Wencan Huang

CV
h-index13
3papers
73citations
Novelty45%
AI Score33

3 Papers

14.1CVSep 5, 2023
Dense Object Grounding in 3D Scenes

Wencan Huang, Daizong Liu, Wei Hu

Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and autonomous driving. However, the majority of existing 3D object grounding methods are restricted to a single-sentence input describing an individual object, which cannot comprehend and reason more contextualized descriptions of multiple objects in more practical 3D cases. To this end, we introduce a new challenging task, called 3D Dense Object Grounding (3D DOG), to jointly localize multiple objects described in a more complicated paragraph rather than a single sentence. Instead of naively localizing each sentence-guided object independently, we found that dense objects described in the same paragraph are often semantically related and spatially located in a focused region of the 3D scene. To explore such semantic and spatial relationships of densely referred objects for more accurate localization, we propose a novel Stacked Transformer based framework for 3D DOG, named 3DOGSFormer. Specifically, we first devise a contextual query-driven local transformer decoder to generate initial grounding proposals for each target object. Then, we employ a proposal-guided global transformer decoder that exploits the local object features to learn their correlation for further refining initial grounding proposals. Extensive experiments on three challenging benchmarks (Nr3D, Sr3D, and ScanRefer) show that our proposed 3DOGSFormer outperforms state-of-the-art 3D single-object grounding methods and their dense-object variants by significant margins.

19.0CVJun 9, 2024Code
A Survey on Text-guided 3D Visual Grounding: Elements, Recent Advances, and Future Directions

Daizong Liu, Yang Liu, Wencan Huang et al.

Text-guided 3D visual grounding (T-3DVG), which aims to locate a specific object that semantically corresponds to a language query from a complicated 3D scene, has drawn increasing attention in the 3D research community over the past few years. Compared to 2D visual grounding, this task presents great potential and challenges due to its closer proximity to the real world and the complexity of data collection and 3D point cloud source processing. In this survey, we attempt to provide a comprehensive overview of the T-3DVG progress, including its fundamental elements, recent research advances, and future research directions. To the best of our knowledge, this is the first systematic survey on the T-3DVG task. Specifically, we first provide a general structure of the T-3DVG pipeline with detailed components in a tutorial style, presenting a complete background overview. Then, we summarize the existing T-3DVG approaches into different categories and analyze their strengths and weaknesses. We also present the benchmark datasets and evaluation metrics to assess their performances. Finally, we discuss the potential limitations of existing T-3DVG and share some insights on several promising research directions. The latest papers are continually collected at https://github.com/liudaizong/Awesome-3D-Visual-Grounding.

4.3MMJul 14, 2021Code
Parallel and High-Fidelity Text-to-Lip Generation

Jinglin Liu, Zhiying Zhu, Yi Ren et al.

As a key component of talking face generation, lip movements generation determines the naturalness and coherence of the generated talking face video. Prior literature mainly focuses on speech-to-lip generation while there is a paucity in text-to-lip (T2L) generation. T2L is a challenging task and existing end-to-end works depend on the attention mechanism and autoregressive (AR) decoding manner. However, the AR decoding manner generates current lip frame conditioned on frames generated previously, which inherently hinders the inference speed, and also has a detrimental effect on the quality of generated lip frames due to error propagation. This encourages the research of parallel T2L generation. In this work, we propose a parallel decoding model for fast and high-fidelity text-to-lip generation (ParaLip). Specifically, we predict the duration of the encoded linguistic features and model the target lip frames conditioned on the encoded linguistic features with their duration in a non-autoregressive manner. Furthermore, we incorporate the structural similarity index loss and adversarial learning to improve perceptual quality of generated lip frames and alleviate the blurry prediction problem. Extensive experiments conducted on GRID and TCD-TIMIT datasets demonstrate the superiority of proposed methods. Video samples are available via \url{https://paralip.github.io/}.