Wenqiang Zhang

h-index19
2papers
1,551citations

2 Papers

6.2CVFeb 19, 2025
MSVCOD:A Large-Scale Multi-Scene Dataset for Video Camouflage Object Detection

Shuyong Gao, Yu'ang Feng, Qishan Wang et al.

Video Camouflaged Object Detection (VCOD) is a challenging task which aims to identify objects that seamlessly concealed within the background in videos. The dynamic properties of video enable detection of camouflaged objects through motion cues or varied perspectives. Previous VCOD datasets primarily contain animal objects, limiting the scope of research to wildlife scenarios. However, the applications of VCOD extend beyond wildlife and have significant implications in security, art, and medical fields. Addressing this problem, we construct a new large-scale multi-domain VCOD dataset MSVCOD. To achieve high-quality annotations, we design a semi-automatic iterative annotation pipeline that reduces costs while maintaining annotation accuracy. Our MSVCOD is the largest VCOD dataset to date, introducing multiple object categories including human, animal, medical, and vehicle objects for the first time, while also expanding background diversity across various environments. This expanded scope increases the practical applicability of the VCOD task in camouflaged object detection. Alongside this dataset, we introduce a one-steam video camouflage object detection model that performs both feature extraction and information fusion without additional motion feature fusion modules. Our framework achieves state-of-the-art results on the existing VCOD animal dataset and the proposed MSVCOD. The dataset and code will be made publicly available.

3.6CVMar 21, 2025
AnimatePainter: A Self-Supervised Rendering Framework for Reconstructing Painting Process

Junjie Hu, Shuyong Gao, Qianyu Guo et al.

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We propose a novel self-supervised framework for generating drawing processes from any type of image, treating the task as a video generation problem. Our approach reverses the drawing process by progressively removing strokes from a reference image, simulating a human-like creation sequence. Crucially, our method does not require costly datasets of real human drawing processes; instead, we leverage depth estimation and stroke rendering to construct a self-supervised dataset. We model human drawings as "refinement" and "layering" processes and introduce depth fusion layers to enable video generation models to learn and replicate human drawing behavior. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to generate realistic drawings without the need for real drawing process data.