Alex Colburn

CV
h-index9
12papers
583citations
Novelty50%
AI Score34

12 Papers

CVApr 24, 2023
AutoFocusFormer: Image Segmentation off the Grid

Chen Ziwen, Kaushik Patnaik, Shuangfei Zhai et al. · apple-ml, berkeley

Real world images often have highly imbalanced content density. Some areas are very uniform, e.g., large patches of blue sky, while other areas are scattered with many small objects. Yet, the commonly used successive grid downsampling strategy in convolutional deep networks treats all areas equally. Hence, small objects are represented in very few spatial locations, leading to worse results in tasks such as segmentation. Intuitively, retaining more pixels representing small objects during downsampling helps to preserve important information. To achieve this, we propose AutoFocusFormer (AFF), a local-attention transformer image recognition backbone, which performs adaptive downsampling by learning to retain the most important pixels for the task. Since adaptive downsampling generates a set of pixels irregularly distributed on the image plane, we abandon the classic grid structure. Instead, we develop a novel point-based local attention block, facilitated by a balanced clustering module and a learnable neighborhood merging module, which yields representations for our point-based versions of state-of-the-art segmentation heads. Experiments show that our AutoFocusFormer (AFF) improves significantly over baseline models of similar sizes.

CVJul 21, 2022
Generative Multiplane Images: Making a 2D GAN 3D-Aware

Xiaoming Zhao, Fangchang Ma, David Güera et al. · apple-ml, uw

What is really needed to make an existing 2D GAN 3D-aware? To answer this question, we modify a classical GAN, i.e., StyleGANv2, as little as possible. We find that only two modifications are absolutely necessary: 1) a multiplane image style generator branch which produces a set of alpha maps conditioned on their depth; 2) a pose-conditioned discriminator. We refer to the generated output as a 'generative multiplane image' (GMPI) and emphasize that its renderings are not only high-quality but also guaranteed to be view-consistent, which makes GMPIs different from many prior works. Importantly, the number of alpha maps can be dynamically adjusted and can differ between training and inference, alleviating memory concerns and enabling fast training of GMPIs in less than half a day at a resolution of $1024^2$. Our findings are consistent across three challenging and common high-resolution datasets, including FFHQ, AFHQv2, and MetFaces.

CVOct 12, 2023
Pseudo-Generalized Dynamic View Synthesis from a Video

Xiaoming Zhao, Alex Colburn, Fangchang Ma et al. · apple-ml, uw

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.

CVApr 4, 2023
FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction

Noah Stier, Anurag Ranjan, Alex Colburn et al. · apple-ml, uw

Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics.

CVMar 31, 2023
LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses

Noah Stier, Baptiste Angles, Liang Yang et al. · apple-ml, uw

Dense 3D reconstruction from RGB images traditionally assumes static camera pose estimates. This assumption has endured, even as recent works have increasingly focused on real-time methods for mobile devices. However, the assumption of a fixed pose for each image does not hold for online execution: poses from real-time SLAM are dynamic and may be updated following events such as bundle adjustment and loop closure. This has been addressed in the RGB-D setting, by de-integrating past views and re-integrating them with updated poses, but it remains largely untreated in the RGB-only setting. We formalize this problem to define the new task of dense online reconstruction from dynamically-posed images. To support further research, we introduce a dataset called LivePose containing the dynamic poses from a SLAM system running on ScanNet. We select three recent reconstruction systems and apply a framework based on de-integration to adapt each one to the dynamic-pose setting. In addition, we propose a novel, non-linear de-integration module that learns to remove stale scene content. We show that responding to pose updates is critical for high-quality reconstruction, and that our de-integration framework is an effective solution.

CVMar 25, 2025
BADGR: Bundle Adjustment Diffusion Conditioned by GRadients for Wide-Baseline Floor Plan Reconstruction

Yuguang Li, Ivaylo Boyadzhiev, Zixuan Liu et al.

Reconstructing precise camera poses and floor plan layouts from wide-baseline RGB panoramas is a difficult and unsolved problem. We introduce BADGR, a novel diffusion model that jointly performs reconstruction and bundle adjustment (BA) to refine poses and layouts from a coarse state, using 1D floor boundary predictions from dozens of images of varying input densities. Unlike a guided diffusion model, BADGR is conditioned on dense per-entity outputs from a single-step Levenberg Marquardt (LM) optimizer and is trained to predict camera and wall positions while minimizing reprojection errors for view-consistency. The objective of layout generation from denoising diffusion process complements BA optimization by providing additional learned layout-structural constraints on top of the co-visible features across images. These constraints help BADGR to make plausible guesses on spatial relations which help constrain pose graph, such as wall adjacency, collinearity, and learn to mitigate errors from dense boundary observations with global contexts. BADGR trains exclusively on 2D floor plans, simplifying data acquisition, enabling robust augmentation, and supporting variety of input densities. Our experiments and analysis validate our method, which significantly outperforms the state-of-the-art pose and floor plan layout reconstruction with different input densities.

CVJul 12, 2021
Fast and Explicit Neural View Synthesis

Pengsheng Guo, Miguel Angel Bautista, Alex Colburn et al.

