Deep Feature Statistics Mapping for Generalized Screen Content Image Quality AssessmentBaoliang Chen, Hanwei Zhu, Lingyu Zhu et al.
The statistical regularities of natural images, referred to as natural scene statistics, play an important role in no-reference image quality assessment. However, it has been widely acknowledged that screen content images (SCIs), which are typically computer generated, do not hold such statistics. Here we make the first attempt to learn the statistics of SCIs, based upon which the quality of SCIs can be effectively determined. The underlying mechanism of the proposed approach is based upon the mild assumption that the SCIs, which are not physically acquired, still obey certain statistics that could be understood in a learning fashion. We empirically show that the statistics deviation could be effectively leveraged in quality assessment, and the proposed method is superior when evaluated in different settings. Extensive experimental results demonstrate the Deep Feature Statistics based SCI Quality Assessment (DFSS-IQA) model delivers promising performance compared with existing NR-IQA models and shows a high generalization capability in the cross-dataset settings. The implementation of our method is publicly available at https://github.com/Baoliang93/DFSS-IQA.
RCNet: Deep Recurrent Collaborative Network for Multi-View Low-Light Image EnhancementHao Luo, Baoliang Chen, Lingyu Zhu et al.
Scene observation from multiple perspectives would bring a more comprehensive visual experience. However, in the context of acquiring multiple views in the dark, the highly correlated views are seriously alienated, making it challenging to improve scene understanding with auxiliary views. Recent single image-based enhancement methods may not be able to provide consistently desirable restoration performance for all views due to the ignorance of potential feature correspondence among different views. To alleviate this issue, we make the first attempt to investigate multi-view low-light image enhancement. First, we construct a new dataset called Multi-View Low-light Triplets (MVLT), including 1,860 pairs of triple images with large illumination ranges and wide noise distribution. Each triplet is equipped with three different viewpoints towards the same scene. Second, we propose a deep multi-view enhancement framework based on the Recurrent Collaborative Network (RCNet). Specifically, in order to benefit from similar texture correspondence across different views, we design the recurrent feature enhancement, alignment and fusion (ReEAF) module, in which intra-view feature enhancement (Intra-view EN) followed by inter-view feature alignment and fusion (Inter-view AF) is performed to model the intra-view and inter-view feature propagation sequentially via multi-view collaboration. In addition, two different modules from enhancement to alignment (E2A) and from alignment to enhancement (A2E) are developed to enable the interactions between Intra-view EN and Inter-view AF, which explicitly utilize attentive feature weighting and sampling for enhancement and alignment, respectively. Experimental results demonstrate that our RCNet significantly outperforms other state-of-the-art methods. All of our dataset, code, and model will be available at https://github.com/hluo29/RCNet.
Q-Doc: Benchmarking Document Image Quality Assessment Capabilities in Multi-modal Large Language ModelsJiaxi Huang, Dongxu Wu, Hanwei Zhu et al.
The rapid advancement of Multi-modal Large Language Models (MLLMs) has expanded their capabilities beyond high-level vision tasks. Nevertheless, their potential for Document Image Quality Assessment (DIQA) remains underexplored. To bridge this gap, we propose Q-Doc, a three-tiered evaluation framework for systematically probing DIQA capabilities of MLLMs at coarse, middle, and fine granularity levels. a) At the coarse level, we instruct MLLMs to assign quality scores to document images and analyze their correlation with Quality Annotations. b) At the middle level, we design distortion-type identification tasks, including single-choice and multi-choice tests for multi-distortion scenarios. c) At the fine level, we introduce distortion-severity assessment where MLLMs classify distortion intensity against human-annotated references. Our evaluation demonstrates that while MLLMs possess nascent DIQA abilities, they exhibit critical limitations: inconsistent scoring, distortion misidentification, and severity misjudgment. Significantly, we show that Chain-of-Thought (CoT) prompting substantially enhances performance across all levels. Our work provides a benchmark for DIQA capabilities in MLLMs, revealing pronounced deficiencies in their quality perception and promising pathways for enhancement. The benchmark and code are publicly available at: https://github.com/cydxf/Q-Doc.
