Chuxin Wang

CV
h-index6
5papers
162citations
Novelty61%
AI Score54

5 Papers

24.8CVJul 31, 2025
Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

Bowen Zhang, Sicheng Xu, Chuxin Wang et al.

In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.

23.4CLSep 16, 2025
Chat-Driven Text Generation and Interaction for Person Retrieval

Zequn Xie, Chuxin Wang, Sihang Cai et al.

Text-based person search (TBPS) enables the retrieval of person images from large-scale databases using natural language descriptions, offering critical value in surveillance applications. However, a major challenge lies in the labor-intensive process of obtaining high-quality textual annotations, which limits scalability and practical deployment. To address this, we introduce two complementary modules: Multi-Turn Text Generation (MTG) and Multi-Turn Text Interaction (MTI). MTG generates rich pseudo-labels through simulated dialogues with MLLMs, producing fine-grained and diverse visual descriptions without manual supervision. MTI refines user queries at inference time through dynamic, dialogue-based reasoning, enabling the system to interpret and resolve vague, incomplete, or ambiguous descriptions - characteristics often seen in real-world search scenarios. Together, MTG and MTI form a unified and annotation-free framework that significantly improves retrieval accuracy, robustness, and usability. Extensive evaluations demonstrate that our method achieves competitive or superior results while eliminating the need for manual captions, paving the way for scalable and practical deployment of TBPS systems.

6.2CVJun 27, 2025
Exploring Semantic Masked Autoencoder for Self-supervised Point Cloud Understanding

Yixin Zha, Chuxin Wang, Wenfei Yang et al.

Point cloud understanding aims to acquire robust and general feature representations from unlabeled data. Masked point modeling-based methods have recently shown significant performance across various downstream tasks. These pre-training methods rely on random masking strategies to establish the perception of point clouds by restoring corrupted point cloud inputs, which leads to the failure of capturing reasonable semantic relationships by the self-supervised models. To address this issue, we propose Semantic Masked Autoencoder, which comprises two main components: a prototype-based component semantic modeling module and a component semantic-enhanced masking strategy. Specifically, in the component semantic modeling module, we design a component semantic guidance mechanism to direct a set of learnable prototypes in capturing the semantics of different components from objects. Leveraging these prototypes, we develop a component semantic-enhanced masking strategy that addresses the limitations of random masking in effectively covering complete component structures. Furthermore, we introduce a component semantic-enhanced prompt-tuning strategy, which further leverages these prototypes to improve the performance of pre-trained models in downstream tasks. Extensive experiments conducted on datasets such as ScanObjectNN, ModelNet40, and ShapeNetPart demonstrate the effectiveness of our proposed modules.

10.2CVJun 26, 2025
StruMamba3D: Exploring Structural Mamba for Self-supervised Point Cloud Representation Learning

Chuxin Wang, Yixin Zha, Wenfei Yang et al.

Recently, Mamba-based methods have demonstrated impressive performance in point cloud representation learning by leveraging State Space Model (SSM) with the efficient context modeling ability and linear complexity. However, these methods still face two key issues that limit the potential of SSM: Destroying the adjacency of 3D points during SSM processing and failing to retain long-sequence memory as the input length increases in downstream tasks. To address these issues, we propose StruMamba3D, a novel paradigm for self-supervised point cloud representation learning. It enjoys several merits. First, we design spatial states and use them as proxies to preserve spatial dependencies among points. Second, we enhance the SSM with a state-wise update strategy and incorporate a lightweight convolution to facilitate interactions between spatial states for efficient structure modeling. Third, our method reduces the sensitivity of pre-trained Mamba-based models to varying input lengths by introducing a sequence length-adaptive strategy. Experimental results across four downstream tasks showcase the superior performance of our method. In addition, our method attains the SOTA 95.1% accuracy on ModelNet40 and 92.75% accuracy on the most challenging split of ScanObjectNN without voting strategy.

19.2CVMar 3, 2021Code
Style-based Point Generator with Adversarial Rendering for Point Cloud Completion

Chulin Xie, Chuxin Wang, Bo Zhang et al.

In this paper, we proposed a novel Style-based Point Generator with Adversarial Rendering (SpareNet) for point cloud completion. Firstly, we present the channel-attentive EdgeConv to fully exploit the local structures as well as the global shape in point features. Secondly, we observe that the concatenation manner used by vanilla foldings limits its potential of generating a complex and faithful shape. Enlightened by the success of StyleGAN, we regard the shape feature as style code that modulates the normalization layers during the folding, which considerably enhances its capability. Thirdly, we realize that existing point supervisions, e.g., Chamfer Distance or Earth Mover's Distance, cannot faithfully reflect the perceptual quality of the reconstructed points. To address this, we propose to project the completed points to depth maps with a differentiable renderer and apply adversarial training to advocate the perceptual realism under different viewpoints. Comprehensive experiments on ShapeNet and KITTI prove the effectiveness of our method, which achieves state-of-the-art quantitative performance while offering superior visual quality.