7.3MMDec 1, 2022
Disparity-based Stereo Image Compression with Aligned Cross-View PriorsYongqi Zhai, Luyang Tang, Yi Ma et al.
With the wide application of stereo images in various fields, the research on stereo image compression (SIC) attracts extensive attention from academia and industry. The core of SIC is to fully explore the mutual information between the left and right images and reduce redundancy between views as much as possible. In this paper, we propose DispSIC, an end-to-end trainable deep neural network, in which we jointly train a stereo matching model to assist in the image compression task. Based on the stereo matching results (i.e. disparity), the right image can be easily warped to the left view, and only the residuals between the left and right views are encoded for the left image. A three-branch auto-encoder architecture is adopted in DispSIC, which encodes the right image, the disparity map and the residuals respectively. During training, the whole network can learn how to adaptively allocate bitrates to these three parts, achieving better rate-distortion performance at the cost of a lower disparity map bitrates. Moreover, we propose a conditional entropy model with aligned cross-view priors for SIC, which takes the warped latents of the right image as priors to improve the accuracy of the probability estimation for the left image. Experimental results demonstrate that our proposed method achieves superior performance compared to other existing SIC methods on the KITTI and InStereo2K datasets both quantitatively and qualitatively.
Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View SynthesisRui Peng, Wangze Xu, Luyang Tang et al.
Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem, but they still struggle to synthesize satisfactory results efficiently, especially in the large scene. In this paper, we propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure. Considering the high interdependence of Gaussian attributes, we optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives, which is hard to be directly constrained in the vanilla 3DGS due to the non-structure property. To achieve this, we present a hybrid Gaussian representation. Besides the ordinary non-structure Gaussian primitives, our model also consists of ray-based Gaussian primitives that are bound to matching rays and whose optimization of their positions is restricted along the ray. Thus, we can utilize the matching correspondence to directly enforce the position of these Gaussian primitives to converge to the surface points where rays intersect. Extensive experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency. Code is available at https://github.com/prstrive/SCGaussian.
5.2CVSep 24, 2024
Disentangled Generation and Aggregation for Robust Radiance FieldsShihe Shen, Huachen Gao, Wangze Xu et al.
The utilization of the triplane-based radiance fields has gained attention in recent years due to its ability to effectively disentangle 3D scenes with a high-quality representation and low computation cost. A key requirement of this method is the precise input of camera poses. However, due to the local update property of the triplane, a similar joint estimation as previous joint pose-NeRF optimization works easily results in local minima. To this end, we propose the Disentangled Triplane Generation module to introduce global feature context and smoothness into triplane learning, which mitigates errors caused by local updating. Then, we propose the Disentangled Plane Aggregation to mitigate the entanglement caused by the common triplane feature aggregation during camera pose updating. In addition, we introduce a two-stage warm-start training strategy to reduce the implicit constraints caused by the triplane generator. Quantitative and qualitative results demonstrate that our proposed method achieves state-of-the-art performance in novel view synthesis with noisy or unknown camera poses, as well as efficient convergence of optimization. Project page: https://gaohchen.github.io/DiGARR/.
RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay GaussiansQiankun Gao, Yanmin Wu, Chengxiang Wen et al. · pku
Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving substantial movement. This paper proposes RelayGS, a novel method based on 3DGS, specifically designed to represent and reconstruct highly dynamic scenes. Our RelayGS learns a complete 4D representation with canonical 3D Gaussians and a compact motion field, consisting of three stages. First, we learn a fundamental 3DGS from all frames, ignoring temporal scene variations, and use a learnable mask to separate the highly dynamic foreground from the minimally moving background. Second, we replicate multiple copies of the decoupled foreground Gaussians from the first stage, each corresponding to a temporal segment, and optimize them using pseudo-views constructed from multiple frames within each segment. These Gaussians, termed Relay Gaussians, act as explicit relay nodes, simplifying and breaking down large-scale motion trajectories into smaller, manageable segments. Finally, we jointly learn the scene's temporal motion and refine the canonical Gaussians learned from the first two stages. We conduct thorough experiments on two dynamic scene datasets featuring large and complex motions, where our RelayGS outperforms state-of-the-arts by more than 1 dB in PSNR, and successfully reconstructs real-world basketball game scenes in a much more complete and coherent manner, whereas previous methods usually struggle to capture the complex motion of players. Code will be publicly available at https://github.com/gqk/RelayGS
GenS: Generalizable Neural Surface Reconstruction from Multi-View ImagesRui Peng, Xiaodong Gu, Luyang Tang et al.
Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring long-time per-scene optimizations and cannot generalize to new scenes. In this paper, we present GenS, an end-to-end generalizable neural surface reconstruction model. Unlike coordinate-based methods that train a separate network for each scene, we construct a generalized multi-scale volume to directly encode all scenes. Compared with existing solutions, our representation is more powerful, which can recover high-frequency details while maintaining global smoothness. Meanwhile, we introduce a multi-scale feature-metric consistency to impose the multi-view consistency in a more discriminative multi-scale feature space, which is robust to the failures of the photometric consistency. And the learnable feature can be self-enhanced to continuously improve the matching accuracy and mitigate aggregation ambiguity. Furthermore, we design a view contrast loss to force the model to be robust to those regions covered by few viewpoints through distilling the geometric prior from dense input to sparse input. Extensive experiments on popular benchmarks show that our model can generalize well to new scenes and outperform existing state-of-the-art methods even those employing ground-truth depth supervision. Code is available at https://github.com/prstrive/GenS.
