher's demonstrations, with an improvement of up to 198% observed on the novel task. Furthermore, the proposed approach was compared to a state-of-the-art heuristic rule and found to improve robot learning efficiency by 210% compared to the heuristic rule.

4.1LGAug 3, 2025
Why Heuristic Weighting Works: A Theoretical Analysis of Denoising Score Matching

Juyan Zhang, Rhys Newbury, Xinyang Zhang et al.

Score matching enables the estimation of the gradient of a data distribution, a key component in denoising diffusion models used to recover clean data from corrupted inputs. In prior work, a heuristic weighting function has been used for the denoising score matching loss without formal justification. In this work, we demonstrate that heteroskedasticity is an inherent property of the denoising score matching objective. This insight leads to a principled derivation of optimal weighting functions for generalized, arbitrary-order denoising score matching losses, without requiring assumptions about the noise distribution. Among these, the first-order formulation is especially relevant to diffusion models. We show that the widely used heuristical weighting function arises as a first-order Taylor approximation to the trace of the expected optimal weighting. We further provide theoretical and empirical comparisons, revealing that the heuristical weighting, despite its simplicity, can achieve lower variance than the optimal weighting with respect to parameter gradients, which can facilitate more stable and efficient training.

2.0CVOct 24, 2024
Classifying Bicycle Infrastructure Using On-Bike Street-Level Images

Kal Backman, Ben Beck, Dana Kulić

While cycling offers an attractive option for sustainable transportation, many potential cyclists are discouraged from taking up cycling due to the lack of suitable and safe infrastructure. Efficiently mapping cycling infrastructure across entire cities is necessary to advance our understanding of how to provide connected networks of high-quality infrastructure. Therefore we propose a system capable of classifying available cycling infrastructure from on-bike smartphone camera data. The system receives an image sequence as input, temporally analyzing the sequence to account for sparsity of signage. The model outputs cycling infrastructure class labels defined by a hierarchical classification system. Data is collected via participant cyclists covering 7,006Km across the Greater Melbourne region that is automatically labeled via a GPS and OpenStreetMap database matching algorithm. The proposed model achieved an accuracy of 95.38%, an increase in performance of 7.55% compared to the non-temporal model. The model demonstrated robustness to extreme absence of image features where the model lost only 6.6% in accuracy after 90% of images being replaced with blank images. This work is the first to classify cycling infrastructure using only street-level imagery collected from bike-mounted mobile phone cameras, while demonstrating robustness to feature sparsity via long temporal sequence analysis.

2.2ROApr 30, 2024Code
Learning to Communicate Functional States with Nonverbal Expressions for Improved Human-Robot Collaboration

Liam Roy, Dana Kulic, Elizabeth Croft

Collaborative robots must effectively communicate their internal state to humans to enable a smooth interaction. Nonverbal communication is widely used to communicate information during human-robot interaction, however, such methods may also be misunderstood, leading to communication errors. In this work, we explore modulating the acoustic parameter values (pitch bend, beats per minute, beats per loop) of nonverbal auditory expressions to convey functional robot states (accomplished, progressing, stuck). We propose a reinforcement learning (RL) algorithm based on noisy human feedback to produce accurately interpreted nonverbal auditory expressions. The proposed approach was evaluated through a user study with 24 participants. The results demonstrate that: 1. Our proposed RL-based approach is able to learn suitable acoustic parameter values which improve the users' ability to correctly identify the state of the robot. 2. Algorithm initialization informed by previous user data can be used to significantly speed up the learning process. 3. The method used for algorithm initialization strongly influences whether participants converge to similar sounds for each robot state. 4. Modulation of pitch bend has the largest influence on user association between sounds and robotic states.

6.9ROFeb 25, 2022
Visibility Maximization Controller for Robotic Manipulation

Kerry He, Rhys Newbury, Tin Tran et al.

Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed in eye-to-hand camera setups. We propose an optimization-based reactive controller that minimizes self-occlusions while achieving a desired goal pose. The approach allows coordinated control between the robot's base, arm and head by encoding the line-of-sight visibility to the target as a soft constraint along with other task-related constraints, and solving for feasible joint and base velocities. The generalizability of the approach is demonstrated in simulated and real-world experiments, on robots with fixed or mobile bases, with moving or fixed objects, and multiple objects. The experiments revealed a trade-off between occlusion rates and other task metrics. While a planning-based baseline achieved lower occlusion rates than the proposed controller, it came at the expense of highly inefficient paths and a significant drop in the task success. On the other hand, the proposed controller is shown to improve visibility to the line target object(s) without sacrificing too much from the task success and efficiency. Videos and code can be found at: rhys-newbury.github.io/projects/vmc/.

