15.7CRMay 10Code
On the Generation and Mitigation of Harmful Geometry in Image-to-3D ModelsYule Liu, Yilong Yang, Jiale Teng et al.
Recent advances in image-to-3D models have significantly improved the fidelity and accessibility of 3D content creation. Such a powerful reconstruction capability that enables creative design can also be misused by the adversary to generate harmful geometries, which can be further fabricated via 3D printers and pose real-world risks. However, such risks are largely underexplored: it remains unclear how well current image-to-3D models can produce these harmful geometries, and whether existing safeguards can reliably prevent such generation. To fill this gap, we conduct a systematic measurement study of harmful geometry generation and mitigation. We first describe this risk through three kinds of unsafe categories: direct-use physical hazards, risky templates or components, and deceptive replicas. Each category is instantiated with representative objects. We evaluate both open-source and commercial image-to-3D models under original, degraded, viewpoint-shifted, and semantically camouflaged inputs. We consider different evaluation metrics, including geometric validity, multi-view VLM-based semantic scoring, targeted human validation, and controlled physical fabrication. The results reveal a concerning reality that current image-to-3D models can effectively reconstruct the harmful geometries, while fewer than 0.3% of such geometries trigger commercial moderation flags. As a first step toward mitigation, we evaluate three representative safeguard families, including input moderation, model-level benign alignment, and output-level filtering. We find that existing safeguards have distinct weaknesses. We further develop a stacked defense that can reduce harmful retention to <1%, but still at 11% overall false-positive cost. Taken together, our findings demonstrate that the risk in current system and encourage better geometry-aware safeguards for moderation.
9.3ROFeb 9
Learning Human-Like Badminton Skills for Humanoid RobotsYeke Chen, Shihao Dong, Xiaoyu Ji et al.
Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
2.2ROFeb 11
Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement LearningShihao Dong, Yeke Chen, Zeren Luo et al.
While single-agent legged locomotion has witnessed remarkable progress, individual robots remain fundamentally constrained by physical actuation limits. To transcend these boundaries, we introduce Co-jump, a cooperative task where two quadrupedal robots synchronize to execute jumps far beyond their solo capabilities. We tackle the high-impulse contact dynamics of this task under a decentralized setting, achieving synchronization without explicit communication or pre-specified motion primitives. Our framework leverages Multi-Agent Proximal Policy Optimization (MAPPO) enhanced by a progressive curriculum strategy, which effectively overcomes the sparse-reward exploration challenges inherent in mechanically coupled systems. We demonstrate robust performance in simulation and successful transfer to physical hardware, executing multi-directional jumps onto platforms up to 1.5 m in height. Specifically, one of the robots achieves a foot-end elevation of 1.1 m, which represents a 144% improvement over the 0.45 m jump height of a standalone quadrupedal robot, demonstrating superior vertical performance. Notably, this precise coordination is achieved solely through proprioceptive feedback, establishing a foundation for communication-free collaborative locomotion in constrained environments.