CVJul 18, 2024
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented DataWufei Ma, Kai Li, Zhongshi Jiang et al.
Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the contents of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. Our Feint6K dataset and project page is available at https://feint6k.github.io.
65.6CVMay 20
Latent Dynamics for Full Body Avatar AnimationShichong Peng, Chengxiang Yin, Fei Jiang et al.
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact. Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary latent for variation beyond pose; at inference, they fix it, regress it from pose, or retrieve it from training data, without explicitly modeling how the latent evolves with its own dynamics. Additionally, even in everyday motion with loose clothing, existing architectures often struggle to capture fine-grained detail, producing blurry renderings and temporal artifacts. We augment a pose-conditioned 3D Gaussian avatar with a transformer-based decoder and a dynamics residual latent that captures temporal appearance and geometry variation beyond the driving signals. At inference, a learned latent dynamics model evolves the residual latent from a short pose history and the previous latent state. The model decomposes each update into driving, restoring, and dissipative forces, producing temporally coherent, history-dependent rollouts with negligible added cost. Different initial conditions yield diverse yet plausible motion trajectories, and the force decomposition exposes controls such as stiffness. Across nine captured sequences of everyday motion with diverse loose garments, quantitative metrics and a perceptual user study show improved animation quality over recent data-driven baselines.
CVDec 12, 2025
FactorPortrait: Controllable Portrait Animation via Disentangled Expression, Pose, and ViewpointJiapeng Tang, Kai Li, Chengxiang Yin et al. · eth-zurich
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait image, a driving video, and camera trajectories, our method animates the portrait by transferring facial expressions and head movements from the driving video while simultaneously enabling novel view synthesis from arbitrary viewpoints. We utilize a pre-trained image encoder to extract facial expression latents from the driving video as control signals for animation generation. Such latents implicitly capture nuanced facial expression dynamics with identity and pose information disentangled, and they are efficiently injected into the video diffusion transformer through our proposed expression controller. For camera and head pose control, we employ Plücker ray maps and normal maps rendered from 3D body mesh tracking. To train our model, we curate a large-scale synthetic dataset containing diverse combinations of camera viewpoints, head poses, and facial expression dynamics. Extensive experiments demonstrate that our method outperforms existing approaches in realism, expressiveness, control accuracy, and view consistency.
CVMar 20, 2025
Repurposing 2D Diffusion Models with Gaussian Atlas for 3D GenerationTiange Xiang, Kai Li, Chengjiang Long et al.
Recent advances in text-to-image diffusion models have been driven by the increasing availability of paired 2D data. However, the development of 3D diffusion models has been hindered by the scarcity of high-quality 3D data, resulting in less competitive performance compared to their 2D counterparts. To address this challenge, we propose repurposing pre-trained 2D diffusion models for 3D object generation. We introduce Gaussian Atlas, a novel representation that utilizes dense 2D grids, enabling the fine-tuning of 2D diffusion models to generate 3D Gaussians. Our approach demonstrates successful transfer learning from a pre-trained 2D diffusion model to a 2D manifold flattened from 3D structures. To support model training, we compile GaussianVerse, a large-scale dataset comprising 205K high-quality 3D Gaussian fittings of various 3D objects. Our experimental results show that text-to-image diffusion models can be effectively adapted for 3D content generation, bridging the gap between 2D and 3D modeling.
CVApr 2, 2024
CHOSEN: Contrastive Hypothesis Selection for Multi-View Depth RefinementDi Qiu, Yinda Zhang, Thabo Beeler et al.
We propose CHOSEN, a simple yet flexible, robust and effective multi-view depth refinement framework. It can be employed in any existing multi-view stereo pipeline, with straightforward generalization capability for different multi-view capture systems such as camera relative positioning and lenses. Given an initial depth estimation, CHOSEN iteratively re-samples and selects the best hypotheses, and automatically adapts to different metric or intrinsic scales determined by the capture system. The key to our approach is the application of contrastive learning in an appropriate solution space and a carefully designed hypothesis feature, based on which positive and negative hypotheses can be effectively distinguished. Integrated in a simple baseline multi-view stereo pipeline, CHOSEN delivers impressive quality in terms of depth and normal accuracy compared to many current deep learning based multi-view stereo pipelines.
CVFeb 17, 2022
OmniSyn: Synthesizing 360 Videos with Wide-baseline PanoramasDavid Li, Yinda Zhang, Christian Häne et al.
