CVJul 8, 2024Code
STMR: Spiral Transformer for Hand Mesh ReconstructionHuilong Xie, Wenwei Song, Wenxiong Kang et al.
Recent advancements in both transformer-based methods and spiral neighbor sampling techniques have greatly enhanced hand mesh reconstruction. Transformers excel in capturing complex vertex relationships, and spiral neighbor sampling is vital for utilizing topological structures. This paper ingeniously integrates spiral sampling into the Transformer architecture, enhancing its ability to leverage mesh topology for superior performance in hand mesh reconstruction, resulting in substantial accuracy boosts. STMR employs a single image encoder for model efficiency. To augment its information extraction capability, we design the multi-scale pose feature extraction (MSPFE) module, which facilitates the extraction of rich pose features, ultimately enhancing the model's performance. Moreover, the proposed predefined pose-to-vertex lifting (PPVL) method improves vertex feature representation, further boosting reconstruction performance. Extensive experiments on the FreiHAND dataset demonstrate the state-of-the-art performance and unparalleled inference speed of STMR compared with similar backbone methods, showcasing its efficiency and effectiveness. The code is available at https://github.com/SmallXieGithub/STMR.
CVAug 3, 2024
GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion TransformerYihong Lin, Zhaoxin Fan, Xianjia Wu et al.
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.
CVAug 21, 2024
EmoFace: Emotion-Content Disentangled Speech-Driven 3D Talking Face AnimationYihong Lin, Liang Peng, Zhaoxin Fan et al.
The creation of increasingly vivid 3D talking face has become a hot topic in recent years. Currently, most speech-driven works focus on lip synchronisation but neglect to effectively capture the correlations between emotions and facial motions. To address this problem, we propose a two-stream network called EmoFace, which consists of an emotion branch and a content branch. EmoFace employs a novel Mesh Attention mechanism to analyse and fuse the emotion features and content features. Particularly, a newly designed spatio-temporal graph-based convolution, SpiralConv3D, is used in Mesh Attention to learn potential temporal and spatial feature dependencies between mesh vertices. In addition, to the best of our knowledge, it is the first time to introduce a new self-growing training scheme with intermediate supervision to dynamically adjust the ratio of groundtruth adopted in the 3D face animation task. Comprehensive quantitative and qualitative evaluations on our high-quality 3D emotional facial animation dataset, 3D-RAVDESS ($4.8863\times 10^{-5}$mm for LVE and $0.9509\times 10^{-5}$mm for EVE), together with the public dataset VOCASET ($2.8669\times 10^{-5}$mm for LVE and $0.4664\times 10^{-5}$mm for EVE), demonstrate that our approach achieves state-of-the-art performance.
CVFeb 18, 2025
RecDreamer: Consistent Text-to-3D Generation via Uniform Score DistillationChenxi Zheng, Yihong Lin, Bangzhen Liu et al.
Current text-to-3D generation methods based on score distillation often suffer from geometric inconsistencies, leading to repeated patterns across different poses of 3D assets. This issue, known as the Multi-Face Janus problem, arises because existing methods struggle to maintain consistency across varying poses and are biased toward a canonical pose. While recent work has improved pose control and approximation, these efforts are still limited by this inherent bias, which skews the guidance during generation. To address this, we propose a solution called RecDreamer, which reshapes the underlying data distribution to achieve a more consistent pose representation. The core idea behind our method is to rectify the prior distribution, ensuring that pose variation is uniformly distributed rather than biased toward a canonical form. By modifying the prescribed distribution through an auxiliary function, we can reconstruct the density of the distribution to ensure compliance with specific marginal constraints. In particular, we ensure that the marginal distribution of poses follows a uniform distribution, thereby eliminating the biases introduced by the prior knowledge. We incorporate this rectified data distribution into existing score distillation algorithms, a process we refer to as uniform score distillation. To efficiently compute the posterior distribution required for the auxiliary function, RecDreamer introduces a training-free classifier that estimates pose categories in a plug-and-play manner. Additionally, we utilize various approximation techniques for noisy states, significantly improving system performance. Our experimental results demonstrate that RecDreamer effectively mitigates the Multi-Face Janus problem, leading to more consistent 3D asset generation across different poses.
CVOct 28, 2025
Beyond Inference Intervention: Identity-Decoupled Diffusion for Face AnonymizationHaoxin Yang, Yihong Lin, Jingdan Kang et al.
Face anonymization aims to conceal identity information while preserving non-identity attributes. Mainstream diffusion models rely on inference-time interventions such as negative guidance or energy-based optimization, which are applied post-training to suppress identity features. These interventions often introduce distribution shifts and entangle identity with non-identity attributes, degrading visual fidelity and data utility. To address this, we propose \textbf{ID\textsuperscript{2}Face}, a training-centric anonymization framework that removes the need for inference-time optimization. The rationale of our method is to learn a structured latent space where identity and non-identity information are explicitly disentangled, enabling direct and controllable anonymization at inference. To this end, we design a conditional diffusion model with an identity-masked learning scheme. An Identity-Decoupled Latent Recomposer uses an Identity Variational Autoencoder to model identity features, while non-identity attributes are extracted from same-identity pairs and aligned through bidirectional latent alignment. An Identity-Guided Latent Harmonizer then fuses these representations via soft-gating conditioned on noisy feature prediction. The model is trained with a recomposition-based reconstruction loss to enforce disentanglement. At inference, anonymization is achieved by sampling a random identity vector from the learned identity space. To further suppress identity leakage, we introduce an Orthogonal Identity Mapping strategy that enforces orthogonality between sampled and source identity vectors. Experiments demonstrate that ID\textsuperscript{2}Face outperforms existing methods in visual quality, identity suppression, and utility preservation.