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian SplattingJinbo Yan, Rui Peng, Zhiyan Wang et al.
Building Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However, current streaming approaches face challenges of high per-frame reconstruction time (10s+) and error accumulation, limiting their broader application. In this paper, we propose Instant Gaussian Stream (IGS), a fast and generalizable streaming framework, to address these issues. First, we introduce a generalized Anchor-driven Gaussian Motion Network, which projects multi-view 2D motion features into 3D space, using anchor points to drive the motion of all Gaussians. This generalized Network generates the motion of Gaussians for each target frame in the time required for a single inference. Second, we propose a Key-frame-guided Streaming Strategy that refines each key frame, enabling accurate reconstruction of temporally complex scenes while mitigating error accumulation. We conducted extensive in-domain and cross-domain evaluations, demonstrating that our approach can achieve streaming with a average per-frame reconstruction time of 2s+, alongside a enhancement in view synthesis quality.
11.9IVNov 30, 2024
DeepFGS: Fine-Grained Scalable Coding for Learned Image CompressionYongqi Zhai, Yi Ma, Luyang Tang et al.
Scalable coding, which can adapt to channel bandwidth variation, performs well in today's complex network environment. However, most existing scalable compression methods face two challenges: reduced compression performance and insufficient scalability. To overcome the above problems, this paper proposes a learned fine-grained scalable image compression framework, namely DeepFGS. Specifically, we introduce a feature separation backbone to divide the image information into basic and scalable features, then redistribute the features channel by channel through an information rearrangement strategy. In this way, we can generate a continuously scalable bitstream via one-pass encoding. For entropy coding, we design a mutual entropy model to fully explore the correlation between the basic and scalable features. In addition, we reuse the decoder to reduce the parameters and computational complexity. Experiments demonstrate that our proposed DeepFGS outperforms previous learning-based scalable image compression models and traditional scalable image codecs in both PSNR and MS-SSIM metrics.
5.1MMNov 30, 2024
Hybrid Local-Global Context Learning for Neural Video CompressionYongqi Zhai, Jiayu Yang, Wei Jiang et al.
In neural video codecs, current state-of-the-art methods typically adopt multi-scale motion compensation to handle diverse motions. These methods estimate and compress either optical flow or deformable offsets to reduce inter-frame redundancy. However, flow-based methods often suffer from inaccurate motion estimation in complicated scenes. Deformable convolution-based methods are more robust but have a higher bit cost for motion coding. In this paper, we propose a hybrid context generation module, which combines the advantages of the above methods in an optimal way and achieves accurate compensation at a low bit cost. Specifically, considering the characteristics of features at different scales, we adopt flow-guided deformable compensation at largest-scale to produce accurate alignment in detailed regions. For smaller-scale features, we perform flow-based warping to save the bit cost for motion coding. Furthermore, we design a local-global context enhancement module to fully explore the local-global information of previous reconstructed signals. Experimental results demonstrate that our proposed Hybrid Local-Global Context learning (HLGC) method can significantly enhance the state-of-the-art methods on standard test datasets.
10.2CVApr 3, 2025
L-LBVC: Long-Term Motion Estimation and Prediction for Learned Bi-Directional Video CompressionYongqi Zhai, Luyang Tang, Wei Jiang et al.
Recently, learned video compression (LVC) has shown superior performance under low-delay configuration. However, the performance of learned bi-directional video compression (LBVC) still lags behind traditional bi-directional coding. The performance gap mainly arises from inaccurate long-term motion estimation and prediction of distant frames, especially in large motion scenes. To solve these two critical problems, this paper proposes a novel LBVC framework, namely L-LBVC. Firstly, we propose an adaptive motion estimation module that can handle both short-term and long-term motions. Specifically, we directly estimate the optical flows for adjacent frames and non-adjacent frames with small motions. For non-adjacent frames with large motions, we recursively accumulate local flows between adjacent frames to estimate long-term flows. Secondly, we propose an adaptive motion prediction module that can largely reduce the bit cost for motion coding. To improve the accuracy of long-term motion prediction, we adaptively downsample reference frames during testing to match the motion ranges observed during training. Experiments show that our L-LBVC significantly outperforms previous state-of-the-art LVC methods and even surpasses VVC (VTM) on some test datasets under random access configuration.
Excavating the Potential Capacity of Self-Supervised Monocular Depth EstimationRui Peng, Ronggang Wang, Yawen Lai et al.
Self-supervised methods play an increasingly important role in monocular depth estimation due to their great potential and low annotation cost. To close the gap with supervised methods, recent works take advantage of extra constraints, e.g., semantic segmentation. However, these methods will inevitably increase the burden on the model. In this paper, we show theoretical and empirical evidence that the potential capacity of self-supervised monocular depth estimation can be excavated without increasing this cost. In particular, we propose (1) a novel data augmentation approach called data grafting, which forces the model to explore more cues to infer depth besides the vertical image position, (2) an exploratory self-distillation loss, which is supervised by the self-distillation label generated by our new post-processing method - selective post-processing, and (3) the full-scale network, designed to endow the encoder with the specialization of depth estimation task and enhance the representational power of the model. Extensive experiments show that our contributions can bring significant performance improvement to the baseline with even less computational overhead, and our model, named EPCDepth, surpasses the previous state-of-the-art methods even those supervised by additional constraints.