Yingwei Li

CV
h-index18
7papers
449citations
Novelty63%
AI Score38

7 Papers

4.8CVDec 7, 2022
AsyInst: Asymmetric Affinity with DepthGrad and Color for Box-Supervised Instance Segmentation

Siwei Yang, Longlong Jing, Junfei Xiao et al.

The weakly supervised instance segmentation is a challenging task. The existing methods typically use bounding boxes as supervision and optimize the network with a regularization loss term such as pairwise color affinity loss for instance segmentation. Through systematic analysis, we found that the commonly used pairwise affinity loss has two limitations: (1) it works with color affinity but leads to inferior performance with other modalities such as depth gradient, (2)the original affinity loss does not prevent trivial predictions as intended but actually accelerates this process due to the affinity loss term being symmetric. To overcome these two limitations, in this paper, we propose a novel asymmetric affinity loss which provides the penalty against the trivial prediction and generalizes well with affinity loss from different modalities. With the proposed asymmetric affinity loss, our method outperforms the state-of-the-art methods on the Cityscapes dataset and outperforms our baseline method by 3.5% in mask AP.

25.7CVOct 12, 2020Code
Shape-Texture Debiased Neural Network Training

Yingwei Li, Qihang Yu, Mingxing Tan et al.

Shape and texture are two prominent and complementary cues for recognizing objects. Nonetheless, Convolutional Neural Networks are often biased towards either texture or shape, depending on the training dataset. Our ablation shows that such bias degenerates model performance. Motivated by this observation, we develop a simple algorithm for shape-texture debiased learning. To prevent models from exclusively attending on a single cue in representation learning, we augment training data with images with conflicting shape and texture information (eg, an image of chimpanzee shape but with lemon texture) and, most importantly, provide the corresponding supervisions from shape and texture simultaneously. Experiments show that our method successfully improves model performance on several image recognition benchmarks and adversarial robustness. For example, by training on ImageNet, it helps ResNet-152 achieve substantial improvements on ImageNet (+1.2%), ImageNet-A (+5.2%), ImageNet-C (+8.3%) and Stylized-ImageNet (+11.1%), and on defending against FGSM adversarial attacker on ImageNet (+14.4%). Our method also claims to be compatible with other advanced data augmentation strategies, eg, Mixup, and CutMix. The code is available here: https://github.com/LiYingwei/ShapeTextureDebiasedTraining.

17.9CVApr 1, 2019Code
Regional Homogeneity: Towards Learning Transferable Universal Adversarial Perturbations Against Defenses

Yingwei Li, Song Bai, Cihang Xie et al.

This paper focuses on learning transferable adversarial examples specifically against defense models (models to defense adversarial attacks). In particular, we show that a simple universal perturbation can fool a series of state-of-the-art defenses. Adversarial examples generated by existing attacks are generally hard to transfer to defense models. We observe the property of regional homogeneity in adversarial perturbations and suggest that the defenses are less robust to regionally homogeneous perturbations. Therefore, we propose an effective transforming paradigm and a customized gradient transformer module to transform existing perturbations into regionally homogeneous ones. Without explicitly forcing the perturbations to be universal, we observe that a well-trained gradient transformer module tends to output input-independent gradients (hence universal) benefiting from the under-fitting phenomenon. Thorough experiments demonstrate that our work significantly outperforms the prior art attacking algorithms (either image-dependent or universal ones) by an average improvement of 14.0% when attacking 9 defenses in the transfer-based attack setting. In addition to the cross-model transferability, we also verify that regionally homogeneous perturbations can well transfer across different vision tasks (attacking with the semantic segmentation task and testing on the object detection task). The code is available here: https://github.com/LiYingwei/Regional-Homogeneity.

22.5CVDec 9, 2018Code
Learning Transferable Adversarial Examples via Ghost Networks

Yingwei Li, Song Bai, Yuyin Zhou et al.

Recent development of adversarial attacks has proven that ensemble-based methods outperform traditional, non-ensemble ones in black-box attack. However, as it is computationally prohibitive to acquire a family of diverse models, these methods achieve inferior performance constrained by the limited number of models to be ensembled. In this paper, we propose Ghost Networks to improve the transferability of adversarial examples. The critical principle of ghost networks is to apply feature-level perturbations to an existing model to potentially create a huge set of diverse models. After that, models are subsequently fused by longitudinal ensemble. Extensive experimental results suggest that the number of networks is essential for improving the transferability of adversarial examples, but it is less necessary to independently train different networks and ensemble them in an intensive aggregation way. Instead, our work can be used as a computationally cheap and easily applied plug-in to improve adversarial approaches both in single-model and multi-model attack, compatible with residual and non-residual networks. By reproducing the NeurIPS 2017 adversarial competition, our method outperforms the No.1 attack submission by a large margin, demonstrating its effectiveness and efficiency. Code is available at https://github.com/LiYingwei/ghost-network.