8.1ROFeb 7, 2022
Reinforcement Learning for Shared Autonomy Drone Landings

Kal Backman, Dana Kulić, Hoam Chung

Novice pilots find it difficult to operate and land unmanned aerial vehicles (UAVs), due to the complex UAV dynamics, challenges in depth perception, lack of expertise with the control interface and additional disturbances from the ground effect. Therefore we propose a shared autonomy approach to assist pilots in safely landing a UAV under conditions where depth perception is difficult and safe landing zones are limited. Our approach comprises of two modules: a perception module that encodes information onto a compressed latent representation using two RGB-D cameras and a policy module that is trained with the reinforcement learning algorithm TD3 to discern the pilot's intent and to provide control inputs that augment the user's input to safely land the UAV. The policy module is trained in simulation using a population of simulated users. Simulated users are sampled from a parametric model with four parameters, which model a pilot's tendency to conform to the assistant, proficiency, aggressiveness and speed. We conduct a user study (n = 28) where human participants were tasked with landing a physical UAV on one of several platforms under challenging viewing conditions. The assistant, trained with only simulated user data, improved task success rate from 51.4% to 98.2% despite being unaware of the human participants' goal or the structure of the environment a priori. With the proposed assistant, regardless of prior piloting experience, participants performed with a proficiency greater than the most experienced unassisted participants.

10.4ROSep 21, 2021Code
A Proposed Set of Communicative Gestures for Human Robot Interaction and an RGB Image-based Gesture Recognizer Implemented in ROS

Jia Chuan A. Tan, Wesley P. Chan, Nicole L. Robinson et al.

We propose a set of communicative gestures and develop a gesture recognition system with the aim of facilitating more intuitive Human-Robot Interaction (HRI) through gestures. First, we propose a set of commands commonly used for human-robot interaction. Next, an online user study with 190 participants was performed to investigate if there was an agreed set of gestures that people intuitively use to communicate the given commands to robots when no guidance or training were given. As we found large variations among the gestures exist between participants, we then proposed a set of gestures for the proposed commands to be used as a common foundation for robot interaction. We collected ~7500 video demonstrations of the proposed gestures and trained a gesture recognition model, adapting 3D Convolutional Neural Networks (CNN) as the classifier, with a final accuracy of 84.1% (sigma=2.4). The resulting model was capable of training successfully with a relatively small amount of training data. We integrated the gesture recognition model into the ROS framework and report details for a demonstrated use case, where a person commands a robot to perform a pick and place task using the proposed set. This integrated ROS gesture recognition system is made available for use, and built with the intention to allow for new adaptations depending on robot model and use case scenarios, for novel user applications.

21.8LGFeb 24, 2021Code
Memory-based Deep Reinforcement Learning for POMDPs

Lingheng Meng, Rob Gorbet, Dana Kulić

A promising characteristic of Deep Reinforcement Learning (DRL) is its capability to learn optimal policy in an end-to-end manner without relying on feature engineering. However, most approaches assume a fully observable state space, i.e. fully observable Markov Decision Processes (MDPs). In real-world robotics, this assumption is unpractical, because of issues such as sensor sensitivity limitations and sensor noise, and the lack of knowledge about whether the observation design is complete or not. These scenarios lead to Partially Observable MDPs (POMDPs). In this paper, we propose Long-Short-Term-Memory-based Twin Delayed Deep Deterministic Policy Gradient (LSTM-TD3) by introducing a memory component to TD3, and compare its performance with other DRL algorithms in both MDPs and POMDPs. Our results demonstrate the significant advantages of the memory component in addressing POMDPs, including the ability to handle missing and noisy observation data.

3.0ROJan 11, 2021
Aligning Robot's Behaviours and Users' Perceptions Through Participatory Prototyping

Pamela Carreno-Medrano, Leimin Tian, Aimee Allen et al.

