Sangwon Baik

CV
h-index8
5papers
17citations
Novelty56%
AI Score49

5 Papers

CVJun 2
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim et al.

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.

CVApr 10Code
Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents

Sangwon Baik, Gunhee Kim, Mingi Choi et al.

Vision-Language Models (VLMs) exhibit strong visual reasoning capabilities, yet they still struggle with 3D understanding. In particular, VLMs often fail to infer a text-consistent goal 6D pose of a target object in a 3D scene. However, we find that with some inference-time techniques and iterative reasoning, VLMs can achieve dramatic performance gains. Concretely, given a 3D scene represented by an RGB-D image (or a compositional scene of 3D meshes) and a text instruction specifying a desired state change, we repeat the following loop: observe the current scene; evaluate whether it is faithful to the instruction; propose a pose update for the target object; apply the update; and render the updated scene. Through this closed-loop interaction, the VLM effectively acts as an agent. We further introduce three inference-time techniques that are essential to this closed-loop process: (i) multi-view reasoning with supporting view selection, (ii) object-centered coordinate system visualization, and (iii) single-axis rotation prediction. Without any additional fine-tuning or new modules, our approach surpasses prior methods at predicting the text-guided goal 6D pose of the target object. It works consistently across both closed-source and open-source VLMs. Moreover, when combining our 6D pose prediction with simple robot motion planning, it enables more successful robot manipulation than existing methods. Finally, we conduct an ablation study to demonstrate the necessity of each proposed technique.

CVJan 14, 2025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models

Hyeonwoo Kim, Sangwon Baik, Hanbyul Joo

Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and spatial relationships, while dynamic HOI patterns, capturing the movement of humans and objects over time, remain relatively underexplored. In this paper, we present a novel framework for learning Dynamic Affordance across various target object categories. To address the scarcity of 4D HOI datasets, our method learns the 3D dynamic affordance from synthetically generated 4D HOI samples. Specifically, we propose a pipeline that first generates 2D HOI videos from a given 3D target object using a pre-trained video diffusion model, then lifts them into 3D to generate 4D HOI samples. Leveraging these synthesized 4D HOI samples, we train DAViD, our generative 4D human-object interaction model, which is composed of two key components: (1) a human motion diffusion model (MDM) with Low-Rank Adaptation (LoRA) module to fine-tune a pre-trained MDM to learn the HOI motion concepts from limited HOI motion samples, (2) a motion diffusion model for 4D object poses conditioned by produced human interaction motions. Interestingly, DAViD can integrate newly learned HOI motion concepts with pre-trained human motions to create novel HOI motions, even for multiple HOI motion concepts, demonstrating the advantage of our pipeline with LoRA in integrating dynamic HOI concepts. Through extensive experiments, we demonstrate that DAViD outperforms baselines in synthesizing HOI motion.

CVMar 25, 2025
Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models

Sangwon Baik, Hyeonwoo Kim, Hanbyul Joo

We present a method for learning 3D spatial relationships between object pairs, referred to as object-object spatial relationships (OOR), by leveraging synthetically generated 3D samples from pre-trained 2D diffusion models. We hypothesize that images synthesized by 2D diffusion models inherently capture realistic OOR cues, enabling efficient collection of a 3D dataset to learn OOR for various unbounded object categories. Our approach synthesizes diverse images that capture plausible OOR cues, which we then uplift into 3D samples. Leveraging our diverse collection of 3D samples for the object pairs, we train a score-based OOR diffusion model to learn the distribution of their relative spatial relationships. Additionally, we extend our pairwise OOR to multi-object OOR by enforcing consistency across pairwise relations and preventing object collisions. Extensive experiments demonstrate the robustness of our method across various object-object spatial relationships, along with its applicability to 3D scene arrangement tasks and human motion synthesis using our OOR diffusion model.

CVNov 25, 2025
Learning to Generate Human-Human-Object Interactions from Textual Descriptions

Jeonghyeon Na, Sangwon Baik, Inhee Lee et al.

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it is essential to model multiple people in relation to the surrounding scene context. In this paper, we present a novel research problem to model the correlations between two people engaged in a shared interaction involving an object. We refer to this formulation as Human-Human-Object Interactions (HHOIs). To overcome the lack of dedicated datasets for HHOIs, we present a newly captured HHOIs dataset and a method to synthesize HHOI data by leveraging image generative models. As an intermediary, we obtain individual human-object interaction (HOIs) and human-human interaction (HHIs) from the HHOIs, and with these data, we train an text-to-HOI and text-to-HHI model using score-based diffusion model. Finally, we present a unified generative framework that integrates the two individual model, capable of synthesizing complete HHOIs in a single advanced sampling process. Our method extends HHOI generation to multi-human settings, enabling interactions involving more than two individuals. Experimental results show that our method generates realistic HHOIs conditioned on textual descriptions, outperforming previous approaches that focus only on single-human HOIs. Furthermore, we introduce multi-human motion generation involving objects as an application of our framework.