LGJul 15, 2024
Mechanistic interpretability of large language models with applications to the financial services industryAshkan Golgoon, Khashayar Filom, Arjun Ravi Kannan
Large Language Models such as GPTs (Generative Pre-trained Transformers) exhibit remarkable capabilities across a broad spectrum of applications. Nevertheless, due to their intrinsic complexity, these models present substantial challenges in interpreting their internal decision-making processes. This lack of transparency poses critical challenges when it comes to their adaptation by financial institutions, where concerns and accountability regarding bias, fairness, and reliability are of paramount importance. Mechanistic interpretability aims at reverse engineering complex AI models such as transformers. In this paper, we are pioneering the use of mechanistic interpretability to shed some light on the inner workings of large language models for use in financial services applications. We offer several examples of how algorithmic tasks can be designed for compliance monitoring purposes. In particular, we investigate GPT-2 Small's attention pattern when prompted to identify potential violation of Fair Lending laws. Using direct logit attribution, we study the contributions of each layer and its corresponding attention heads to the logit difference in the residual stream. Finally, we design clean and corrupted prompts and use activation patching as a causal intervention method to localize our task completion components further. We observe that the (positive) heads $10.2$ (head $2$, layer $10$), $10.7$, and $11.3$, as well as the (negative) heads $9.6$ and $10.6$ play a significant role in the task completion.
LGFeb 16, 2023
On marginal feature attributions of tree-based modelsKhashayar Filom, Alexey Miroshnikov, Konstandinos Kotsiopoulos et al.
Due to their power and ease of use, tree-based machine learning models, such as random forests and gradient-boosted tree ensembles, have become very popular. To interpret them, local feature attributions based on marginal expectations, e.g. marginal (interventional) Shapley, Owen or Banzhaf values, may be employed. Such methods are true to the model and implementation invariant, i.e. dependent only on the input-output function of the model. We contrast this with the popular TreeSHAP algorithm by presenting two (statistically similar) decision trees that compute the exact same function for which the "path-dependent" TreeSHAP yields different rankings of features, whereas the marginal Shapley values coincide. Furthermore, we discuss how the internal structure of tree-based models may be leveraged to help with computing their marginal feature attributions according to a linear game value. One important observation is that these are simple (piecewise-constant) functions with respect to a certain grid partition of the input space determined by the trained model. Another crucial observation, showcased by experiments with XGBoost, LightGBM and CatBoost libraries, is that only a portion of all features appears in a tree from the ensemble. Thus, the complexity of computing marginal Shapley (or Owen or Banzhaf) feature attributions may be reduced. This remains valid for a broader class of game values which we shall axiomatically characterize. A prime example is the case of CatBoost models where the trees are oblivious (symmetric) and the number of features in each of them is no larger than the depth. We exploit the symmetry to derive an explicit formula, with improved complexity and only in terms of the internal model parameters, for marginal Shapley (and Banzhaf and Owen) values of CatBoost models. This results in a fast, accurate algorithm for estimating these feature attributions.
LGMar 17, 2023
Approximation of group explainers with coalition structure using Monte Carlo sampling on the product space of coalitions and featuresKonstandinos Kotsiopoulos, Alexey Miroshnikov, Khashayar Filom et al.
In recent years, many Machine Learning (ML) explanation techniques have been designed using ideas from cooperative game theory. These game-theoretic explainers suffer from high complexity, hindering their exact computation in practical settings. In our work, we focus on a wide class of linear game values, as well as coalitional values, for the marginal game based on a given ML model and predictor vector. By viewing these explainers as expectations over appropriate sample spaces, we design a novel Monte Carlo sampling algorithm that estimates them at a reduced complexity that depends linearly on the size of the background dataset. We set up a rigorous framework for the statistical analysis and obtain error bounds for our sampling methods. The advantage of this approach is that it is fast, easily implementable, and model-agnostic. Furthermore, it has similar statistical accuracy as other known estimation techniques that are more complex and model-specific. We provide rigorous proofs of statistical convergence, as well as numerical experiments whose results agree with our theoretical findings.
LGNov 19, 2025Code
TB or Not TB: Coverage-Driven Direct Preference Optimization for Verilog Stimulus GenerationBardia Nadimi, Khashayar Filom, Deming Chen et al.
With the rapid advancement of Large Language Models (LLMs), there is growing interest in applying them to hardware design and verification. Among these stages, design verification remains the most time-consuming and resource-intensive phase, where generating effective stimuli for the design under test (DUT) is both critical and labor-intensive. We present {\it TB or not TB}, a framework for automated stimulus generation using LLMs fine-tuned through Coverage-Driven Direct Preference Optimization (CD-DPO). To enable preference-based training, we introduce PairaNet, a dataset derived from PyraNet that pairs high- and low-quality testbenches labeled using simulation-derived coverage metrics. The proposed CD-DPO method integrates quantitative coverage feedback directly into the optimization objective, guiding the model toward generating stimuli that maximize verification coverage. Experiments on the CVDP CID12 benchmark show that {\it TB or not TB} outperforms both open-source and commercial baselines, achieving up to 77.27\% improvement in code coverage, demonstrating the effectiveness of Coverage-driven preference optimization for LLM-based hardware verification.
LGJan 7
Rate or Fate? RLV$^\varepsilon$R: Reinforcement Learning with Verifiable Noisy RewardsAli Rad, Khashayar Filom, Darioush Keivan et al.
