Gwangtak Bae

CV
h-index3
5papers
34citations
Novelty52%
AI Score46

5 Papers

CVAug 8, 2022
SLiDE: Self-supervised LiDAR De-snowing through Reconstruction Difficulty

Gwangtak Bae, Byungjun Kim, Seongyong Ahn et al.

LiDAR is widely used to capture accurate 3D outdoor scene structures. However, LiDAR produces many undesirable noise points in snowy weather, which hamper analyzing meaningful 3D scene structures. Semantic segmentation with snow labels would be a straightforward solution for removing them, but it requires laborious point-wise annotation. To address this problem, we propose a novel self-supervised learning framework for snow points removal in LiDAR point clouds. Our method exploits the structural characteristic of the noise points: low spatial correlation with their neighbors. Our method consists of two deep neural networks: Point Reconstruction Network (PR-Net) reconstructs each point from its neighbors; Reconstruction Difficulty Network (RD-Net) predicts point-wise difficulty of the reconstruction by PR-Net, which we call reconstruction difficulty. With simple post-processing, our method effectively detects snow points without any label. Our method achieves the state-of-the-art performance among label-free approaches and is comparable to the fully-supervised method. Moreover, we demonstrate that our method can be exploited as a pretext task to improve label-efficiency of supervised training of de-snowing.

CVJul 16, 2024
I$^2$-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM

Gwangtak Bae, Changwoon Choi, Hyeongjun Heo et al.

We present an inverse image-formation module that can enhance the robustness of existing visual SLAM pipelines for casually captured scenarios. Casual video captures often suffer from motion blur and varying appearances, which degrade the final quality of coherent 3D visual representation. We propose integrating the physical imaging into the SLAM system, which employs linear HDR radiance maps to collect measurements. Specifically, individual frames aggregate images of multiple poses along the camera trajectory to explain prevalent motion blur in hand-held videos. Additionally, we accommodate per-frame appearance variation by dedicating explicit variables for image formation steps, namely white balance, exposure time, and camera response function. Through joint optimization of additional variables, the SLAM pipeline produces high-quality images with more accurate trajectories. Extensive experiments demonstrate that our approach can be incorporated into recent visual SLAM pipelines using various scene representations, such as neural radiance fields or Gaussian splatting.

CVMay 14
Analogical Trajectory Transfer

Junho Kim, Eun Sun Lee, Gwangtak Bae et al.

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial reasoning, with applications in AR/VR co-presence, content creation, and robotics. However, even semantically similar scenes can still differ substantially in object placement, scale, and layout, so naively matching semantics leads to collisions or geometric distortions. Furthermore, finding where each trajectory point should transfer to has a large search space, as the mapping must preserve semantics and functionality without tearing the trajectory apart or causing collisions. Our key insight is to decompose the problem into spatially segregated subproblems and merge their solutions to produce semantically consistent and spatially coherent transfers. Specifically, we partition scenes into object-centric clusters and estimate cross-scene mappings via hierarchical smooth map prediction, using 3D foundation model features that encode contextual information from object and open-space arrangements. We then combinatorially assemble the per-cluster maps into an initial transfer and refine the result to remove collisions and distortions, yielding a spatially coherent trajectory. Our method does not require training, attains a fast runtime around 0.6 seconds, and outperforms baselines based on LLMs, VLMs, and scene graph matching. We further showcase applications in virtual co-presence, multi-trajectory transfer, camera transfer, and human-to-robot motion transfer, which indicates the broad applicability of our work to AR/VR and robotics.

CVMar 20, 2025Code
Learning 3D Scene Analogies with Neural Contextual Scene Maps

Junho Kim, Gwangtak Bae, Eun Sun Lee et al.

Understanding scene contexts is crucial for machines to perform tasks and adapt prior knowledge in unseen or noisy 3D environments. As data-driven learning is intractable to comprehensively encapsulate diverse ranges of layouts and open spaces, we propose teaching machines to identify relational commonalities in 3D spaces. Instead of focusing on point-wise or object-wise representations, we introduce 3D scene analogies, which are smooth maps between 3D scene regions that align spatial relationships. Unlike well-studied single instance-level maps, these scene-level maps smoothly link large scene regions, potentially enabling unique applications in trajectory transfer in AR/VR, long demonstration transfer for imitation learning, and context-aware object rearrangement. To find 3D scene analogies, we propose neural contextual scene maps, which extract descriptor fields summarizing semantic and geometric contexts, and holistically align them in a coarse-to-fine manner for map estimation. This approach reduces reliance on individual feature points, making it robust to input noise or shape variations. Experiments demonstrate the effectiveness of our approach in identifying scene analogies and transferring trajectories or object placements in diverse indoor scenes, indicating its potential for robotics and AR/VR applications. Project page including the code is available through this link: https://82magnolia.github.io/3d_scene_analogies/.

ROFeb 20
RoEL: Robust Event-based 3D Line Reconstruction

Gwangtak Bae, Jaeho Shin, Seunggu Kang et al.

Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitute a robust intermediate representation that is consistently observed, the sparse nature of lines may lead to drastic deterioration with minor estimation errors. Only a few previous works, often accompanied by additional sensors, utilize lines to compensate for the severe domain discrepancies of event sensors along with unpredictable noise characteristics. We propose a method that can stably extract tracks of varying appearances of lines using a clever algorithmic process that observes multiple representations from various time slices of events, compensating for potential adversaries within the event data. We then propose geometric cost functions that can refine the 3D line maps and camera poses, eliminating projective distortions and depth ambiguities. The 3D line maps are highly compact and can be equipped with our proposed cost function, which can be adapted for any observations that can detect and extract line structures or projections of them, including 3D point cloud maps or image observations. We demonstrate that our formulation is powerful enough to exhibit a significant performance boost in event-based mapping and pose refinement across diverse datasets, and can be flexibly applied to multimodal scenarios. Our results confirm that the proposed line-based formulation is a robust and effective approach for the practical deployment of event-based perceptual modules. Project page: https://gwangtak.github.io/roel/