CVMar 21, 2023
Motion Matters: Neural Motion Transfer for Better Camera Physiological MeasurementAkshay Paruchuri, Xin Liu, Yulu Pan et al. · stanford
Machine learning models for camera-based physiological measurement can have weak generalization due to a lack of representative training data. Body motion is one of the most significant sources of noise when attempting to recover the subtle cardiac pulse from a video. We explore motion transfer as a form of data augmentation to introduce motion variation while preserving physiological changes of interest. We adapt a neural video synthesis approach to augment videos for the task of remote photoplethysmography (rPPG) and study the effects of motion augmentation with respect to 1) the magnitude and 2) the type of motion. After training on motion-augmented versions of publicly available datasets, we demonstrate a 47% improvement over existing inter-dataset results using various state-of-the-art methods on the PURE dataset. We also present inter-dataset results on five benchmark datasets to show improvements of up to 79% using TS-CAN, a neural rPPG estimation method. Our findings illustrate the usefulness of motion transfer as a data augmentation technique for improving the generalization of models for camera-based physiological sensing. We release our code for using motion transfer as a data augmentation technique on three publicly available datasets, UBFC-rPPG, PURE, and SCAMPS, and models pre-trained on motion-augmented data here: https://motion-matters.github.io/
CVMay 29
SVI-Bench: A Dynamic Microworld for Strategic Video IntelligenceYulu Pan, Han Yi, Seongsu Ha et al.
True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.
CVMar 26, 2025Code
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill EstimationYulu Pan, Ce Zhang, Gedas Bertasius
We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
QUANT-PHMar 26, 2019
Extracting Success from IBM's 20-Qubit Machines Using Error-Aware CompilationShin Nishio, Yulu Pan, Takahiko Satoh et al.
NISQ (Noisy, Intermediate-Scale Quantum) computing requires error mitigation to achieve meaningful computation. Our compilation tool development focuses on the fact that the error rates of individual qubits are not equal, with a goal of maximizing the success probability of real-world subroutines such as an adder circuit. We begin by establishing a metric for choosing among possible paths and circuit alternatives for executing gates between variables placed far apart within the processor, and test our approach on two IBM 20-qubit systems named Tokyo and Poughkeepsie. We find that a single-number metric describing the fidelity of individual gates is a useful but imperfect guide. Our compiler uses this subsystem and maps complete circuits onto the machine using a beam search-based heuristic that will scale as processor and program sizes grow. To evaluate the whole compilation process, we compiled and executed adder circuits, then calculated the KL-divergence (a measure of the distance between two probability distributions). For a circuit within the capabilities of the hardware, our compilation increases estimated success probability and reduces KL-divergence relative to an error-oblivious placement.