Hou In Ivan Tam

GR
h-index46
3papers
79citations
Novelty45%
AI Score33

3 Papers

CVDec 15, 2023
CAGE: Controllable Articulation GEneration

Jiayi Liu, Hou In Ivan Tam, Ali Mahdavi-Amiri et al.

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to scale and control directly. We leverage the interplay between part shape, connectivity, and motion using a denoising diffusion-based method with attention modules designed to extract correlations between part attributes. Our method takes an object category label and a part connectivity graph as input and generates an object's geometry and motion parameters. The generated objects conform to user-specified constraints on the object category, part shape, and part articulation. Our experiments show that our method outperforms the state-of-the-art in articulated object generation, producing more realistic objects while conforming better to user constraints. Video Summary at: http://youtu.be/cH_rbKbyTpE

GRMar 18, 2025
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis

Hou In Ivan Tam, Hou In Derek Pun, Austin T. Wang et al.

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics primarily assess the realism of generated scenes by comparing them to a set of ground-truth scenes, often overlooking alignment with the input text - a critical factor in determining how effectively a method meets user requirements. We present SceneEval, an evaluation framework designed to address this limitation. SceneEval includes metrics for both explicit user requirements, such as the presence of specific objects and their attributes described in the input text, and implicit expectations, like the absence of object collisions, providing a comprehensive assessment of scene quality. To facilitate evaluation, we introduce SceneEval-500, a dataset of scene descriptions with annotated ground-truth scene properties. We evaluate recent scene generation methods using SceneEval and demonstrate its ability to provide detailed assessments of the generated scenes, highlighting strengths and areas for improvement across multiple dimensions. Our results show that current methods struggle at generating scenes that meet user requirements, underscoring the need for further research in this direction.

GRMar 21, 2025
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

Hou In Derek Pun, Hou In Ivan Tam, Austin T. Wang et al.

Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present Hierarchical Scene Motifs (HSM): a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that better conform to user input across room types and spatial configurations. Project website is available at https://3dlg-hcvc.github.io/hsm .