Weijie Zhou

CV
h-index23
8papers
33citations
Novelty59%
AI Score54

8 Papers

AIDec 21, 2025
ESearch-R1: Learning Cost-Aware MLLM Agents for Interactive Embodied Search via Reinforcement Learning

Weijie Zhou, Xuangtang Xiong, Ye Tian et al.

Multimodal Large Language Models (MLLMs) have empowered embodied agents with remarkable capabilities in planning and reasoning. However, when facing ambiguous natural language instructions (e.g., "fetch the tool" in a cluttered room), current agents often fail to balance the high cost of physical exploration against the cognitive cost of human interaction. They typically treat disambiguation as a passive perception problem, lacking the strategic reasoning to minimize total task execution costs. To bridge this gap, we propose ESearch-R1, a cost-aware embodied reasoning framework that unifies interactive dialogue (Ask), episodic memory retrieval (GetMemory), and physical navigation (Navigate) into a single decision process. We introduce HC-GRPO (Heterogeneous Cost-Aware Group Relative Policy Optimization). Unlike traditional PPO which relies on a separate value critic, HC-GRPO optimizes the MLLM by sampling groups of reasoning trajectories and reinforcing those that achieve the optimal trade-off between information gain and heterogeneous costs (e.g., navigate time, and human attention). Extensive experiments in AI2-THOR demonstrate that ESearch-R1 significantly outperforms standard ReAct-based agents. It improves task success rates while reducing total operational costs by approximately 50\%, validating the effectiveness of GRPO in aligning MLLM agents with physical world constraints.

ROMar 11, 2025
PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability

Weijie Zhou, Manli Tao, Chaoyang Zhao et al.

Understanding the environment and a robot's physical reachability is crucial for task execution. While state-of-the-art vision-language models (VLMs) excel in environmental perception, they often generate inaccurate or impractical responses in embodied visual reasoning tasks due to a lack of understanding of robotic physical reachability. To address this issue, we propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map), and PhysVLM, a vision-language model that integrates this reachability information into visual reasoning. Specifically, the S-P Map abstracts a robot's physical reachability into a generalized spatial representation, independent of specific robot configurations, allowing the model to focus on reachability features rather than robot-specific parameters. Subsequently, PhysVLM extends traditional VLM architectures by incorporating an additional feature encoder to process the S-P Map, enabling the model to reason about physical reachability without compromising its general vision-language capabilities. To train and evaluate PhysVLM, we constructed a large-scale multi-robot dataset, Phys100K, and a challenging benchmark, EQA-phys, which includes tasks for six different robots in both simulated and real-world environments. Experimental results demonstrate that PhysVLM outperforms existing models, achieving a 14\% improvement over GPT-4o on EQA-phys and surpassing advanced embodied VLMs such as RoboMamba and SpatialVLM on the RoboVQA-val and OpenEQA benchmarks. Additionally, the S-P Map shows strong compatibility with various VLMs, and its integration into GPT-4o-mini yields a 7.1\% performance improvement.

CVOct 14, 2024
Capture Artifacts via Progressive Disentangling and Purifying Blended Identities for Deepfake Detection

Weijie Zhou, Xiaoqing Luo, Zhancheng Zhang et al.

The Deepfake technology has raised serious concerns regarding privacy breaches and trust issues. To tackle these challenges, Deepfake detection technology has emerged. Current methods over-rely on the global feature space, which contains redundant information independent of the artifacts. As a result, existing Deepfake detection techniques suffer performance degradation when encountering unknown datasets. To reduce information redundancy, the current methods use disentanglement techniques to roughly separate the fake faces into artifacts and content information. However, these methods lack a solid disentanglement foundation and cannot guarantee the reliability of their disentangling process. To address these issues, a Deepfake detection method based on progressive disentangling and purifying blended identities is innovatively proposed in this paper. Based on the artifact generation mechanism, the coarse- and fine-grained strategies are combined to ensure the reliability of the disentanglement method. Our method aims to more accurately capture and separate artifact features in fake faces. Specifically, we first perform the coarse-grained disentangling on fake faces to obtain a pair of blended identities that require no additional annotation to distinguish between source face and target face. Then, the artifact features from each identity are separated to achieve fine-grained disentanglement. To obtain pure identity information and artifacts, an Identity-Artifact Correlation Compression module (IACC) is designed based on the information bottleneck theory, effectively reducing the potential correlation between identity information and artifacts. Additionally, an Identity-Artifact Separation Contrast Loss is designed to enhance the independence of artifact features post-disentangling. Finally, the classifier only focuses on pure artifact features to achieve a generalized Deepfake detector.

LGDec 26, 2023
Discrete Messages Improve Communication Efficiency among Isolated Intelligent Agents

Hang Chen, Yuchuan Jang, Weijie Zhou et al.

Individuals, despite having varied life experiences and learning processes, can communicate effectively through languages. This study aims to explore the efficiency of language as a communication medium. We put forth two specific hypotheses: First, discrete messages are more effective than continuous ones when agents have diverse personal experiences. Second, communications using multiple discrete tokens are more advantageous than those using a single token. To valdate these hypotheses, we designed multi-agent machine learning experiments to assess communication efficiency using various information transmission methods between speakers and listeners. Our empirical findings indicate that, in scenarios where agents are exposed to different data, communicating through sentences composed of discrete tokens offers the best inter-agent communication efficiency. The limitations of our finding include lack of systematic advantages over other more sophisticated encoder-decoder model such as variational autoencoder and lack of evluation on non-image dataset, which we will leave for future studies.