5.0CVDec 15, 2023Code
Continual Adversarial Defense

Qian Wang, Hefei Ling, Yingwei Li et al.

In response to the rapidly evolving nature of adversarial attacks against visual classifiers, numerous defenses have been proposed to generalize against as many known attacks as possible. However, designing a defense method that generalizes to all types of attacks is unrealistic, as the environment in which the defense system operates is dynamic. Over time, new attacks inevitably emerge that exploit the vulnerabilities of existing defenses and bypass them. Therefore, we propose a continual defense strategy under a practical threat model and, for the first time, introduce the Continual Adversarial Defense (CAD) framework. CAD continuously collects adversarial data online and adapts to evolving attack sequences, while adhering to four practical principles: (1) continual adaptation to new attacks without catastrophic forgetting, (2) few-shot adaptation, (3) memory-efficient adaptation, and (4) high classification accuracy on both clean and adversarial data. We explore and integrate cutting-edge techniques from continual learning, few-shot learning, and ensemble learning to fulfill the principles. Extensive experiments validate the effectiveness of our approach against multi-stage adversarial attacks and demonstrate significant improvements over a wide range of baseline methods. We further observe that CAD's defense performance tends to saturate as the number of attacks increases, indicating its potential as a persistent defense once adapted to a sufficiently diverse set of attacks. Our research sheds light on a brand-new paradigm for continual defense adaptation against dynamic and evolving attacks.

17.8CVSep 16, 2021Code
Harnessing Perceptual Adversarial Patches for Crowd Counting

Shunchang Liu, Jiakai Wang, Aishan Liu et al.

Crowd counting, which has been widely adopted for estimating the number of people in safety-critical scenes, is shown to be vulnerable to adversarial examples in the physical world (e.g., adversarial patches). Though harmful, adversarial examples are also valuable for evaluating and better understanding model robustness. However, existing adversarial example generation methods for crowd counting lack strong transferability among different black-box models, which limits their practicability for real-world systems. Motivated by the fact that attacking transferability is positively correlated to the model-invariant characteristics, this paper proposes the Perceptual Adversarial Patch (PAP) generation framework to tailor the adversarial perturbations for crowd counting scenes using the model-shared perceptual features. Specifically, we handcraft an adaptive crowd density weighting approach to capture the invariant scale perception features across various models and utilize the density guided attention to capture the model-shared position perception. Both of them are demonstrated to improve the attacking transferability of our adversarial patches. Extensive experiments show that our PAP could achieve state-of-the-art attacking performance in both the digital and physical world, and outperform previous proposals by large margins (at most +685.7 MAE and +699.5 MSE). Besides, we empirically demonstrate that adversarial training with our PAP can benefit the performance of vanilla models in alleviating several practical challenges in crowd counting scenarios, including generalization across datasets (up to -376.0 MAE and -354.9 MSE) and robustness towards complex backgrounds (up to -10.3 MAE and -16.4 MSE).

15.7CVMar 23, 2020
Adversarial Attacks on Monocular Depth Estimation

Ziqi Zhang, Xinge Zhu, Yingwei Li et al.

Recent advances of deep learning have brought exceptional performance on many computer vision tasks such as semantic segmentation and depth estimation. However, the vulnerability of deep neural networks towards adversarial examples have caused grave concerns for real-world deployment. In this paper, we present to the best of our knowledge the first systematic study of adversarial attacks on monocular depth estimation, an important task of 3D scene understanding in scenarios such as autonomous driving and robot navigation. In order to understand the impact of adversarial attacks on depth estimation, we first define a taxonomy of different attack scenarios for depth estimation, including non-targeted attacks, targeted attacks and universal attacks. We then adapt several state-of-the-art attack methods for classification on the field of depth estimation. Besides, multi-task attacks are introduced to further improve the attack performance for universal attacks. Experimental results show that it is possible to generate significant errors on depth estimation. In particular, we demonstrate that our methods can conduct targeted attacks on given objects (such as a car), resulting in depth estimation 3-4x away from the ground truth (e.g., from 20m to 80m).