4.8CVJul 3, 2022
Beyond Visual Field of View: Perceiving 3D Environment with Echoes and VisionLingyu Zhu, Esa Rahtu, Hang Zhao
This paper focuses on perceiving and navigating 3D environments using echoes and RGB image. In particular, we perform depth estimation by fusing RGB image with echoes, received from multiple orientations. Unlike previous works, we go beyond the field of view of the RGB and estimate dense depth maps for substantially larger parts of the environment. We show that the echoes provide holistic and in-expensive information about the 3D structures complementing the RGB image. Moreover, we study how echoes and the wide field-of-view depth maps can be utilised in robot navigation. We compare the proposed methods against recent baselines using two sets of challenging realistic 3D environments: Replica and Matterport3D. The implementation and pre-trained models will be made publicly available.
10.2CVNov 13, 2025
Beyond Cosine Similarity Magnitude-Aware CLIP for No-Reference Image Quality AssessmentZhicheng Liao, Dongxu Wu, Zhenshan Shi et al.
Recent efforts have repurposed the Contrastive Language-Image Pre-training (CLIP) model for No-Reference Image Quality Assessment (NR-IQA) by measuring the cosine similarity between the image embedding and textual prompts such as "a good photo" or "a bad photo." However, this semantic similarity overlooks a critical yet underexplored cue: the magnitude of the CLIP image features, which we empirically find to exhibit a strong correlation with perceptual quality. In this work, we introduce a novel adaptive fusion framework that complements cosine similarity with a magnitude-aware quality cue. Specifically, we first extract the absolute CLIP image features and apply a Box-Cox transformation to statistically normalize the feature distribution and mitigate semantic sensitivity. The resulting scalar summary serves as a semantically-normalized auxiliary cue that complements cosine-based prompt matching. To integrate both cues effectively, we further design a confidence-guided fusion scheme that adaptively weighs each term according to its relative strength. Extensive experiments on multiple benchmark IQA datasets demonstrate that our method consistently outperforms standard CLIP-based IQA and state-of-the-art baselines, without any task-specific training.
Beyond GFVC: A Progressive Face Video Compression Framework with Adaptive Visual TokensBolin Chen, Shanzhi Yin, Zihan Zhang et al.
Recently, deep generative models have greatly advanced the progress of face video coding towards promising rate-distortion performance and diverse application functionalities. Beyond traditional hybrid video coding paradigms, Generative Face Video Compression (GFVC) relying on the strong capabilities of deep generative models and the philosophy of early Model-Based Coding (MBC) can facilitate the compact representation and realistic reconstruction of visual face signal, thus achieving ultra-low bitrate face video communication. However, these GFVC algorithms are sometimes faced with unstable reconstruction quality and limited bitrate ranges. To address these problems, this paper proposes a novel Progressive Face Video Compression framework, namely PFVC, that utilizes adaptive visual tokens to realize exceptional trade-offs between reconstruction robustness and bandwidth intelligence. In particular, the encoder of the proposed PFVC projects the high-dimensional face signal into adaptive visual tokens in a progressive manner, whilst the decoder can further reconstruct these adaptive visual tokens for motion estimation and signal synthesis with different granularity levels. Experimental results demonstrate that the proposed PFVC framework can achieve better coding flexibility and superior rate-distortion performance in comparison with the latest Versatile Video Coding (VVC) codec and the state-of-the-art GFVC algorithms. The project page can be found at https://github.com/Berlin0610/PFVC.
Boosting Multi-View Indoor 3D Object Detection via Adaptive 3D Volume ConstructionRunmin Zhang, Zhu Yu, Si-Yuan Cao et al.
This work presents SGCDet, a novel multi-view indoor 3D object detection framework based on adaptive 3D volume construction. Unlike previous approaches that restrict the receptive field of voxels to fixed locations on images, we introduce a geometry and context aware aggregation module to integrate geometric and contextual information within adaptive regions in each image and dynamically adjust the contributions from different views, enhancing the representation capability of voxel features. Furthermore, we propose a sparse volume construction strategy that adaptively identifies and selects voxels with high occupancy probabilities for feature refinement, minimizing redundant computation in free space. Benefiting from the above designs, our framework achieves effective and efficient volume construction in an adaptive way. Better still, our network can be supervised using only 3D bounding boxes, eliminating the dependence on ground-truth scene geometry. Experimental results demonstrate that SGCDet achieves state-of-the-art performance on the ScanNet, ScanNet200 and ARKitScenes datasets. The source code is available at https://github.com/RM-Zhang/SGCDet.
