Elmar Eisemann

CV
h-index41
14papers
521citations
Novelty57%
AI Score46

14 Papers

CVMar 16, 2022
Deep vanishing point detection: Geometric priors make dataset variations vanish

Yancong Lin, Ruben Wiersma, Silvia L. Pintea et al.

Deep learning has improved vanishing point detection in images. Yet, deep networks require expensive annotated datasets trained on costly hardware and do not generalize to even slightly different domains, and minor problem variants. Here, we address these issues by injecting deep vanishing point detection networks with prior knowledge. This prior knowledge no longer needs to be learned from data, saving valuable annotation efforts and compute, unlocking realistic few-sample scenarios, and reducing the impact of domain changes. Moreover, the interpretability of the priors allows to adapt deep networks to minor problem variations such as switching between Manhattan and non-Manhattan worlds. We seamlessly incorporate two geometric priors: (i) Hough Transform -- mapping image pixels to straight lines, and (ii) Gaussian sphere -- mapping lines to great circles whose intersections denote vanishing points. Experimentally, we ablate our choices and show comparable accuracy to existing models in the large-data setting. We validate our model's improved data efficiency, robustness to domain changes, adaptability to non-Manhattan settings.

LGAug 29, 2023
Navigating Perplexity: A linear relationship with the data set size in t-SNE embeddings

Martin Skrodzki, Nicolas F. Chaves-de-Plaza, Thomas Höllt et al.

Widely used pipelines for analyzing high-dimensional data utilize two-dimensional visualizations. These are created, for instance, via t-distributed stochastic neighbor embedding (t-SNE). A crucial element of the t-SNE embedding procedure is the perplexity hyperparameter. That is because the embedding structure varies when perplexity is changed. A suitable perplexity choice depends on the data set and the intended usage for the embedding. Therefore, perplexity is often chosen based on heuristics, intuition, and prior experience. This paper uncovers a linear relationship between perplexity and the data set size. Namely, we show that embeddings remain structurally consistent across data set samples when perplexity is adjusted accordingly. Qualitative and quantitative experimental results support these findings. This informs the visualization process, guiding the user when choosing a perplexity value. Finally, we outline several applications for the visualization of high-dimensional data via t-SNE based on this linear relationship.

CVMar 24, 2025Code
Surface-Aware Distilled 3D Semantic Features

Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer

Many 3D tasks such as pose alignment, animation, motion transfer, and 3D reconstruction rely on establishing correspondences between 3D shapes. This challenge has recently been approached by pairwise matching of semantic features from pre-trained vision models. However, despite their power, these features struggle to differentiate instances of the same semantic class such as ``left hand'' versus ``right hand'' which leads to substantial mapping errors. To solve this, we learn a surface-aware embedding space that is robust to these ambiguities while facilitating shared mapping for an entire family of 3D shapes. Importantly, our approach is self-supervised and requires only a small number of unpaired training meshes to infer features for new possibly imperfect 3D shapes at test time. We achieve this by introducing a contrastive loss that preserves the semantic content of the features distilled from foundational models while disambiguating features located far apart on the shape's surface. We observe superior performance in correspondence matching benchmarks and enable downstream applications including 2D-to-3D and 3D-to-3D texture transfer, in-part segmentation, pose alignment, and motion transfer in low-data regimes. Unlike previous pairwise approaches, our solution constructs a joint embedding space, where both seen and unseen 3D shapes are implicitly aligned without further optimization. The code is available at https://graphics.tudelft.nl/SurfaceAware3DFeatures.

CVJun 25, 2024Code
Uncertainty for SVBRDF Acquisition using Frequency Analysis

Ruben Wiersma, Julien Philip, Miloš Hašan et al.

This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the observations contain enough information to reconstruct the appearance properties of a captured object. We study this ambiguity, or uncertainty, using entropy and accelerate the analysis by using the frequency domain, rather than the domain of incoming and outgoing viewing angles. The result is a method that computes a map of uncertainty over an entire object within a millisecond. We find that the frequency model allows us to recover SVBRDF parameters with competitive performance, that the accelerated entropy computation matches results with a physically-based path tracer, and that there is a positive correlation between error and uncertainty. We then show that the uncertainty map can be applied to improve SVBRDF acquisition using capture guidance, sharing information on the surface, and using a diffusion model to inpaint uncertain regions. Our code is available at https://github.com/rubenwiersma/svbrdf_uncertainty.

CVMay 30, 2023Code
Template-free Articulated Neural Point Clouds for Reposable View Synthesis

Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer

Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses challenging. Moreover, the state of the art dynamic models are often limited by low visual fidelity, long reconstruction time or specificity to narrow application domains. In this paper, we present a novel method utilizing a point-based representation and Linear Blend Skinning (LBS) to jointly learn a Dynamic NeRF and an associated skeletal model from even sparse multi-view video. Our forward-warping approach achieves state-of-the-art visual fidelity when synthesizing novel views and poses while significantly reducing the necessary learning time when compared to existing work. We demonstrate the versatility of our representation on a variety of articulated objects from common datasets and obtain reposable 3D reconstructions without the need of object-specific skeletal templates. Code will be made available at https://github.com/lukasuz/Articulated-Point-NeRF.