Immersive maps such as Google Street View and Bing Streetside provide true-to-life views with a massive collection of panoramas. However, these panoramas are only available at sparse intervals along the path they are taken, resulting in visual discontinuities during navigation. Prior art in view synthesis is usually built upon a set of perspective images, a pair of stereoscopic images, or a monocular image, but barely examines wide-baseline panoramas, which are widely adopted in commercial platforms to optimize bandwidth and storage usage. In this paper, we leverage the unique characteristics of wide-baseline panoramas and present OmniSyn, a novel pipeline for 360° view synthesis between wide-baseline panoramas. OmniSyn predicts omnidirectional depth maps using a spherical cost volume and a monocular skip connection, renders meshes in 360° images, and synthesizes intermediate views with a fusion network. We demonstrate the effectiveness of OmniSyn via comprehensive experimental results including comparison with the state-of-the-art methods on CARLA and Matterport datasets, ablation studies, and generalization studies on street views. We envision our work may inspire future research for this unheeded real-world task and eventually produce a smoother experience for navigating immersive maps.
CVJul 23, 2020
HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo MatchingVladimir Tankovich, Christian Häne, Yinda Zhang et al.
This paper presents HITNet, a novel neural network architecture for real-time stereo matching. Contrary to many recent neural network approaches that operate on a full cost volume and rely on 3D convolutions, our approach does not explicitly build a volume and instead relies on a fast multi-resolution initialization step, differentiable 2D geometric propagation and warping mechanisms to infer disparity hypotheses. To achieve a high level of accuracy, our network not only geometrically reasons about disparities but also infers slanted plane hypotheses allowing to more accurately perform geometric warping and upsampling operations. Our architecture is inherently multi-resolution allowing the propagation of information across different levels. Multiple experiments prove the effectiveness of the proposed approach at a fraction of the computation required by state-of-the-art methods. At the time of writing, HITNet ranks 1st-3rd on all the metrics published on the ETH3D website for two view stereo, ranks 1st on most of the metrics among all the end-to-end learning approaches on Middlebury-v3, ranks 1st on the popular KITTI 2012 and 2015 benchmarks among the published methods faster than 100ms.
CVMar 31, 2020
Du$^2$Net: Learning Depth Estimation from Dual-Cameras and Dual-PixelsYinda Zhang, Neal Wadhwa, Sergio Orts-Escolano et al.
Computational stereo has reached a high level of accuracy, but degrades in the presence of occlusions, repeated textures, and correspondence errors along edges. We present a novel approach based on neural networks for depth estimation that combines stereo from dual cameras with stereo from a dual-pixel sensor, which is increasingly common on consumer cameras. Our network uses a novel architecture to fuse these two sources of information and can overcome the above-mentioned limitations of pure binocular stereo matching. Our method provides a dense depth map with sharp edges, which is crucial for computational photography applications like synthetic shallow-depth-of-field or 3D Photos. Additionally, we avoid the inherent ambiguity due to the aperture problem in stereo cameras by designing the stereo baseline to be orthogonal to the dual-pixel baseline. We present experiments and comparisons with state-of-the-art approaches to show that our method offers a substantial improvement over previous works.
CVSep 8, 2018
Cost-Sensitive Active Learning for Intracranial Hemorrhage DetectionWeicheng Kuo, Christian Häne, Esther Yuh et al.
Deep learning for clinical applications is subject to stringent performance requirements, which raises a need for large labeled datasets. However, the enormous cost of labeling medical data makes this challenging. In this paper, we build a cost-sensitive active learning system for the problem of intracranial hemorrhage detection and segmentation on head computed tomography (CT). We show that our ensemble method compares favorably with the state-of-the-art, while running faster and using less memory. Moreover, our experiments are done using a substantially larger dataset than earlier papers on this topic. Since the labeling time could vary tremendously across examples, we model the labeling time and optimize the return on investment. We validate this idea by core-set selection on our large labeled dataset and by growing it with data from the wild.
CVJun 8, 2018
PatchFCN for Intracranial Hemorrhage DetectionWeicheng Kuo, Christian Häne, Esther Yuh et al.
This paper studies the problem of detecting and segmenting acute intracranial hemorrhage on head computed tomography (CT) scans. We propose to solve both tasks as a semantic segmentation problem using a patch-based fully convolutional network (PatchFCN). This formulation allows us to accurately localize hemorrhages while bypassing the complexity of object detection. Our system demonstrates competitive performance with a human expert and the state-of-the-art on classification tasks (0.976, 0.966 AUC of ROC on retrospective and prospective test sets) and on segmentation tasks (0.785 pixel AP, 0.766 Dice score), while using much less data and a simpler system. In addition, we conduct a series of controlled experiments to understand "why" PatchFCN outperforms standard FCN. Our studies show that PatchFCN finds a good trade-off between batch diversity and the amount of context during training. These findings may also apply to other medical segmentation tasks.
