CVDec 1, 2025
EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the FlyXiaokun Pan, Zhenzhe Li, Zhichao Ye et al.
Real-time 3D reconstruction is a fundamental task in computer graphics. Recently, differentiable-rendering-based SLAM system has demonstrated significant potential, enabling photorealistic scene rendering through learnable scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Current differentiable rendering methods face dual challenges in real-time computation and sensor noise sensitivity, leading to degraded geometric fidelity in scene reconstruction and limited practicality. To address these challenges, we propose a novel real-time system EGG-Fusion, featuring robust sparse-to-dense camera tracking and a geometry-aware Gaussian surfel mapping module, introducing an information filter-based fusion method that explicitly accounts for sensor noise to achieve high-precision surface reconstruction. The proposed differentiable Gaussian surfel mapping effectively models multi-view consistent surfaces while enabling efficient parameter optimization. Extensive experimental results demonstrate that the proposed system achieves a surface reconstruction error of 0.6\textit{cm} on standardized benchmark datasets including Replica and ScanNet++, representing over 20\% improvement in accuracy compared to state-of-the-art (SOTA) GS-based methods. Notably, the system maintains real-time processing capabilities at 24 FPS, establishing it as one of the most accurate differentiable-rendering-based real-time reconstruction systems. Project Page: https://zju3dv.github.io/eggfusion/
CVMar 23, 2025
PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene UnderstandingHongjia Zhai, Hai Li, Zhenzhe Li et al.
Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: \href{https://zju3dv.github.io/panogs}{https://zju3dv.github.io/panogs}.
CVDec 18, 2024
DragScene: Interactive 3D Scene Editing with Single-view Drag InstructionsChenghao Gu, Zhenzhe Li, Zhengqi Zhang et al.
3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.