HCJan 23, 2024
Accelerating hyperbolic t-SNE

Martin Skrodzki, Hunter van Geffen, Nicolas F. Chaves-de-Plaza et al.

The need to understand the structure of hierarchical or high-dimensional data is present in a variety of fields. Hyperbolic spaces have proven to be an important tool for embedding computations and analysis tasks as their non-linear nature lends itself well to tree or graph data. Subsequently, they have also been used in the visualization of high-dimensional data, where they exhibit increased embedding performance. However, none of the existing dimensionality reduction methods for embedding into hyperbolic spaces scale well with the size of the input data. That is because the embeddings are computed via iterative optimization schemes and the computation cost of every iteration is quadratic in the size of the input. Furthermore, due to the non-linear nature of hyperbolic spaces, Euclidean acceleration structures cannot directly be translated to the hyperbolic setting. This paper introduces the first acceleration structure for hyperbolic embeddings, building upon a polar quadtree. We compare our approach with existing methods and demonstrate that it computes embeddings of similar quality in significantly less time. Implementation and scripts for the experiments can be found at https://graphics.tudelft.nl/accelerating-hyperbolic-tsne.

CVDec 15, 2023
RANRAC: Robust Neural Scene Representations via Random Ray Consensus

Benno Buschmann, Andreea Dogaru, Elmar Eisemann et al.

Learning-based scene representations such as neural radiance fields or light field networks, that rely on fitting a scene model to image observations, commonly encounter challenges in the presence of inconsistencies within the images caused by occlusions, inaccurately estimated camera parameters or effects like lens flare. To address this challenge, we introduce RANdom RAy Consensus (RANRAC), an efficient approach to eliminate the effect of inconsistent data, thereby taking inspiration from classical RANSAC based outlier detection for model fitting. In contrast to the down-weighting of the effect of outliers based on robust loss formulations, our approach reliably detects and excludes inconsistent perspectives, resulting in clean images without floating artifacts. For this purpose, we formulate a fuzzy adaption of the RANSAC paradigm, enabling its application to large scale models. We interpret the minimal number of samples to determine the model parameters as a tunable hyperparameter, investigate the generation of hypotheses with data-driven models, and analyze the validation of hypotheses in noisy environments. We demonstrate the compatibility and potential of our solution for both photo-realistic robust multi-view reconstruction from real-world images based on neural radiance fields and for single-shot reconstruction based on light-field networks. In particular, the results indicate significant improvements compared to state-of-the-art robust methods for novel-view synthesis on both synthetic and captured scenes with various inconsistencies including occlusions, noisy camera pose estimates, and unfocused perspectives. The results further indicate significant improvements for single-shot reconstruction from occluded images. Project Page: https://bennobuschmann.com/ranrac/

HCMar 6
Skill-Adaptive Ghost Instructors: Enhancing Retention and Reducing Over-Reliance in VR Piano Learning

Tzu-Hsin Hsieh, Cassandra Michelle Stefanie Visser, Elmar Eisemann et al.

Motor-skill learning systems in XR rely on persistent cues. However, constant cueing can induce overreliance and erode memorization and skill transfer. We introduce a skill-adaptive, dynamically transparent ghost instructor whose opacity adapts in real time to learner performance. In a first-person perspective, users observe a ghost hand executing piano fingering with either a static or a performance-adaptive transparency in a VR piano training application. We conducted a within-subjects study (N=30), where learners practiced with traditional Static (fixed-transparency) and our proposed Dynamic (performance-adaptive) modes and were tested without guidance immediately and after a 10-minute retention interval. Relative to Static, the Dynamic mode yielded higher pitch and fingering accuracy and limited error increases, with comparable timing. These findings suggest that adaptive transparency helps learners internalize fingerings more effectively, reducing dependency on external cues and improving short-term skill retention within immersive learning environments. We discuss design implications for motor-skill learning and outline directions for extending this approach to longer-term retention and more complex tasks.

CVFeb 18, 2022
Incorporating Texture Information into Dimensionality Reduction for High-Dimensional Images

Alexander Vieth, Anna Vilanova, Boudewijn Lelieveldt et al.

High-dimensional imaging is becoming increasingly relevant in many fields from astronomy and cultural heritage to systems biology. Visual exploration of such high-dimensional data is commonly facilitated by dimensionality reduction. However, common dimensionality reduction methods do not include spatial information present in images, such as local texture features, into the construction of low-dimensional embeddings. Consequently, exploration of such data is typically split into a step focusing on the attribute space followed by a step focusing on spatial information, or vice versa. In this paper, we present a method for incorporating spatial neighborhood information into distance-based dimensionality reduction methods, such as t-Distributed Stochastic Neighbor Embedding (t-SNE). We achieve this by modifying the distance measure between high-dimensional attribute vectors associated with each pixel such that it takes the pixel's spatial neighborhood into account. Based on a classification of different methods for comparing image patches, we explore a number of different approaches. We compare these approaches from a theoretical and experimental point of view. Finally, we illustrate the value of the proposed methods by qualitative and quantitative evaluation on synthetic data and two real-world use cases.