Leveraging Category Information for Single-Frame Visual Sound Source SeparationLingyu Zhu, Esa Rahtu
Visual sound source separation aims at identifying sound components from a given sound mixture with the presence of visual cues. Prior works have demonstrated impressive results, but with the expense of large multi-stage architectures and complex data representations (e.g. optical flow trajectories). In contrast, we study simple yet efficient models for visual sound separation using only a single video frame. Furthermore, our models are able to exploit the information of the sound source category in the separation process. To this end, we propose two models where we assume that i) the category labels are available at the training time, or ii) we know if the training sample pairs are from the same or different category. The experiments with the MUSIC dataset show that our model obtains comparable or better performance compared to several recent baseline methods. The code is available at https://github.com/ly-zhu/Leveraging-Category-Information-for-Single-Frame-Visual-Sound-Source-Separation
7.6CVNov 19, 2024
Mitigating Perception Bias: A Training-Free Approach to Enhance LMM for Image Quality AssessmentBaoliang Chen, Siyi Pan, Dongxu Wu et al.
Despite the impressive performance of large multimodal models (LMMs) in high-level visual tasks, their capacity for image quality assessment (IQA) remains limited. One main reason is that LMMs are primarily trained for high-level tasks (e.g., image captioning), emphasizing unified image semantics extraction under varied quality. Such semantic-aware yet quality-insensitive perception bias inevitably leads to a heavy reliance on image semantics when those LMMs are forced for quality rating. In this paper, instead of retraining or tuning an LMM costly, we propose a training-free debiasing framework, in which the image quality prediction is rectified by mitigating the bias caused by image semantics. Specifically, we first explore several semantic-preserving distortions that can significantly degrade image quality while maintaining identifiable semantics. By applying these specific distortions to the query or test images, we ensure that the degraded images are recognized as poor quality while their semantics mainly remain. During quality inference, both a query image and its corresponding degraded version are fed to the LMM along with a prompt indicating that the query image quality should be inferred under the condition that the degraded one is deemed poor quality. This prior condition effectively aligns the LMM's quality perception, as all degraded images are consistently rated as poor quality, regardless of their semantic variance. Finally, the quality scores of the query image inferred under different prior conditions (degraded versions) are aggregated using a conditional probability model. Extensive experiments on various IQA datasets show that our debiasing framework could consistently enhance the LMM performance.
13.4IVMay 22, 2025
Compressing Human Body Video with Interactive Semantics: A Generative ApproachBolin Chen, Shanzhi Yin, Hanwei Zhu et al.
In this paper, we propose to compress human body video with interactive semantics, which can facilitate video coding to be interactive and controllable by manipulating semantic-level representations embedded in the coded bitstream. In particular, the proposed encoder employs a 3D human model to disentangle nonlinear dynamics and complex motion of human body signal into a series of configurable embeddings, which are controllably edited, compactly compressed, and efficiently transmitted. Moreover, the proposed decoder can evolve the mesh-based motion fields from these decoded semantics to realize the high-quality human body video reconstruction. Experimental results illustrate that the proposed framework can achieve promising compression performance for human body videos at ultra-low bitrate ranges compared with the state-of-the-art video coding standard Versatile Video Coding (VVC) and the latest generative compression schemes. Furthermore, the proposed framework enables interactive human body video coding without any additional pre-/post-manipulation processes, which is expected to shed light on metaverse-related digital human communication in the future.
6.2CVMar 14, 2025
Leveraging Diffusion Knowledge for Generative Image Compression with Fractal Frequency-Aware Band LearningLingyu Zhu, Xiangrui Zeng, Bolin Chen et al.
By optimizing the rate-distortion-realism trade-off, generative image compression approaches produce detailed, realistic images instead of the only sharp-looking reconstructions produced by rate-distortion-optimized models. In this paper, we propose a novel deep learning-based generative image compression method injected with diffusion knowledge, obtaining the capacity to recover more realistic textures in practical scenarios. Efforts are made from three perspectives to navigate the rate-distortion-realism trade-off in the generative image compression task. First, recognizing the strong connection between image texture and frequency-domain characteristics, we design a Fractal Frequency-Aware Band Image Compression (FFAB-IC) network to effectively capture the directional frequency components inherent in natural images. This network integrates commonly used fractal band feature operations within a neural non-linear mapping design, enhancing its ability to retain essential given information and filter out unnecessary details. Then, to improve the visual quality of image reconstruction under limited bandwidth, we integrate diffusion knowledge into the encoder and implement diffusion iterations into the decoder process, thus effectively recovering lost texture details. Finally, to fully leverage the spatial and frequency intensity information, we incorporate frequency- and content-aware regularization terms to regularize the training of the generative image compression network. Extensive experiments in quantitative and qualitative evaluations demonstrate the superiority of the proposed method, advancing the boundaries of achievable distortion-realism pairs, i.e., our method achieves better distortions at high realism and better realism at low distortion than ever before.
