Hyeonwoo Kim

CV
h-index13
14papers
402citations
Novelty44%
AI Score52

14 Papers

92.7CVJun 2
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim et al.

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.

CVAug 31, 2023
Text2Scene: Text-driven Indoor Scene Stylization with Part-aware Details

Inwoo Hwang, Hyeonwoo Kim, Young Min Kim

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in the room such that the generated colors respect the hierarchical structure or semantic parts that are often composed of similar materials. Instead of applying flat stylization on the entire scene at a single step, we obtain weak semantic cues from geometric segmentation, which are further clarified by assigning initial colors to segmented parts. Then we add texture details for individual objects such that their projections on image space exhibit feature embedding aligned with the embedding of the input. The decomposition makes the entire pipeline tractable to a moderate amount of computation resources and memory. As our framework utilizes the existing resources of image and text embedding, it does not require dedicated datasets with high-quality textures designed by skillful artists. To the best of our knowledge, it is the first practical and scalable approach that can create detailed and realistic textures of the desired style that maintain structural context for scenes with multiple objects.

LGOct 5, 2023Code
Lightweight Boosting Models for User Response Prediction Using Adversarial Validation

Hyeonwoo Kim, Wonsung Lee

The ACM RecSys Challenge 2023, organized by ShareChat, aims to predict the probability of the app being installed. This paper describes the lightweight solution to this challenge. We formulate the task as a user response prediction task. For rapid prototyping for the task, we propose a lightweight solution including the following steps: 1) using adversarial validation, we effectively eliminate uninformative features from a dataset; 2) to address noisy continuous features and categorical features with a large number of unique values, we employ feature engineering techniques.; 3) we leverage Gradient Boosted Decision Trees (GBDT) for their exceptional performance and scalability. The experiments show that a single LightGBM model, without additional ensembling, performs quite well. Our team achieved ninth place in the challenge with the final leaderboard score of 6.059065. Code for our approach can be found here: https://github.com/choco9966/recsys-challenge-2023.

16.2CLApr 17
Optimizing Korean-Centric LLMs via Token Pruning

Hoyeol Kim, Hyeonwoo Kim

This paper presents a systematic benchmark of state-of-the-art multilingual large language models (LLMs) adapted via token pruning - a compression technique that eliminates tokens and embedding parameters corresponding to languages irrelevant to the target application. Focusing on Korean-centric natural language processing (NLP) tasks, we evaluate architectures including Qwen3, Gemma-3, Llama-3, and Aya across three vocabulary configurations: Original, English-Korean (EnKo), and English-Korean-Chinese (EnKoZh). Performance is assessed using established benchmarks for general aptitude, cultural literacy, instruction following, and machine translation. Our findings indicate that token pruning significantly improves generation stability by eliminating language confusion, and in the case of machine translation, frequently enhances performance on Korean-specific tasks. While instruction-following capabilities display architecture-dependent variance linked to latent cross-lingual representations, the significant reduction in vocabulary size validates token pruning as a highly effective optimization strategy for memory-constrained, domain-specific deployments, despite modest gains in inference latency.

CLSep 5, 2024
Understanding LLM Development Through Longitudinal Study: Insights from the Open Ko-LLM Leaderboard

Chanjun Park, Hyeonwoo Kim

This paper conducts a longitudinal study over eleven months to address the limitations of prior research on the Open Ko-LLM Leaderboard, which have relied on empirical studies with restricted observation periods of only five months. By extending the analysis duration, we aim to provide a more comprehensive understanding of the progression in developing Korean large language models (LLMs). Our study is guided by three primary research questions: (1) What are the specific challenges in improving LLM performance across diverse tasks on the Open Ko-LLM Leaderboard over time? (2) How does model size impact task performance correlations across various benchmarks? (3) How have the patterns in leaderboard rankings shifted over time on the Open Ko-LLM Leaderboard?. By analyzing 1,769 models over this period, our research offers a comprehensive examination of the ongoing advancements in LLMs and the evolving nature of evaluation frameworks.

CLMar 28, 2024
sDPO: Don't Use Your Data All at Once

Dahyun Kim, Yungi Kim, Wonho Song et al.

As development of large language models (LLM) progresses, aligning them with human preferences has become increasingly important. We propose stepwise DPO (sDPO), an extension of the recently popularized direct preference optimization (DPO) for alignment tuning. This approach involves dividing the available preference datasets and utilizing them in a stepwise manner, rather than employing it all at once. We demonstrate that this method facilitates the use of more precisely aligned reference models within the DPO training framework. Furthermore, sDPO trains the final model to be more performant, even outperforming other popular LLMs with more parameters.

CVJan 23, 2024
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models

Hyeonwoo Kim, Sookwan Han, Patrick Kwon et al.

Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.

69.3CVApr 22
DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation

Hyeonwoo Kim, Jeonghwan Kim, Kyungwon Cho et al.

Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.

CVJan 14, 2025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models

Hyeonwoo Kim, Sangwon Baik, Hanbyul Joo

Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and spatial relationships, while dynamic HOI patterns, capturing the movement of humans and objects over time, remain relatively underexplored. In this paper, we present a novel framework for learning Dynamic Affordance across various target object categories. To address the scarcity of 4D HOI datasets, our method learns the 3D dynamic affordance from synthetically generated 4D HOI samples. Specifically, we propose a pipeline that first generates 2D HOI videos from a given 3D target object using a pre-trained video diffusion model, then lifts them into 3D to generate 4D HOI samples. Leveraging these synthesized 4D HOI samples, we train DAViD, our generative 4D human-object interaction model, which is composed of two key components: (1) a human motion diffusion model (MDM) with Low-Rank Adaptation (LoRA) module to fine-tune a pre-trained MDM to learn the HOI motion concepts from limited HOI motion samples, (2) a motion diffusion model for 4D object poses conditioned by produced human interaction motions. Interestingly, DAViD can integrate newly learned HOI motion concepts with pre-trained human motions to create novel HOI motions, even for multiple HOI motion concepts, demonstrating the advantage of our pipeline with LoRA in integrating dynamic HOI concepts. Through extensive experiments, we demonstrate that DAViD outperforms baselines in synthesizing HOI motion.