CVNov 16, 2021
DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds

Ruben Wiersma, Ahmad Nasikun, Elmar Eisemann et al.

Learning from 3D point-cloud data has rapidly gained momentum, motivated by the success of deep learning on images and the increased availability of 3D~data. In this paper, we aim to construct anisotropic convolution layers that work directly on the surface derived from a point cloud. This is challenging because of the lack of a global coordinate system for tangential directions on surfaces. We introduce DeltaConv, a convolution layer that combines geometric operators from vector calculus to enable the construction of anisotropic filters on point clouds. Because these operators are defined on scalar- and vector-fields, we separate the network into a scalar- and a vector-stream, which are connected by the operators. The vector stream enables the network to explicitly represent, evaluate, and process directional information. Our convolutions are robust and simple to implement and match or improve on state-of-the-art approaches on several benchmarks, while also speeding up training and inference.

CVJun 2, 2020
CNNs on Surfaces using Rotation-Equivariant Features

Ruben Wiersma, Elmar Eisemann, Klaus Hildebrandt

This paper is concerned with a fundamental problem in geometric deep learning that arises in the construction of convolutional neural networks on surfaces. Due to curvature, the transport of filter kernels on surfaces results in a rotational ambiguity, which prevents a uniform alignment of these kernels on the surface. We propose a network architecture for surfaces that consists of vector-valued, rotation-equivariant features. The equivariance property makes it possible to locally align features, which were computed in arbitrary coordinate systems, when aggregating features in a convolution layer. The resulting network is agnostic to the choices of coordinate systems for the tangent spaces on the surface. We implement our approach for triangle meshes. Based on circular harmonic functions, we introduce convolution filters for meshes that are rotation-equivariant at the discrete level. We evaluate the resulting networks on shape correspondence and shape classifications tasks and compare their performance to other approaches.

CVJul 25, 2019
How to Manipulate CNNs to Make Them Lie: the GradCAM Case

Tom Viering, Ziqi Wang, Marco Loog et al.

Recently many methods have been introduced to explain CNN decisions. However, it has been shown that some methods can be sensitive to manipulation of the input. We continue this line of work and investigate the explanation method GradCAM. Instead of manipulating the input, we consider an adversary that manipulates the model itself to attack the explanation. By changing weights and architecture, we demonstrate that it is possible to generate any desired explanation, while leaving the model's accuracy essentially unchanged. This illustrates that GradCAM cannot explain the decision of every CNN and provides a proof of concept showing that it is possible to obfuscate the inner workings of a CNN. Finally, we combine input and model manipulation. To this end we put a backdoor in the network: the explanation is correct unless there is a specific pattern present in the input, which triggers a malicious explanation. Our work raises new security concerns, especially in settings where explanations of models may be used to make decisions, such as in the medical domain.

LGMay 28, 2018
GPGPU Linear Complexity t-SNE Optimization

Nicola Pezzotti, Julian Thijssen, Alexander Mordvintsev et al.

The t-distributed Stochastic Neighbor Embedding (tSNE) algorithm has become in recent years one of the most used and insightful techniques for the exploratory data analysis of high-dimensional data. tSNE reveals clusters of high-dimensional data points at different scales while it requires only minimal tuning of its parameters. Despite these advantages, the computational complexity of the algorithm limits its application to relatively small datasets. To address this problem, several evolutions of tSNE have been developed in recent years, mainly focusing on the scalability of the similarity computations between data points. However, these contributions are insufficient to achieve interactive rates when visualizing the evolution of the tSNE embedding for large datasets. In this work, we present a novel approach to the minimization of the tSNE objective function that heavily relies on modern graphics hardware and has linear computational complexity. Our technique does not only beat the state of the art, but can even be executed on the client side in a browser. We propose to approximate the repulsion forces between data points using adaptive-resolution textures that are drawn at every iteration with WebGL. This approximation allows us to reformulate the tSNE minimization problem as a series of tensor operation that are computed with TensorFlow.js, a JavaScript library for scalable tensor computations.

CVDec 5, 2015
Approximated and User Steerable tSNE for Progressive Visual Analytics

Nicola Pezzotti, Boudewijn P. F. Lelieveldt, Laurens van der Maaten et al.

Progressive Visual Analytics aims at improving the interactivity in existing analytics techniques by means of visualization as well as interaction with intermediate results. One key method for data analysis is dimensionality reduction, for example, to produce 2D embeddings that can be visualized and analyzed efficiently. t-Distributed Stochastic Neighbor Embedding (tSNE) is a well-suited technique for the visualization of several high-dimensional data. tSNE can create meaningful intermediate results but suffers from a slow initialization that constrains its application in Progressive Visual Analytics. We introduce a controllable tSNE approximation (A-tSNE), which trades off speed and accuracy, to enable interactive data exploration. We offer real-time visualization techniques, including a density-based solution and a Magic Lens to inspect the degree of approximation. With this feedback, the user can decide on local refinements and steer the approximation level during the analysis. We demonstrate our technique with several datasets, in a real-world research scenario and for the real-time analysis of high-dimensional streams to illustrate its effectiveness for interactive data analysis.