Reinforcement learning with verifiable rewards (RLVR) is a simple but powerful paradigm for training LLMs: sample a completion, verify it, and update. In practice, however, the verifier is almost never clean--unit tests probe only limited corner cases; human and synthetic labels are imperfect; and LLM judges (e.g., RLAIF) are noisy and can be exploited--and this problem worsens on harder domains (especially coding) where tests are sparse and increasingly model-generated. We ask a pragmatic question: does the verification noise merely slow down the learning (rate), or can it flip the outcome (fate)? To address this, we develop an analytically tractable multi-armed bandit view of RLVR dynamics, instantiated with GRPO and validated in controlled experiments. Modeling false positives and false negatives and grouping completions into recurring reasoning modes yields a replicator-style (natural-selection) flow on the probability simplex. The dynamics decouples into within-correct-mode competition and a one-dimensional evolution for the mass on incorrect modes, whose drift is determined solely by Youden's index J=TPR-FPR. This yields a sharp phase transition: when J>0, the incorrect mass is driven toward extinction (learning); when J=0, the process is neutral; and when J<0, incorrect modes amplify until they dominate (anti-learning and collapse). In the learning regime J>0, noise primarily rescales convergence time ("rate, not fate"). Experiments on verifiable programming tasks under synthetic noise reproduce the predicted J=0 boundary. Beyond noise, the framework offers a general lens for analyzing RLVR stability, convergence, and algorithmic interventions.
LGNov 1, 2024
MBExplainer: Multilevel bandit-based explanations for downstream models with augmented graph embeddingsAshkan Golgoon, Ryan Franks, Khashayar Filom et al.
In many industrial applications, it is common that the graph embeddings generated from training GNNs are used in an ensemble model where the embeddings are combined with other tabular features (e.g., original node or edge features) in a downstream ML task. The tabular features may even arise naturally if, e.g., one tries to build a graph such that some of the node or edge features are stored in a tabular format. Here we address the problem of explaining the output of such ensemble models for which the input features consist of learned neural graph embeddings combined with additional tabular features. We propose MBExplainer, a model-agnostic explanation approach for downstream models with augmented graph embeddings. MBExplainer returns a human-legible triple as an explanation for an instance prediction of the whole pipeline consisting of three components: a subgraph with the highest importance, the topmost important nodal features, and the topmost important augmented downstream features. A game-theoretic formulation is used to take the contributions of each component and their interactions into account by assigning three Shapley values corresponding to their own specific games. Finding the explanation requires an efficient search through the corresponding local search spaces corresponding to each component. MBExplainer applies a novel multilevel search algorithm that enables simultaneous pruning of local search spaces in a computationally tractable way. In particular, three interweaved Monte Carlo Tree Search are utilized to iteratively prune the local search spaces. MBExplainer also includes a global search algorithm that uses contextual bandits to efficiently allocate pruning budget among the local search spaces. We show the effectiveness of MBExplainer by presenting a set of comprehensive numerical examples on multiple public graph datasets for both node and graph classification tasks.
LGMay 18, 2020
PDE constraints on smooth hierarchical functions computed by neural networksKhashayar Filom, Konrad Paul Kording, Roozbeh Farhoodi
Neural networks are versatile tools for computation, having the ability to approximate a broad range of functions. An important problem in the theory of deep neural networks is expressivity; that is, we want to understand the functions that are computable by a given network. We study real infinitely differentiable (smooth) hierarchical functions implemented by feedforward neural networks via composing simpler functions in two cases: 1) each constituent function of the composition has fewer inputs than the resulting function; 2) constituent functions are in the more specific yet prevalent form of a non-linear univariate function (e.g. tanh) applied to a linear multivariate function. We establish that in each of these regimes there exist non-trivial algebraic partial differential equations (PDEs), which are satisfied by the computed functions. These PDEs are purely in terms of the partial derivatives and are dependent only on the topology of the network. For compositions of polynomial functions, the algebraic PDEs yield non-trivial equations (of degrees dependent only on the architecture) in the ambient polynomial space that are satisfied on the associated functional varieties. Conversely, we conjecture that such PDE constraints, once accompanied by appropriate non-singularity conditions and perhaps certain inequalities involving partial derivatives, guarantee that the smooth function under consideration can be represented by the network. The conjecture is verified in numerous examples including the case of tree architectures which are of neuroscientific interest. Our approach is a step toward formulating an algebraic description of functional spaces associated with specific neural networks, and may provide new, useful tools for constructing neural networks.
LGApr 4, 2019
On functions computed on treesRoozbeh Farhoodi, Khashayar Filom, Ilenna Simone Jones et al.
Any function can be constructed using a hierarchy of simpler functions through compositions. Such a hierarchy can be characterized by a binary rooted tree. Each node of this tree is associated with a function which takes as inputs two numbers from its children and produces one output. Since thinking about functions in terms of computation graphs is getting popular we may want to know which functions can be implemented on a given tree. Here, we describe a set of necessary constraints in the form of a system of non-linear partial differential equations that must be satisfied. Moreover, we prove that these conditions are sufficient in both contexts of analytic and bit-valued functions. In the latter case, we explicitly enumerate discrete functions and observe that there are relatively few. Our point of view allows us to compare different neural network architectures in regard to their function spaces. Our work connects the structure of computation graphs with the functions they can implement and has potential applications to neuroscience and computer science.