CVAug 31, 2017
3D Visual Perception for Self-Driving Cars using a Multi-Camera System: Calibration, Mapping, Localization, and Obstacle DetectionChristian Häne, Lionel Heng, Gim Hee Lee et al.
Cameras are a crucial exteroceptive sensor for self-driving cars as they are low-cost and small, provide appearance information about the environment, and work in various weather conditions. They can be used for multiple purposes such as visual navigation and obstacle detection. We can use a surround multi-camera system to cover the full 360-degree field-of-view around the car. In this way, we avoid blind spots which can otherwise lead to accidents. To minimize the number of cameras needed for surround perception, we utilize fisheye cameras. Consequently, standard vision pipelines for 3D mapping, visual localization, obstacle detection, etc. need to be adapted to take full advantage of the availability of multiple cameras rather than treat each camera individually. In addition, processing of fisheye images has to be supported. In this paper, we describe the camera calibration and subsequent processing pipeline for multi-fisheye-camera systems developed as part of the V-Charge project. This project seeks to enable automated valet parking for self-driving cars. Our pipeline is able to precisely calibrate multi-camera systems, build sparse 3D maps for visual navigation, visually localize the car with respect to these maps, generate accurate dense maps, as well as detect obstacles based on real-time depth map extraction.
CVAug 17, 2017
Learning a Multi-View Stereo MachineAbhishek Kar, Christian Häne, Jitendra Malik
We present a learnt system for multi-view stereopsis. In contrast to recent learning based methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem through feature projection and unprojection along viewing rays. By formulating these operations in a differentiable manner, we are able to learn the system end-to-end for the task of metric 3D reconstruction. End-to-end learning allows us to jointly reason about shape priors while conforming geometric constraints, enabling reconstruction from much fewer images (even a single image) than required by classical approaches as well as completion of unseen surfaces. We thoroughly evaluate our approach on the ShapeNet dataset and demonstrate the benefits over classical approaches as well as recent learning based methods.
CVApr 3, 2017
Hierarchical Surface Prediction for 3D Object ReconstructionChristian Häne, Shubham Tulsiani, Jitendra Malik
Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. Our approach is not dependent on a specific input type. We show results for geometry prediction from color images, depth images and shape completion from partial voxel grids. Our analysis shows that our high resolution predictions are more accurate than low resolution predictions.
CVFeb 2, 2015
Learning the Matching FunctionĽubor Ladický, Christian Häne, Marc Pollefeys
The matching function for the problem of stereo reconstruction or optical flow has been traditionally designed as a function of the distance between the features describing matched pixels. This approach works under assumption, that the appearance of pixels in two stereo cameras or in two consecutive video frames does not change dramatically. However, this might not be the case, if we try to match pixels over a large interval of time. In this paper we propose a method, which learns the matching function, that automatically finds the space of allowed changes in visual appearance, such as due to the motion blur, chromatic distortions, different colour calibration or seasonal changes. Furthermore, it automatically learns the importance of matching scores of contextual features at different relative locations and scales. Proposed classifier gives reliable estimations of pixel disparities already without any form of regularization. We evaluated our method on two standard problems - stereo matching on KITTI outdoor dataset, optical flow on Sintel data set, and on newly introduced TimeLapse change detection dataset. Our algorithm obtained very promising results comparable to the state-of-the-art.
CVAug 14, 2013
Compact Relaxations for MAP Inference in Pairwise MRFs with Piecewise Linear PriorsChristopher Zach, Christian Häne
Label assignment problems with large state spaces are important tasks especially in computer vision. Often the pairwise interaction (or smoothness prior) between labels assigned at adjacent nodes (or pixels) can be described as a function of the label difference. Exact inference in such labeling tasks is still difficult, and therefore approximate inference methods based on a linear programming (LP) relaxation are commonly used in practice. In this work we study how compact linear programs can be constructed for general piecwise linear smoothness priors. The number of unknowns is O(LK) per pairwise clique in terms of the state space size $L$ and the number of linear segments K. This compares to an O(L^2) size complexity of the standard LP relaxation if the piecewise linear structure is ignored. Our compact construction and the standard LP relaxation are equivalent and lead to the same (approximate) label assignment.