Iain Matthews

h-index7
2papers
1,015citations

2 Papers

3.7CVJun 15, 2024
fNeRF: High Quality Radiance Fields from Practical Cameras

Yi Hua, Christoph Lassner, Carsten Stoll et al.

In recent years, the development of Neural Radiance Fields has enabled a previously unseen level of photo-realistic 3D reconstruction of scenes and objects from multi-view camera data. However, previous methods use an oversimplified pinhole camera model resulting in defocus blur being `baked' into the reconstructed radiance field. We propose a modification to the ray casting that leverages the optics of lenses to enhance scene reconstruction in the presence of defocus blur. This allows us to improve the quality of radiance field reconstructions from the measurements of a practical camera with finite aperture. We show that the proposed model matches the defocus blur behavior of practical cameras more closely than pinhole models and other approximations of defocus blur models, particularly in the presence of partial occlusions. This allows us to achieve sharper reconstructions, improving the PSNR on validation of all-in-focus images, on both synthetic and real datasets, by up to 3 dB.

2.7HCMay 13, 2024
LLAniMAtion: LLAMA Driven Gesture Animation

Jonathan Windle, Iain Matthews, Sarah Taylor

Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for automatically generating gestures were predominantly audio-driven, exploiting the prosodic and speech-related content that is encoded in the audio signal. In this paper we instead experiment with using LLM features for gesture generation that are extracted from text using LLAMA2. We compare against audio features, and explore combining the two modalities in both objective tests and a user study. Surprisingly, our results show that LLAMA2 features on their own perform significantly better than audio features and that including both modalities yields no significant difference to using LLAMA2 features in isolation. We demonstrate that the LLAMA2 based model can generate both beat and semantic gestures without any audio input, suggesting LLMs can provide rich encodings that are well suited for gesture generation.