CVMar 24, 2023
DyLiN: Making Light Field Networks DynamicHeng Yu, Joel Julin, Zoltan A. Milacski et al.
Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and manipulation, but suffer from one problem: they are limited to holistic and static scenes. In this paper, we propose the Dynamic Light Field Network (DyLiN) method that can handle non-rigid deformations, including topological changes. We learn a deformation field from input rays to canonical rays, and lift them into a higher dimensional space to handle discontinuities. We further introduce CoDyLiN, which augments DyLiN with controllable attribute inputs. We train both models via knowledge distillation from pretrained dynamic radiance fields. We evaluated DyLiN using both synthetic and real world datasets that include various non-rigid deformations. DyLiN qualitatively outperformed and quantitatively matched state-of-the-art methods in terms of visual fidelity, while being 25 - 71x computationally faster. We also tested CoDyLiN on attribute annotated data and it surpassed its teacher model. Project page: https://dylin2023.github.io .
CVJul 16, 2024
Gaussian Splatting Lucas-KanadeLiuyue Xie, Joel Julin, Koichiro Niinuma et al.
Gaussian Splatting and its dynamic extensions are effective for reconstructing 3D scenes from 2D images when there is significant camera movement to facilitate motion parallax and when scene objects remain relatively static. However, in many real-world scenarios, these conditions are not met. As a consequence, data-driven semantic and geometric priors have been favored as regularizers, despite their bias toward training data and their neglect of broader movement dynamics. Departing from this practice, we propose a novel analytical approach that adapts the classical Lucas-Kanade method to dynamic Gaussian splatting. By leveraging the intrinsic properties of the forward warp field network, we derive an analytical velocity field that, through time integration, facilitates accurate scene flow computation. This enables the precise enforcement of motion constraints on warp fields, thus constraining both 2D motion and 3D positions of the Gaussians. Our method excels in reconstructing highly dynamic scenes with minimal camera movement, as demonstrated through experiments on both synthetic and real-world scenes.
CVDec 9, 2023
CoGS: Controllable Gaussian SplattingHeng Yu, Joel Julin, Zoltán Á. Milacski et al.
Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their practical applicability. On the other hand, while single-camera Neural Radiance Fields (NeRFs) offer a more streamlined approach, they have excessive training and rendering costs. 3D Gaussian Splatting would be a suitable alternative but for two reasons. Firstly, existing methods for 3D dynamic Gaussians require synchronized multi-view cameras, and secondly, the lack of controllability in dynamic scenarios. We present CoGS, a method for Controllable Gaussian Splatting, that enables the direct manipulation of scene elements, offering real-time control of dynamic scenes without the prerequisite of pre-computing control signals. We evaluated CoGS using both synthetic and real-world datasets that include dynamic objects that differ in degree of difficulty. In our evaluations, CoGS consistently outperformed existing dynamic and controllable neural representations in terms of visual fidelity.
CVMar 21, 2025
Rethinking the Role of Spatial MixingGeorge Cazenavette, Joel Julin, Simon Lucey
Until quite recently, the backbone of nearly every state-of-the-art computer vision model has been the 2D convolution. At its core, a 2D convolution simultaneously mixes information across both the spatial and channel dimensions of a representation. Many recent computer vision architectures consist of sequences of isotropic blocks that disentangle the spatial and channel-mixing components. This separation of the operations allows us to more closely juxtapose the effects of spatial and channel mixing in deep learning. In this paper, we take an initial step towards garnering a deeper understanding of the roles of these mixing operations. Through our experiments and analysis, we discover that on both classical (ResNet) and cutting-edge (ConvMixer) models, we can reach nearly the same level of classification performance by and leaving the spatial mixers at their random initializations. Furthermore, we show that models with random, fixed spatial mixing are naturally more robust to adversarial perturbations. Lastly, we show that this phenomenon extends past the classification regime, as such models can also decode pixel-shuffled images.