Robots are increasingly being deployed in public spaces. However, the general population rarely has the opportunity to nominate what they would prefer or expect a robot to do in these contexts. Since most people have little or no experience interacting with a robot, it is not surprising that robots deployed in the real world may fail to gain acceptance or engage their intended users. To address this issue, we examine users' understanding of robots in public spaces and their expectations of appropriate uses of robots in these spaces. Furthermore, we investigate how these perceptions and expectations change as users engage and interact with a robot. To support this goal, we conducted a participatory design workshop in which participants were actively involved in the prototyping and testing of a robot's behaviours in simulation and on the physical robot. Our work highlights how social and interaction contexts influence users' perception of robots in public spaces and how users' design and understanding of what are appropriate robot behaviors shifts as they observe the enactment of their designs.

2.2RONov 27, 2020
Human-in-the-loop Auditory Cueing Strategy for Gait Modification

Tina LY Wu, Anna Murphy, Chao Chen et al.

External feedback in the form of visual, auditory and tactile cues has been used to assist patients to overcome mobility challenges. However, these cues can become less effective over time. There is limited research on adapting cues to account for inter and intra-personal variations in cue responsiveness. We propose a cue-provision framework that consists of a gait performance monitoring algorithm and an adaptive cueing strategy to improve gait performance. The proposed approach learns a model of the person's response to cues using Gaussian Process regression. The model is then used within an on-line optimization algorithm to generate cues to improve gait performance. We conduct a study with healthy participants to evaluate the ability of the adaptive cueing strategy to influence human gait, and compare its effectiveness to two other cueing approaches: the standard fixed cue approach and a proportional cue approach. The results show that adaptive cueing is more effective in changing the person's gait state once the response model is learned compared to the other methods.

8.3RONov 26, 2020
Learning to Assist Drone Landings

Kal Backman, Dana Kulić, Hoam Chung

Unmanned aerial vehicles (UAVs) are often used for navigating dangerous terrains, however they are difficult to pilot. Due to complex input-output mapping schemes, limited perception, the complex system dynamics and the need to maintain a safe operation distance, novice pilots experience difficulties in performing safe landings in obstacle filled environments. In this work we propose a shared autonomy approach that assists novice pilots to perform safe landings on one of several elevated platforms at a proficiency equal to or greater than experienced pilots. Our approach consists of two modules, a perceptual module and a policy module. The perceptual module compresses high dimensionality RGB-D images into a latent vector trained with a cross-modal variational auto-encoder. The policy module provides assistive control inputs trained with the reinforcement algorithm TD3. We conduct a user study (n=33) where participants land a simulated drone with and without the use of the assistant. Despite the goal platform not being known to the assistant, participants of all skill levels were able to outperform experienced participants while assisted in the task.

4.1RONov 9, 2020
Joint Estimation of Expertise and Reward Preferences From Human Demonstrations

Pamela Carreno-Medrano, Stephen L. Smith, Dana Kulic

When a robot learns from human examples, most approaches assume that the human partner provides examples of optimal behavior. However, there are applications in which the robot learns from non-expert humans. We argue that the robot should learn not only about the human's objectives, but also about their expertise level. The robot could then leverage this joint information to reduce or increase the frequency at which it provides assistance to its human's partner or be more cautious when learning new skills from novice users. Similarly, by taking into account the human's expertise, the robot would also be able of inferring a human's true objectives even when the human's fails to properly demonstrate these objectives due to a lack of expertise. In this paper, we propose to jointly infer the expertise level and objective function of a human given observations of their (possibly) non-optimal demonstrations. Two inference approaches are proposed. In the first approach, inference is done over a finite, discrete set of possible objective functions and expertise levels. In the second approach, the robot optimizes over the space of all possible hypotheses and finds the objective function and expertise level that best explain the observed human behavior. We demonstrate our proposed approaches both in simulation and with real user data.

1.2CVAug 24, 2020
Strawberry Detection using Mixed Training on Simulated and Real Data

Sunny Goondram, Akansel Cosgun, Dana Kulic

This paper demonstrates how simulated images can be useful for object detection tasks in the agricultural sector, where labeled data can be scarce and costly to collect. We consider training on mixed datasets with real and simulated data for strawberry detection in real images. Our results show that using the real dataset augmented by the simulated dataset resulted in slightly higher accuracy.

