Jordi-Ysard Puigbò

AI
h-index8
4papers
113citations
Novelty44%
AI Score25

4 Papers

4.3MAMay 29, 2019
Modeling Theory of Mind in Multi-Agent Games Using Adaptive Feedback Control

Ismael T. Freire, Xerxes D. Arsiwalla, Jordi-Ysard Puigbò et al.

A major challenge in cognitive science and AI has been to understand how autonomous agents might acquire and predict behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents it interacts with? What are the computational principles to model a Theory of Mind (ToM)? Deep learning approaches to address these questions fall short of a better understanding of the problem. In part, this is due to the black-box nature of deep networks, wherein computational mechanisms of ToM are not readily revealed. Here, we consider alternative hypotheses seeking to model how the brain might realize a ToM. In particular, we propose embodied and situated agent models based on distributed adaptive control theory to predict actions of other agents in five different game theoretic tasks (Harmony Game, Hawk-Dove, Stag-Hunt, Prisoner's Dilemma and Battle of the Exes). Our multi-layer control models implement top-down predictions from adaptive to reactive layers of control and bottom-up error feedback from reactive to adaptive layers. We test cooperative and competitive strategies among seven different agent models (cooperative, greedy, tit-for-tat, reinforcement-based, rational, predictive and other's-model agents). We show that, compared to pure reinforcement-based strategies, probabilistic learning agents modeled on rational, predictive and other's-model phenotypes perform better in game-theoretic metrics across tasks. Our autonomous multi-agent models capture systems-level processes underlying a ToM and highlight architectural principles of ToM from a control-theoretic perspective.

11.4AIJun 12, 2017Code
DAC-h3: A Proactive Robot Cognitive Architecture to Acquire and Express Knowledge About the World and the Self

Clément Moulin-Frier, Tobias Fischer, Maxime Petit et al.

This paper introduces a cognitive architecture for a humanoid robot to engage in a proactive, mixed-initiative exploration and manipulation of its environment, where the initiative can originate from both the human and the robot. The framework, based on a biologically-grounded theory of the brain and mind, integrates a reactive interaction engine, a number of state-of-the-art perceptual and motor learning algorithms, as well as planning abilities and an autobiographical memory. The architecture as a whole drives the robot behavior to solve the symbol grounding problem, acquire language capabilities, execute goal-oriented behavior, and express a verbal narrative of its own experience in the world. We validate our approach in human-robot interaction experiments with the iCub humanoid robot, showing that the proposed cognitive architecture can be applied in real time within a realistic scenario and that it can be used with naive users.

1.2NCJul 5, 2017
Cerebellar-Inspired Learning Rule for Gain Adaptation of Feedback Controllers

Ivan Herreros, Xerxes D. Arsiwalla, Cosimo Della Santina et al.

How does our nervous system successfully acquire feedback control strategies in spite of a wide spectrum of response dynamics from different musculo-skeletal systems? The cerebellum is a crucial brain structure in enabling precise motor control in animals. Recent advances suggest that synaptic plasticity of cerebellar Purkinje cells involves molecular mechanisms that mimic the dynamics of the efferent motor system that they control allowing them to match the timing of their learning rule to behavior. Counter-Factual Predictive Control (CFPC) is a cerebellum-based feed-forward control scheme that exploits that principle for acquiring anticipatory actions. CFPC extends the classical Widrow-Hoff/Least Mean Squares by inserting a forward model of the downstream closed-loop system in its learning rule. Here we apply that same insight to the problem of learning the gains of a feedback controller. To that end, we frame a Model-Reference Adaptive Control (MRAC) problem and derive an adaptive control scheme treating the gains of a feedback controller as if they were the weights of an adaptive linear unit. Our results demonstrate that rather than being exclusively confined to cerebellar learning, the approach of controlling plasticity with a forward model of the subsystem controlled, an approach that we term as Model-Enhanced Least Mean Squares (ME-LMS), can provide a solution to wide set of adaptive control problems.

6.6AIApr 5, 2017
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

Clément Moulin-Frier, Jordi-Ysard Puigbò, Xerxes D. Arsiwalla et al.

In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.