4.8IVFeb 20, 2022
The Loop Game: Quality Assessment and Optimization for Low-Light Image EnhancementDanni Huang, Lingyu Zhu, Zihao Lin et al.
There is an increasing consensus that the design and optimization of low light image enhancement methods need to be fully driven by perceptual quality. With numerous approaches proposed to enhance low-light images, much less work has been dedicated to quality assessment and quality optimization of low-light enhancement. In this paper, to close the gap between enhancement and assessment, we propose a loop enhancement framework that produces a clear picture of how the enhancement of low-light images could be optimized towards better visual quality. In particular, we create a large-scale database for QUality assessment Of The Enhanced LOw-Light Image (QUOTE-LOL), which serves as the foundation in studying and developing objective quality assessment measures. The objective quality assessment measure plays a critical bridging role between visual quality and enhancement and is further incorporated in the optimization in learning the enhancement model towards perceptual optimally. Finally, we iteratively perform the enhancement and optimization tasks, enhancing the low-light images continuously. The superiority of the proposed scheme is validated based on various low-light scenes.
4.7CVSep 18, 2021
V-SlowFast Network for Efficient Visual Sound SeparationLingyu Zhu, Esa Rahtu
The objective of this paper is to perform visual sound separation: i) we study visual sound separation on spectrograms of different temporal resolutions; ii) we propose a new light yet efficient three-stream framework V-SlowFast that operates on Visual frame, Slow spectrogram, and Fast spectrogram. The Slow spectrogram captures the coarse temporal resolution while the Fast spectrogram contains the fine-grained temporal resolution; iii) we introduce two contrastive objectives to encourage the network to learn discriminative visual features for separating sounds; iv) we propose an audio-visual global attention module for audio and visual feature fusion; v) the introduced V-SlowFast model outperforms previous state-of-the-art in single-frame based visual sound separation on small- and large-scale datasets: MUSIC-21, AVE, and VGG-Sound. We also propose a small V-SlowFast architecture variant, which achieves 74.2% reduction in the number of model parameters and 81.4% reduction in GMACs compared to the previous multi-stage models. Project page: https://ly-zhu.github.io/V-SlowFast
12.6CVApr 17, 2021
Visually Guided Sound Source Separation and Localization using Self-Supervised Motion RepresentationsLingyu Zhu, Esa Rahtu
The objective of this paper is to perform audio-visual sound source separation, i.e.~to separate component audios from a mixture based on the videos of sound sources. Moreover, we aim to pinpoint the source location in the input video sequence. Recent works have shown impressive audio-visual separation results when using prior knowledge of the source type (e.g. human playing instrument) and pre-trained motion detectors (e.g. keypoints or optical flows). However, at the same time, the models are limited to a certain application domain. In this paper, we address these limitations and make the following contributions: i) we propose a two-stage architecture, called Appearance and Motion network (AMnet), where the stages specialise to appearance and motion cues, respectively. The entire system is trained in a self-supervised manner; ii) we introduce an Audio-Motion Embedding (AME) framework to explicitly represent the motions that related to sound; iii) we propose an audio-motion transformer architecture for audio and motion feature fusion; iv) we demonstrate state-of-the-art performance on two challenging datasets (MUSIC-21 and AVE) despite the fact that we do not use any pre-trained keypoint detectors or optical flow estimators. Project page: https://ly-zhu.github.io/self-supervised-motion-representations
12.4CVJun 4, 2020
Visually Guided Sound Source Separation using Cascaded Opponent Filter NetworkLingyu Zhu, Esa Rahtu
The objective of this paper is to recover the original component signals from a mixture audio with the aid of visual cues of the sound sources. Such task is usually referred as visually guided sound source separation. The proposed Cascaded Opponent Filter (COF) framework consists of multiple stages, which recursively refine the source separation. A key element in COF is a novel opponent filter module that identifies and relocates residual components between sources. The system is guided by the appearance and motion of the source, and, for this purpose, we study different representations based on video frames, optical flows, dynamic images, and their combinations. Finally, we propose a Sound Source Location Masking (SSLM) technique, which, together with COF, produces a pixel level mask of the source location. The entire system is trained end-to-end using a large set of unlabelled videos. We compare COF with recent baselines and obtain the state-of-the-art performance in three challenging datasets (MUSIC, A-MUSIC, and A-NATURAL). Project page: https://ly-zhu.github.io/cof-net.