3.3LGAug 22, 2020
Fast Approximate Multi-output Gaussian Processes

Vladimir Joukov, Dana Kulić

Gaussian processes regression models are an appealing machine learning method as they learn expressive non-linear models from exemplar data with minimal parameter tuning and estimate both the mean and covariance of unseen points. However, exponential computational complexity growth with the number of training samples has been a long standing challenge. During training, one has to compute and invert an $N \times N$ kernel matrix at every iteration. Regression requires computation of an $m \times N$ kernel where $N$ and $m$ are the number of training and test points respectively. In this work we show how approximating the covariance kernel using eigenvalues and functions leads to an approximate Gaussian process with significant reduction in training and regression complexity. Training with the proposed approach requires computing only a $N \times n$ eigenfunction matrix and a $n \times n$ inverse where $n$ is a selected number of eigenvalues. Furthermore, regression now only requires an $m \times n$ matrix. Finally, in a special case the hyperparameter optimization is completely independent form the number of training samples. The proposed method can regress over multiple outputs, estimate the derivative of the regressor of any order, and learn the correlations between them. The computational complexity reduction, regression capabilities, and multioutput correlation learning are demonstrated in simulation examples.

15.1ROAug 5, 2020Code
Learning from Sparse Demonstrations

Wanxin Jin, Todd D. Murphey, Dana Kulić et al.

This paper develops the method of Continuous Pontryagin Differentiable Programming (Continuous PDP), which enables a robot to learn an objective function from a few sparsely demonstrated keyframes. The keyframes, labeled with some time stamps, are the desired task-space outputs, which a robot is expected to follow sequentially. The time stamps of the keyframes can be different from the time of the robot's actual execution. The method jointly finds an objective function and a time-warping function such that the robot's resulting trajectory sequentially follows the keyframes with minimal discrepancy loss. The Continuous PDP minimizes the discrepancy loss using projected gradient descent, by efficiently solving the gradient of the robot trajectory with respect to the unknown parameters. The method is first evaluated on a simulated robot arm and then applied to a 6-DoF quadrotor to learn an objective function for motion planning in unmodeled environments. The results show the efficiency of the method, its ability to handle time misalignment between keyframes and robot execution, and the generalization of objective learning into unseen motion conditions.

22.9ROJul 25, 2020
Object Handovers: a Review for Robotics

Valerio Ortenzi, Akansel Cosgun, Tommaso Pardi et al.

This article surveys the literature on human-robot object handovers. A handover is a collaborative joint action where an agent, the giver, gives an object to another agent, the receiver. The physical exchange starts when the receiver first contacts the object held by the giver and ends when the giver fully releases the object to the receiver. However, important cognitive and physical processes begin before the physical exchange, including initiating implicit agreement with respect to the location and timing of the exchange. From this perspective, we structure our review into the two main phases delimited by the aforementioned events: 1) a pre-handover phase, and 2) the physical exchange. We focus our analysis on the two actors (giver and receiver) and report the state of the art of robotic givers (robot-to-human handovers) and the robotic receivers (human-to-robot handovers). We report a comprehensive list of qualitative and quantitative metrics commonly used to assess the interaction. While focusing our review on the cognitive level (e.g., prediction, perception, motion planning, learning) and the physical level (e.g., motion, grasping, grip release) of the handover, we briefly discuss also the concepts of safety, social context, and ergonomics. We compare the behaviours displayed during human-to-human handovers to the state of the art of robotic assistants, and identify the major areas of improvement for robotic assistants to reach performance comparable to human interactions. Finally, we propose a minimal set of metrics that should be used in order to enable a fair comparison among the approaches.

16.4AIJun 23, 2020
The Effect of Multi-step Methods on Overestimation in Deep Reinforcement Learning

Lingheng Meng, Rob Gorbet, Dana Kulić

Multi-step (also called n-step) methods in reinforcement learning (RL) have been shown to be more efficient than the 1-step method due to faster propagation of the reward signal, both theoretically and empirically, in tasks exploiting tabular representation of the value-function. Recently, research in Deep Reinforcement Learning (DRL) also shows that multi-step methods improve learning speed and final performance in applications where the value-function and policy are represented with deep neural networks. However, there is a lack of understanding about what is actually contributing to the boost of performance. In this work, we analyze the effect of multi-step methods on alleviating the overestimation problem in DRL, where multi-step experiences are sampled from a replay buffer. Specifically building on top of Deep Deterministic Policy Gradient (DDPG), we propose Multi-step DDPG (MDDPG), where different step sizes are manually set, and its variant called Mixed Multi-step DDPG (MMDDPG) where an average over different multi-step backups is used as update target of Q-value function. Empirically, we show that both MDDPG and MMDDPG are significantly less affected by the overestimation problem than DDPG with 1-step backup, which consequently results in better final performance and learning speed. We also discuss the advantages and disadvantages of different ways to do multi-step expansion in order to reduce approximation error, and expose the tradeoff between overestimation and underestimation that underlies offline multi-step methods. Finally, we compare the computational resource needs of Twin Delayed Deep Deterministic Policy Gradient (TD3), a state-of-art algorithm proposed to address overestimation in actor-critic methods, and our proposed methods, since they show comparable final performance and learning speed.