CLOct 16, 2024
Open Ko-LLM Leaderboard2: Bridging Foundational and Practical Evaluation for Korean LLMs

Hyeonwoo Kim, Dahyun Kim, Jihoo Kim et al.

The Open Ko-LLM Leaderboard has been instrumental in benchmarking Korean Large Language Models (LLMs), yet it has certain limitations. Notably, the disconnect between quantitative improvements on the overly academic leaderboard benchmarks and the qualitative impact of the models should be addressed. Furthermore, the benchmark suite is largely composed of translated versions of their English counterparts, which may not fully capture the intricacies of the Korean language. To address these issues, we propose Open Ko-LLM Leaderboard2, an improved version of the earlier Open Ko-LLM Leaderboard. The original benchmarks are entirely replaced with new tasks that are more closely aligned with real-world capabilities. Additionally, four new native Korean benchmarks are introduced to better reflect the distinct characteristics of the Korean language. Through these refinements, Open Ko-LLM Leaderboard2 seeks to provide a more meaningful evaluation for advancing Korean LLMs.

CVMar 25, 2025
Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models

Sangwon Baik, Hyeonwoo Kim, Hanbyul Joo

We present a method for learning 3D spatial relationships between object pairs, referred to as object-object spatial relationships (OOR), by leveraging synthetically generated 3D samples from pre-trained 2D diffusion models. We hypothesize that images synthesized by 2D diffusion models inherently capture realistic OOR cues, enabling efficient collection of a 3D dataset to learn OOR for various unbounded object categories. Our approach synthesizes diverse images that capture plausible OOR cues, which we then uplift into 3D samples. Leveraging our diverse collection of 3D samples for the object pairs, we train a score-based OOR diffusion model to learn the distribution of their relative spatial relationships. Additionally, we extend our pairwise OOR to multi-object OOR by enforcing consistency across pairwise relations and preventing object collisions. Extensive experiments demonstrate the robustness of our method across various object-object spatial relationships, along with its applicability to 3D scene arrangement tasks and human motion synthesis using our OOR diffusion model.

CLApr 5, 2024
SAAS: Solving Ability Amplification Strategy for Enhanced Mathematical Reasoning in Large Language Models

Hyeonwoo Kim, Gyoungjin Gim, Yungi Kim et al.

This study presents a novel learning approach designed to enhance both mathematical reasoning and problem-solving abilities of Large Language Models (LLMs). We focus on integrating the Chain-of-Thought (CoT) and the Program-of-Thought (PoT) learning, hypothesizing that prioritizing the learning of mathematical reasoning ability is helpful for the amplification of problem-solving ability. Thus, the initial learning with CoT is essential for solving challenging mathematical problems. To this end, we propose a sequential learning approach, named SAAS (Solving Ability Amplification Strategy), which strategically transitions from CoT learning to PoT learning. Our empirical study, involving an extensive performance comparison using several benchmarks, demonstrates that our SAAS achieves state-of-the-art (SOTA) performance. The results underscore the effectiveness of our sequential learning approach, marking a significant advancement in the field of mathematical reasoning in LLMs.

CLDec 23, 2023
SOLAR 10.7B: Scaling Large Language Models with Simple yet Effective Depth Up-Scaling

Dahyun Kim, Chanjun Park, Sanghoon Kim et al.

We introduce SOLAR 10.7B, a large language model (LLM) with 10.7 billion parameters, demonstrating superior performance in various natural language processing (NLP) tasks. Inspired by recent efforts to efficiently up-scale LLMs, we present a method for scaling LLMs called depth up-scaling (DUS), which encompasses depthwise scaling and continued pretraining. In contrast to other LLM up-scaling methods that use mixture-of-experts, DUS does not require complex changes to train and inference efficiently. We show experimentally that DUS is simple yet effective in scaling up high-performance LLMs from small ones. Building on the DUS model, we additionally present SOLAR 10.7B-Instruct, a variant fine-tuned for instruction-following capabilities, surpassing Mixtral-8x7B-Instruct. SOLAR 10.7B is publicly available under the Apache 2.0 license, promoting broad access and application in the LLM field.

CVJul 14, 2018
Real-Time Shape Tracking of Facial Landmarks

Hyungjoon Kim, Hyeonwoo Kim, Eenjun Hwang

Detection of facial landmarks and accurate tracking of their shape are essential in real-time virtual makeup applications, where users can see the makeups effect by moving their face in different directions. Typical face tracking techniques detect diverse facial landmarks and track them using a point tracker such as the Kanade-Lucas-Tomasi (KLT) point tracker. Typically, 5 or 64 points are used for tracking a face. Even though these points are sufficient to track the approximate locations of facial landmarks, they are not sufficient to track the exact shape of facial landmarks. In this paper, we propose a method that can track the exact shape of facial landmarks in real-time by combining a deep learning technique and a point tracker. We detect facial landmarks accurately using SegNet, which performs semantic segmentation based on deep learning. Edge points of detected landmarks are tracked using the KLT point tracker. In spite of its popularity, the KLT point tracker suffers from the point loss problem. We solve this problem by executing SegNet periodically to calculate the shape of facial landmarks. That is, by combining the two techniques, we can avoid the computational overhead of SegNet for real-time shape tracking and the point loss problem of the KLT point tracker. We performed several experiments to evaluate the performance of our method and report some of the results herein.