We study the problem of novel view synthesis from sparse source observations of a scene comprised of 3D objects. We propose a simple yet effective approach that is neither continuous nor implicit, challenging recent trends on view synthesis. Our approach explicitly encodes observations into a volumetric representation that enables amortized rendering. We demonstrate that although continuous radiance field representations have gained a lot of attention due to their expressive power, our simple approach obtains comparable or even better novel view reconstruction quality comparing with state-of-the-art baselines while increasing rendering speed by over 400x. Our model is trained in a category-agnostic manner and does not require scene-specific optimization. Therefore, it is able to generalize novel view synthesis to object categories not seen during training. In addition, we show that with our simple formulation, we can use view synthesis as a self-supervision signal for efficient learning of 3D geometry without explicit 3D supervision.

CVSep 14, 2020
Deep Neural Network Approach for Annual Luminance Simulations

Yue Liu, Alex Colburn, Mehlika Inanici

Annual luminance maps provide meaningful evaluations for occupants' visual comfort, preferences, and perception. However, acquiring long-term luminance maps require labor-intensive and time-consuming simulations or impracticable long-term field measurements. This paper presents a novel data-driven machine learning approach that makes annual luminance-based evaluations more efficient and accessible. The methodology is based on predicting the annual luminance maps from a limited number of point-in-time high dynamic range imagery by utilizing a deep neural network (DNN). Panoramic views are utilized, as they can be post-processed to study multiple view directions. The proposed DNN model can faithfully predict high-quality annual panoramic luminance maps from one of the three options within 30 minutes training time: a) point-in-time luminance imagery spanning 5% of the year, when evenly distributed during daylight hours, b) one-month hourly imagery generated or collected continuously during daylight hours around the equinoxes (8% of the year); or c) 9 days of hourly data collected around the spring equinox, summer and winter solstices (2.5% of the year) all suffice to predict the luminance maps for the rest of the year. The DNN predicted high-quality panoramas are validated against Radiance (RPICT) renderings using a series of quantitative and qualitative metrics. The most efficient predictions are achieved with 9 days of hourly data collected around the spring equinox, summer and winter solstices. The results clearly show that practitioners and researchers can efficiently incorporate long-term luminance-based metrics over multiple view directions into the design and research processes using the proposed DNN workflow.

CVJun 13, 2020
Equivariant Neural Rendering

Emilien Dupont, Miguel Angel Bautista, Alex Colburn et al.

We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene. Specifically, we introduce a loss which enforces equivariance of the scene representation with respect to 3D transformations. Our formulation allows us to infer and render scenes in real time while achieving comparable results to models requiring minutes for inference. In addition, we introduce two challenging new datasets for scene representation and neural rendering, including scenes with complex lighting and backgrounds. Through experiments, we show that our model achieves compelling results on these datasets as well as on standard ShapeNet benchmarks.

CVNov 19, 2019
Learning Stylized Character Expressions from Humans

Deepali Aneja, Alex Colburn, Gary Faigin et al.

We present DeepExpr, a novel expression transfer system from humans to multiple stylized characters via deep learning. We developed : 1) a data-driven perceptual model of facial expressions, 2) a novel stylized character data set with cardinal expression annotations : FERG (Facial Expression Research Group) - DB (added two new characters), and 3) . We evaluated our method on a set of retrieval tasks on our collected stylized character dataset of expressions. We have also shown that the ranking order predicted by the proposed features is highly correlated with the ranking order provided by a facial expression expert and Mechanical Turk (MT) experiments.

CVOct 9, 2019
Manhattan Room Layout Reconstruction from a Single 360 image: A Comparative Study of State-of-the-art Methods

Chuhang Zou, Jheng-Wei Su, Chi-Han Peng et al.

Recent approaches for predicting layouts from 360 panoramas produce excellent results. These approaches build on a common framework consisting of three steps: a pre-processing step based on edge-based alignment, prediction of layout elements, and a post-processing step by fitting a 3D layout to the layout elements. Until now, it has been difficult to compare the methods due to multiple different design decisions, such as the encoding network (e.g. SegNet or ResNet), type of elements predicted (e.g. corners, wall/floor boundaries, or semantic segmentation), or method of fitting the 3D layout. To address this challenge, we summarize and describe the common framework, the variants, and the impact of the design decisions. For a complete evaluation, we also propose extended annotations for the Matterport3D dataset [3], and introduce two depth-based evaluation metrics.

CVMar 23, 2018
LayoutNet: Reconstructing the 3D Room Layout from a Single RGB Image

Chuhang Zou, Alex Colburn, Qi Shan et al.

We propose an algorithm to predict room layout from a single image that generalizes across panoramas and perspective images, cuboid layouts and more general layouts (e.g. L-shape room). Our method operates directly on the panoramic image, rather than decomposing into perspective images as do recent works. Our network architecture is similar to that of RoomNet, but we show improvements due to aligning the image based on vanishing points, predicting multiple layout elements (corners, boundaries, size and translation), and fitting a constrained Manhattan layout to the resulting predictions. Our method compares well in speed and accuracy to other existing work on panoramas, achieves among the best accuracy for perspective images, and can handle both cuboid-shaped and more general Manhattan layouts.