CVDec 12, 2025
FactorPortrait: Controllable Portrait Animation via Disentangled Expression, Pose, and ViewpointJiapeng Tang, Kai Li, Chengxiang Yin et al. · eth-zurich
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait image, a driving video, and camera trajectories, our method animates the portrait by transferring facial expressions and head movements from the driving video while simultaneously enabling novel view synthesis from arbitrary viewpoints. We utilize a pre-trained image encoder to extract facial expression latents from the driving video as control signals for animation generation. Such latents implicitly capture nuanced facial expression dynamics with identity and pose information disentangled, and they are efficiently injected into the video diffusion transformer through our proposed expression controller. For camera and head pose control, we employ Plücker ray maps and normal maps rendered from 3D body mesh tracking. To train our model, we curate a large-scale synthetic dataset containing diverse combinations of camera viewpoints, head poses, and facial expression dynamics. Extensive experiments demonstrate that our method outperforms existing approaches in realism, expressiveness, control accuracy, and view consistency.
CVMar 20, 2025
Repurposing 2D Diffusion Models with Gaussian Atlas for 3D GenerationTiange Xiang, Kai Li, Chengjiang Long et al.
Recent advances in text-to-image diffusion models have been driven by the increasing availability of paired 2D data. However, the development of 3D diffusion models has been hindered by the scarcity of high-quality 3D data, resulting in less competitive performance compared to their 2D counterparts. To address this challenge, we propose repurposing pre-trained 2D diffusion models for 3D object generation. We introduce Gaussian Atlas, a novel representation that utilizes dense 2D grids, enabling the fine-tuning of 2D diffusion models to generate 3D Gaussians. Our approach demonstrates successful transfer learning from a pre-trained 2D diffusion model to a 2D manifold flattened from 3D structures. To support model training, we compile GaussianVerse, a large-scale dataset comprising 205K high-quality 3D Gaussian fittings of various 3D objects. Our experimental results show that text-to-image diffusion models can be effectively adapted for 3D content generation, bridging the gap between 2D and 3D modeling.
99.4CVApr 2
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar PretrainingJunxuan Li, Rawal Khirodkar, Chengan He et al.
High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.
CVJul 17, 2020
Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the WildAlexander Grabner, Yaming Wang, Peizhao Zhang et al.
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In this way, we precisely align 3D models to objects in RGB images which results in significantly improved 3D pose estimates. We evaluate our approach on the challenging Pix3D dataset and achieve up to 55% relative improvement compared to state-of-the-art refinement methods in multiple metrics.