5.8HCJun 10, 2020
Affective Movement Generation using Laban Effort and Shape and Hidden Markov Models

Ali Samadani, Rob Gorbet, Dana Kulic

Body movements are an important communication medium through which affective states can be discerned. Movements that convey affect can also give machines life-like attributes and help to create a more engaging human-machine interaction. This paper presents an approach for automatic affective movement generation that makes use of two movement abstractions: 1) Laban movement analysis (LMA), and 2) hidden Markov modeling. The LMA provides a systematic tool for an abstract representation of the kinematic and expressive characteristics of movements. Given a desired motion path on which a target emotion is to be overlaid, the proposed approach searches a labeled dataset in the LMA Effort and Shape space for similar movements to the desired motion path that convey the target emotion. An HMM abstraction of the identified movements is obtained and used with the desired motion path to generate a novel movement that is a modulated version of the desired motion path that conveys the target emotion. The extent of modulation can be varied, trading-off between kinematic and affective constraints in the generated movement. The proposed approach is tested using a full-body movement dataset. The efficacy of the proposed approach in generating movements with recognizable target emotions is assessed using a validated automatic recognition model and a user study. The target emotions were correctly recognized from the generated movements at a rate of 72% using the recognition model. Furthermore, participants in the user study were able to correctly perceive the target emotions from a sample of generated movements, although some cases of confusion were also observed.

21.2ROMay 8, 2020
Active Preference Learning using Maximum Regret

Nils Wilde, Dana Kulic, Stephen L. Smith

We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns the user's preferences, modeled as a parameterized cost function. Previous approaches present users with alternatives that minimize the uncertainty over the parameters of the cost function. However, different parameters might lead to the same optimal behaviour; as a consequence the solution space is more structured than the parameter space. We exploit this by proposing a query selection that greedily reduces the maximum error ratio over the solution space. In simulations we demonstrate that the proposed approach outperforms other state of the art techniques in both learning efficiency and ease of queries for the user. Finally, we show that evaluating the learning based on the similarities of solutions instead of the similarities of weights allows for better predictions for different scenarios.

7.0ROMay 2, 2020
Supportive Actions for Manipulation in Human-Robot Coworker Teams

Shray Bansal, Rhys Newbury, Wesley Chan et al.

The increasing presence of robots alongside humans, such as in human-robot teams in manufacturing, gives rise to research questions about the kind of behaviors people prefer in their robot counterparts. We term actions that support interaction by reducing future interference with others as supportive robot actions and investigate their utility in a co-located manipulation scenario. We compare two robot modes in a shared table pick-and-place task: (1) Task-oriented: the robot only takes actions to further its own task objective and (2) Supportive: the robot sometimes prefers supportive actions to task-oriented ones when they reduce future goal-conflicts. Our experiments in simulation, using a simplified human model, reveal that supportive actions reduce the interference between agents, especially in more difficult tasks, but also cause the robot to take longer to complete the task. We implemented these modes on a physical robot in a user study where a human and a robot perform object placement on a shared table. Our results show that a supportive robot was perceived as a more favorable coworker by the human and also reduced interference with the human in the more difficult of two scenarios. However, it also took longer to complete the task highlighting an interesting trade-off between task-efficiency and human-preference that needs to be considered before designing robot behavior for close-proximity manipulation scenarios.

12.0HCApr 14, 2019
Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum

Lingheng Meng, Daiwei Lin, Adam Francey et al.

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well controlled settings, future physical agents should be capable of interacting with humans in natural settings, including group interaction. In order to generate engaging behaviours, the autonomous system must first be able to estimate its human partners' engagement level. In this paper, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, i.e. occupancy, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviours. The proposed approach is implemented in an interactive sculptural system in a museum setting. We compare the learning system to a baseline using pre-scripted interactive behaviours. Analysis based on sensory data and survey data shows that adaptable behaviours within an expert-designed action space can achieve higher engagement and likeability.

