14.4CVDec 3, 2025
FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion GenerationYiyi Cai, Yuhan Wu, Kunhang Li et al.
We present FloodDiffusion, a new framework for text-driven, streaming human motion generation. Given time-varying text prompts, FloodDiffusion generates text-aligned, seamless motion sequences with real-time latency. Unlike existing methods that rely on chunk-by-chunk or auto-regressive model with diffusion head, we adopt a diffusion forcing framework to model this time-series generation task under time-varying control events. We find that a straightforward implementation of vanilla diffusion forcing (as proposed for video models) fails to model real motion distributions. We demonstrate that to guarantee modeling the output distribution, the vanilla diffusion forcing must be tailored to: (i) train with a bi-directional attention instead of casual attention; (ii) implement a lower triangular time scheduler instead of a random one; (iii) utilize a continues time-varying way to introduce text conditioning. With these improvements, we demonstrate in the first time that the diffusion forcing-based framework achieves state-of-the-art performance on the streaming motion generation task, reaching an FID of 0.057 on the HumanML3D benchmark. Models, code, and weights are available. https://shandaai.github.io/FloodDiffusion/
3.0ROFeb 24, 2021
Learning to Shift Attention for Motion GenerationYou Zhou, Jianfeng Gao, Tamim Asfour
One challenge of motion generation using robot learning from demonstration techniques is that human demonstrations follow a distribution with multiple modes for one task query. Previous approaches fail to capture all modes or tend to average modes of the demonstrations and thus generate invalid trajectories. The other difficulty is the small number of demonstrations that cannot cover the entire working space. To overcome this problem, a motion generation model with extrapolation ability is needed. Previous works restrict task queries as local frames and learn representations in local frames. We propose a model to solve both problems. For multiple modes, we suggest to learn local latent representations of motion trajectories with a density estimation method based on real-valued non-volume preserving (RealNVP) transformations that provides a set of powerful, stably invertible, and learnable transformations. To improve the extrapolation ability, we propose to shift the attention of the robot from one local frame to another during the task execution. In experiments, we consider the docking problem used also in previous works where a trajectory has to be generated to connect two dockers without collision. We increase complexity of the task and show that the proposed method outperforms other approaches. In addition, we evaluate the approach in real robot experiments.
7.0ROMay 1, 2020
Learning Compliance Adaptation in Contact-Rich ManipulationJianfeng Gao, You Zhou, Tamim Asfour
Compliant robot behavior is crucial for the realization of contact-rich manipulation tasks. In such tasks, it is important to ensure a high stiffness and force tracking accuracy during normal task execution as well as rapid adaptation and complaint behavior to react to abnormal situations and changes. In this paper, we propose a novel approach for learning predictive models of force profiles required for contact-rich tasks. Such models allow detecting unexpected situations and facilitates better adaptive control. The approach combines an anomaly detection based on Bidirectional Gated Recurrent Units (Bi-GRU) and an adaptive force/impedance controller. We evaluated the approach in simulated and real world experiments on a humanoid robot.The results show that the approach allow simultaneous high tracking accuracy of desired motions and force profile as well as the adaptation to force perturbations due to physical human interaction.
Introducing the Simulated Flying Shapes and Simulated Planar Manipulator DatasetsFabio Ferreira, Jonas Rothfuss, Eren Erdal Aksoy et al.
We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess the sanity of deep neural network models that aim to encode, reconstruct or predict video frame sequences. The datasets each consist of 90000 videos. The Simulated Flying Shapes dataset comprises scenes showing two objects of equal shape (rectangle, triangle and circle) and size in which one object approaches its counterpart. The Simulated Planar Manipulator shows a 3-DOF planar manipulator that executes a pick-and-place task in which it has to place a size-varying circle on a squared platform. Different from other widely used datasets such as moving MNIST [1], [2], the two presented datasets involve goal-oriented tasks (e.g. the manipulator grasping an object and placing it on a platform), rather than showing random movements. This makes our datasets more suitable for testing prediction capabilities and the learning of sophisticated motions by a machine learning model. This technical document aims at providing an introduction into the usage of both datasets.