5.7CVJul 31, 2022
Cross-Modal Alignment Learning of Vision-Language Conceptual SystemsTaehyeong Kim, Hyeonseop Song, Byoung-Tak Zhang
Human infants learn the names of objects and develop their own conceptual systems without explicit supervision. In this study, we propose methods for learning aligned vision-language conceptual systems inspired by infants' word learning mechanisms. The proposed model learns the associations of visual objects and words online and gradually constructs cross-modal relational graph networks. Additionally, we also propose an aligned cross-modal representation learning method that learns semantic representations of visual objects and words in a self-supervised manner based on the cross-modal relational graph networks. It allows entities of different modalities with conceptually the same meaning to have similar semantic representation vectors. We quantitatively and qualitatively evaluate our method, including object-to-word mapping and zero-shot learning tasks, showing that the proposed model significantly outperforms the baselines and that each conceptual system is topologically aligned.
11.8CVJul 9
TMI: Text-to-Image Meets Image-to-Image for Complementary Data Synthesis to Boost Long-Tailed Instance SegmentationHyeonseop Song, Seokhun Choi, Hoseok Do
Large-vocabulary instance segmentation is constrained by long-tailed category distributions and fine-grained inter-class ambiguity. While data synthesis offers a promising alternative, current paradigms have complementary limitations: text-to-image (T2I) methods inherit noisy pseudo-labels and struggle on rare classes, whereas copy-paste methods compromise contextual realism. To address these issues, we propose a hybrid pipeline coupling T2I generation with context-aware image-to-image (I2I) editing. The T2I branch provides broad category and scene diversity, while a teacher-student scheme ensures label reliability by selectively retaining only prompt-specified categories. To strengthen supervision for rare classes, we introduce VRAIN (Verified Rare-class Augmentation via INstructed editing), a novel I2I editor. VRAIN inserts high-confidence instances at semantically appropriate locations within in-the-wild scenes, yielding semantically coherent and visually natural edits that reduce domain gaps and enable targeted augmentation. On the LVIS benchmark, our method surpasses existing baselines, improving overall AP by up to +4.0 points and rare-class AP by up to +9.5 points, while scaling effectively with backbone capacity. Our project page is available at https://seokhunchoi.github.io/TMI
18.1CVAug 23, 2023
Blending-NeRF: Text-Driven Localized Editing in Neural Radiance FieldsHyeonseop Song, Seokhun Choi, Hoseok Do et al.
Text-driven localized editing of 3D objects is particularly difficult as locally mixing the original 3D object with the intended new object and style effects without distorting the object's form is not a straightforward process. To address this issue, we propose a novel NeRF-based model, Blending-NeRF, which consists of two NeRF networks: pretrained NeRF and editable NeRF. Additionally, we introduce new blending operations that allow Blending-NeRF to properly edit target regions which are localized by text. By using a pretrained vision-language aligned model, CLIP, we guide Blending-NeRF to add new objects with varying colors and densities, modify textures, and remove parts of the original object. Our extensive experiments demonstrate that Blending-NeRF produces naturally and locally edited 3D objects from various text prompts. Our project page is available at https://seokhunchoi.github.io/Blending-NeRF/
27.3CVJul 16, 2024
Click-Gaussian: Interactive Segmentation to Any 3D GaussiansSeokhun Choi, Hyeonseop Song, Jaechul Kim et al.
Interactive segmentation of 3D Gaussians opens a great opportunity for real-time manipulation of 3D scenes thanks to the real-time rendering capability of 3D Gaussian Splatting. However, the current methods suffer from time-consuming post-processing to deal with noisy segmentation output. Also, they struggle to provide detailed segmentation, which is important for fine-grained manipulation of 3D scenes. In this study, we propose Click-Gaussian, which learns distinguishable feature fields of two-level granularity, facilitating segmentation without time-consuming post-processing. We delve into challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. 3D segmentation accuracy deteriorates when 2D segmentation results across the views, primary cues for 3D segmentation, are in conflict. To overcome these issues, we propose Global Feature-guided Learning (GFL). GFL constructs the clusters of global feature candidates from noisy 2D segments across the views, which smooths out noises when training the features of 3D Gaussians. Our method runs in 10 ms per click, 15 to 130 times as fast as the previous methods, while also significantly improving segmentation accuracy. Our project page is available at https://seokhunchoi.github.io/Click-Gaussian