Zhiyong Wu

AI
h-index33
3papers
170citations
Novelty47%
AI Score43

3 Papers

24.3SDJun 9, 2025Code
LeVo: High-Quality Song Generation with Multi-Preference Alignment

Shun Lei, Yaoxun Xu, Zhiwei Lin et al.

Recent advances in large language models (LLMs) and audio language models have significantly improved music generation, particularly in lyrics-to-song generation. However, existing approaches still struggle with the complex composition of songs and the scarcity of high-quality data, leading to limitations in audio quality, musicality, instruction following, and vocal-instrument harmony. To address these challenges, we introduce LeVo, a language model based framework consisting of LeLM and Music Codec. LeLM is capable of parallel modeling of two types of tokens: mixed tokens, which represent the combined audio of vocals and accompaniment to achieve better vocal-instrument harmony, and dual-track tokens, which separately encode vocals and accompaniment for high-quality song generation. It employs two decoder-only transformers and a modular extension training strategy to prevent interference between different token types. To further enhance musicality and instruction following ability, we introduce a multi-preference alignment method based on Direct Preference Optimization (DPO). This method handles diverse human preferences through a semi-automatic data construction process and post-training. Experimental results demonstrate that LeVo significantly outperforms existing open-source methods in both objective and subjective metrics, while performing competitively with industry systems. Ablation studies further justify the effectiveness of our designs. Audio examples and source code are available at https://levo-demo.github.io and https://github.com/tencent-ailab/songgeneration.

43.6AISep 2, 2025
UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

Haoming Wang, Haoyang Zou, Huatong Song et al. · pku

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

10.2HCDec 18, 2023
Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations

Zilin Wang, Haolin Zhuang, Lu Li et al.

This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and simplistic dance sequences that misalign with human preferences because they lack exploration capabilities. The E3D2 framework involves a reward model trained from automatically-ranked dance demonstrations, which then guides the reinforcement learning process. This approach encourages the agent to explore and generate high quality and diverse dance movement sequences. The soundness of the reward model is both theoretically and experimentally validated. Empirical experiments demonstrate the effectiveness of E3D2 on the AIST++ dataset. Project Page: https://sites.google.com/view/e3d2.