2.9LGAug 31, 2018
A Multi-layer Gaussian Process for Motor Symptom Estimation in People with Parkinson's Disease

Muriel Lang, Franz M. J. Pfister, Jakob Fröhner et al.

The assessment of Parkinson's disease (PD) poses a significant challenge as it is influenced by various factors which lead to a complex and fluctuating symptom manifestation. Thus, a frequent and objective PD assessment is highly valuable for effective health management of people with Parkinson's disease (PwP). Here, we propose a method for monitoring PwP by stochastically modeling the relationships between their wrist movements during unscripted daily activities and corresponding annotations about clinical displays of movement abnormalities. We approach the estimation of PD motor signs by independently modeling and hierarchically stacking Gaussian process models for three classes of commonly observed movement abnormalities in PwP including tremor, (non-tremulous) bradykinesia, and (non-tremulous) dyskinesia. We use clinically adopted severity measures as annotations for training the models, thus allowing our multi-layer Gaussian process prediction models to estimate not only their presence but also their severities. The experimental validation of our approach demonstrates strong agreement of the model predictions with these PD annotations. Our results show the proposed method produces promising results in objective monitoring of movement abnormalities of PD in the presence of arbitrary and unknown voluntary motions, and makes an important step towards continuous monitoring of PD in the home environment.

6.8CVAug 8, 2018
Parkinson's Disease Assessment from a Wrist-Worn Wearable Sensor in Free-Living Conditions: Deep Ensemble Learning and Visualization

Terry Taewoong Um, Franz Michael Josef Pfister, Daniel Christian Pichler et al.

Parkinson's Disease (PD) is characterized by disorders in motor function such as freezing of gait, rest tremor, rigidity, and slowed and hyposcaled movements. Medication with dopaminergic medication may alleviate those motor symptoms, however, side-effects may include uncontrolled movements, known as dyskinesia. In this paper, an automatic PD motor-state assessment in free-living conditions is proposed using an accelerometer in a wrist-worn wearable sensor. In particular, an ensemble of convolutional neural networks (CNNs) is applied to capture the large variability of daily-living activities and overcome the dissimilarity between training and test patients due to the inter-patient variability. In addition, class activation map (CAM), a visualization technique for CNNs, is applied for providing an interpretation of the results.

6.7CVOct 22, 2016
Exercise Motion Classification from Large-Scale Wearable Sensor Data Using Convolutional Neural Networks

Terry Taewoong Um, Vahid Babakeshizadeh, Dana Kulić

The ability to accurately identify human activities is essential for developing automatic rehabilitation and sports training systems. In this paper, large-scale exercise motion data obtained from a forearm-worn wearable sensor are classified with a convolutional neural network (CNN). Time-series data consisting of accelerometer and orientation measurements are formatted as images, allowing the CNN to automatically extract discriminative features. A comparative study on the effects of image formatting and different CNN architectures is also presented. The best performing configuration classifies 50 gym exercises with 92.1% accuracy.

7.4LGApr 8, 2015
Detecting Falls with X-Factor Hidden Markov Models

Shehroz S. Khan, Michelle E. Karg, Dana Kulic et al.

Identification of falls while performing normal activities of daily living (ADL) is important to ensure personal safety and well-being. However, falling is a short term activity that occurs infrequently. This poses a challenge to traditional classification algorithms, because there may be very little training data for falls (or none at all). This paper proposes an approach for the identification of falls using a wearable device in the absence of training data for falls but with plentiful data for normal ADL. We propose three `X-Factor' Hidden Markov Model (XHMMs) approaches. The XHMMs model unseen falls using "inflated" output covariances (observation models). To estimate the inflated covariances, we propose a novel cross validation method to remove "outliers" from the normal ADL that serve as proxies for the unseen falls and allow learning the XHMMs using only normal activities. We tested the proposed XHMM approaches on two activity recognition datasets and show high detection rates for falls in the absence of fall-specific training data. We show that the traditional method of choosing a threshold based on maximum of negative of log-likelihood to identify unseen falls is ill-posed for this problem. We also show that supervised classification methods perform poorly when very limited fall data are available during the training phase.