CVMar 9
Listening with the Eyes: Benchmarking Egocentric Co-Speech Grounding across Space and Time

Weijie Zhou, Xuantang Xiong, Zhenlin Hu et al.

In situated collaboration, speakers often use intentionally underspecified deictic commands (e.g., ``pass me \textit{that}''), whose referent becomes identifiable only by aligning speech with a brief co-speech pointing \emph{stroke}. However, many embodied benchmarks admit language-only shortcuts, allowing MLLMs to perform well without learning the \emph{audio--visual alignment} required by deictic interaction. To bridge this gap, we introduce \textbf{Egocentric Co-Speech Grounding (EcoG)}, where grounding is executable only if an agent jointly predicts \textit{What}, \textit{Where}, and \textit{When}. To operationalize this, we present \textbf{EcoG-Bench}, an evaluation-only bilingual (EN/ZH) diagnostic benchmark of \textbf{811} egocentric clips with dense spatial annotations and millisecond-level stroke supervision. It is organized under a \textbf{Progressive Cognitive Evaluation} protocol. Benchmarking state-of-the-art MLLMs reveals a severe executability gap: while human subjects achieve near-ceiling performance on EcoG-Bench (\textbf{96.9\%} strict Eco-Accuracy), the best native video-audio setting remains low (Gemini-3-Pro: \textbf{17.0\%}). Moreover, in a diagnostic ablation, replacing the native video--audio interface with timestamped frame samples and externally verified ASR (with word-level timing) substantially improves the same model (\textbf{17.0\%}$\to$\textbf{42.9\%}). Overall, EcoG-Bench provides a strict, executable testbed for event-level speech--gesture binding, and suggests that multimodal interfaces may bottleneck the observability of temporal alignment cues, independently of model reasoning.

IRJan 28
SteerEval: A Framework for Evaluating Steerability with Natural Language Profiles for Recommendation

Joyce Zhou, Weijie Zhou, Doug Turnbull et al.

Natural-language user profiles have recently attracted attention not only for improved interpretability, but also for their potential to make recommender systems more steerable. By enabling direct editing, natural-language profiles allow users to explicitly articulate preferences that may be difficult to infer from past behavior. However, it remains unclear whether current natural-language-based recommendation methods can follow such steering commands. While existing steerability evaluations have shown some success for well-recognized item attributes (e.g., movie genres), we argue that these benchmarks fail to capture the richer forms of user control that motivate steerable recommendations. To address this gap, we introduce SteerEval, an evaluation framework designed to measure more nuanced and diverse forms of steerability by using interventions that range from genres to content-warning for movies. We assess the steerability of a family of pretrained natural-language recommenders, examine the potential and limitations of steering on relatively niche topics, and compare how different profile and recommendation interventions impact steering effectiveness. Finally, we offer practical design suggestions informed by our findings and discuss future steps in steerable recommender design.

SPOct 28, 2025
Diffusion Models for Wireless Transceivers: From Pilot-Efficient Channel Estimation to AI-Native 6G Receivers

Yuzhi Yang, Sen Yan, Weijie Zhou et al.

With the development of artificial intelligence (AI) techniques, implementing AI-based techniques to improve wireless transceivers becomes an emerging research topic. Within this context, AI-based channel characterization and estimation become the focus since these methods have not been solved by traditional methods very well and have become the bottleneck of transceiver efficiency in large-scale orthogonal frequency division multiplexing (OFDM) systems. Specifically, by formulating channel estimation as a generative AI problem, generative AI methods such as diffusion models (DMs) can efficiently deal with rough initial estimations and have great potential to cooperate with traditional signal processing methods. This paper focuses on the transceiver design of OFDM systems based on DMs, provides an illustration of the potential of DMs in wireless transceivers, and points out the related research directions brought by DMs. We also provide a proof-of-concept case study of further adapting DMs for better wireless receiver performance.

CVOct 24, 2025
PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments

Weijie Zhou, Xuantang Xiong, Yi Peng et al.

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or limited field of view. Humans, in contrast, actively explore and interact with their environment-moving, examining, and manipulating objects-to gather information through a closed-loop process integrating perception, reasoning, and action. Inspired by this human capability, we introduce the Active Visual Reasoning (AVR) task, extending visual reasoning to partially observable, interactive environments. AVR necessitates agents to: (1) actively acquire information via sequential physical actions, (2) integrate observations across multiple steps for coherent reasoning, and (3) dynamically adjust decisions based on evolving visual feedback. To rigorously evaluate AVR, we introduce CLEVR-AVR, a simulation benchmark featuring multi-round interactive environments designed to assess both reasoning correctness and information-gathering efficiency. We present AVR-152k, a large-scale dataset that offers rich Chain-of-Thought (CoT) annotations detailing iterative reasoning for uncertainty identification, action-conditioned information gain prediction, and information-maximizing action selection, crucial for training agents in a higher-order Markov Decision Process. Building on this, we develop PhysVLM-AVR, an MLLM achieving state-of-the-art performance on CLEVR-AVR, embodied reasoning (OpenEQA, RoboVQA), and passive visual reasoning (GeoMath, Geometry30K). Our analysis also reveals that current embodied MLLMs, despite detecting information incompleteness, struggle to actively acquire and integrate new information through interaction, highlighting a fundamental gap in active reasoning capabilities.