Michael King

h-index102
2papers
39,634citations

2 Papers

2.7IVJul 20, 2022
Learning to estimate a surrogate respiratory signal from cardiac motion by signal-to-signal translation

Akshay Iyer, Clifford Lindsay, Hendrik Pretorius et al.

In this work, we develop a neural network-based method to convert a noisy motion signal generated from segmenting rebinned list-mode cardiac SPECT images, to that of a high-quality surrogate signal, such as those seen from external motion tracking systems (EMTs). This synthetic surrogate will be used as input to our pre-existing motion correction technique developed for EMT surrogate signals. In our method, we test two families of neural networks to translate noisy internal motion to external surrogate: 1) fully connected networks and 2) convolutional neural networks. Our dataset consists of cardiac perfusion SPECT acquisitions for which cardiac motion was estimated (input: center-of-count-mass - COM signals) in conjunction with a respiratory surrogate motion signal acquired using a commercial Vicon Motion Tracking System (GT: EMT signals). We obtained an average R-score of 0.76 between the predicted surrogate and the EMT signal. Our goal is to lay a foundation to guide the optimization of neural networks for respiratory motion correction from SPECT without the need for an EMT.

22.0LGFeb 4, 2021Code
Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents

Jane X. Wang, Michael King, Nicolas Porcel et al.

There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, emphasizing transparency and potential for in-depth analysis as well as structural richness. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.