Pan Xu

AI
h-index18
6papers
190citations
Novelty56%
AI Score35

6 Papers

18.2LGApr 16, 2024
Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

Hao-Lun Hsu, Weixin Wang, Miroslav Pajic et al.

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy, respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.

3.8LGDec 24, 2023Code
Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs

Tianyuan Jin, Hao-Lun Hsu, William Chang et al.

We study the multi-agent multi-armed bandit (MAMAB) problem, where $m$ agents are factored into $ρ$ overlapping groups. Each group represents a hyperedge, forming a hypergraph over the agents. At each round of interaction, the learner pulls a joint arm (composed of individual arms for each agent) and receives a reward according to the hypergraph structure. Specifically, we assume there is a local reward for each hyperedge, and the reward of the joint arm is the sum of these local rewards. Previous work introduced the multi-agent Thompson sampling (MATS) algorithm \citep{verstraeten2020multiagent} and derived a Bayesian regret bound. However, it remains an open problem how to derive a frequentist regret bound for Thompson sampling in this multi-agent setting. To address these issues, we propose an efficient variant of MATS, the $ε$-exploring Multi-Agent Thompson Sampling ($ε$-MATS) algorithm, which performs MATS exploration with probability $ε$ while adopts a greedy policy otherwise. We prove that $ε$-MATS achieves a worst-case frequentist regret bound that is sublinear in both the time horizon and the local arm size. We also derive a lower bound for this setting, which implies our frequentist regret upper bound is optimal up to constant and logarithm terms, when the hypergraph is sufficiently sparse. Thorough experiments on standard MAMAB problems demonstrate the superior performance and the improved computational efficiency of $ε$-MATS compared with existing algorithms in the same setting.

4.1AIDec 12, 2020
A Unified Model for the Two-stage Offline-then-Online Resource Allocation

Yifan Xu, Pan Xu, Jianping Pan et al.

With the popularity of the Internet, traditional offline resource allocation has evolved into a new form, called online resource allocation. It features the online arrivals of agents in the system and the real-time decision-making requirement upon the arrival of each online agent. Both offline and online resource allocation have wide applications in various real-world matching markets ranging from ridesharing to crowdsourcing. There are some emerging applications such as rebalancing in bike sharing and trip-vehicle dispatching in ridesharing, which involve a two-stage resource allocation process. The process consists of an offline phase and another sequential online phase, and both phases compete for the same set of resources. In this paper, we propose a unified model which incorporates both offline and online resource allocation into a single framework. Our model assumes non-uniform and known arrival distributions for online agents in the second online phase, which can be learned from historical data. We propose a parameterized linear programming (LP)-based algorithm, which is shown to be at most a constant factor of $1/4$ from the optimal. Experimental results on the real dataset show that our LP-based approaches outperform the LP-agnostic heuristics in terms of robustness and effectiveness.

2.3DSNov 30, 2019
Mix and Match: Markov Chains & Mixing Times for Matching in Rideshare

Michael J. Curry, John P. Dickerson, Karthik Abinav Sankararaman et al.

Rideshare platforms such as Uber and Lyft dynamically dispatch drivers to match riders' requests. We model the dispatching process in rideshare as a Markov chain that takes into account the geographic mobility of both drivers and riders over time. Prior work explores dispatch policies in the limit of such Markov chains; we characterize when this limit assumption is valid, under a variety of natural dispatch policies. We give explicit bounds on convergence in general, and exact (including constants) convergence rates for special cases. Then, on simulated and real transit data, we show that our bounds characterize convergence rates -- even when the necessary theoretical assumptions are relaxed. Additionally these policies compare well against a standard reinforcement learning algorithm which optimizes for profit without any convergence properties.

5.1DSApr 22, 2018
Attenuate Locally, Win Globally: An Attenuation-based Framework for Online Stochastic Matching with Timeouts

Brian Brubach, Karthik Abinav Sankararaman, Aravind Srinivasan et al.

Online matching problems have garnered significant attention in recent years due to numerous applications in e-commerce, online advertisements, ride-sharing, etc. Many of them capture the uncertainty in the real world by including stochasticity in both the arrival process and the matching process. The Online Stochastic Matching with Timeouts problem introduced by Bansal, et al., (Algorithmica, 2012) models matching markets (e.g., E-Bay, Amazon). Buyers arrive from an independent and identically distributed (i.i.d.) known distribution on buyer profiles and can be shown a list of items one at a time. Each buyer has some probability of purchasing each item and a limit (timeout) on the number of items they can be shown. Bansal et al., (Algorithmica, 2012) gave a 0.12-competitive algorithm which was improved by Adamczyk, et al., (ESA, 2015) to 0.24. We present an online attenuation framework that uses an algorithm for offline stochastic matching as a black box. On the upper bound side, we show that this framework, combined with a black-box adapted from Bansal et al., (Algorithmica, 2012), yields an online algorithm which nearly doubles the ratio to 0.46. On the lower bound side, we show that no algorithm can achieve a ratio better than 0.632 using the standard LP for this problem. This framework has a high potential for further improvements since new algorithms for offline stochastic matching can directly improve the ratio for the online problem. Our online framework also has the potential for a variety of extensions. For example, we introduce a natural generalization: Online Stochastic Matching with Two-sided Timeouts in which both online and offline vertices have timeouts. Our framework provides the first algorithm for this problem achieving a ratio of 0.30. We once again use the algorithm of Adamczyk et al., (ESA, 2015) as a black-box and plug-it into our framework.

17.3AINov 22, 2017
Allocation Problems in Ride-Sharing Platforms: Online Matching with Offline Reusable Resources

John P Dickerson, Karthik A Sankararaman, Aravind Srinivasan et al.

Bipartite matching markets pair agents on one side of a market with agents, items, or contracts on the opposing side. Prior work addresses online bipartite matching markets, where agents arrive over time and are dynamically matched to a known set of disposable resources. In this paper, we propose a new model, Online Matching with (offline) Reusable Resources under Known Adversarial Distributions (OM-RR-KAD), in which resources on the offline side are reusable instead of disposable; that is, once matched, resources become available again at some point in the future. We show that our model is tractable by presenting an LP-based adaptive algorithm that achieves an online competitive ratio of 1/2 - eps for any given eps greater than 0. We also show that no non-adaptive algorithm can achieve a ratio of 1/2 + o(1) based on the same benchmark LP. Through a data-driven analysis on a massive openly-available dataset, we show our model is robust enough to capture the application of taxi dispatching services and ride-sharing systems. We also present heuristics that perform well in practice.