Yuxiang Sun

h-index9
2papers
203citations

2 Papers

4.5AISep 6, 2021
Method for making multi-attribute decisions in wargames by combining intuitionistic fuzzy numbers with reinforcement learning

Yuxiang Sun, Bo Yuan, Yufan Xue et al.

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agent's low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponent's chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining multi-attribute decision-making with reinforcement learning is obtained. A simulation experiment confirms that the algorithm of multi-attribute decision-making combined with reinforcement learning presented in this paper is significantly more intelligent than the pure reinforcement learning algorithm.By resolving the shortcomings of the agent's neural network, coupled with sparse rewards in large-map combat games, this robust algorithm effectively reduces the difficulties of convergence. It is also the first time in this field that an algorithm design for intelligent wargaming combines multi-attribute decision making with reinforcement learning.Attempt interdisciplinary cross-innovation in the academic field, like designing intelligent wargames and improving reinforcement learning algorithms.

1.8LGDec 29, 2019
Real-time Policy Distillation in Deep Reinforcement Learning

Yuxiang Sun, Pooyan Fazli

Policy distillation in deep reinforcement learning provides an effective way to transfer control policies from a larger network to a smaller untrained network without a significant degradation in performance. However, policy distillation is underexplored in deep reinforcement learning, and existing approaches are computationally inefficient, resulting in a long distillation time. In addition, the effectiveness of the distillation process is still limited to the model capacity. We propose a new distillation mechanism, called real-time policy distillation, in which training the teacher model and distilling the policy to the student model occur simultaneously. Accordingly, the teacher's latest policy is transferred to the student model in real time. This reduces the distillation time to half the original time or even less and also makes it possible for extremely small student models to learn skills at the expert level. We evaluated the proposed algorithm in the Atari 2600 domain. The results show that our approach can achieve full distillation in most games, even with compression ratios up to 1.7%.