Jiatong Xia

CV
h-index29
6papers
33citations
Novelty63%
AI Score49

6 Papers

CVMar 22
Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images

Jiatong Xia, Lingqiao Liu

We introduce a novel, training-free system for reconstructing, understanding, and rendering 3D indoor scenes from a sparse set of unposed RGB images. Unlike traditional radiance field approaches that require dense views and per-scene optimization, our pipeline achieves high-fidelity results without any training or pose preprocessing. The system integrates three key innovations: (1) A robust point cloud reconstruction module that filters unreliable geometry using a warping-based anomaly removal strategy; (2) A warping-guided 2D-to-3D instance lifting mechanism that propagates 2D segmentation masks into a consistent, instance-aware 3D representation; and (3) A novel rendering approach that projects the point cloud into new views and refines the renderings with a 3D-aware diffusion model. Our method leverages the generative power of diffusion to compensate for missing geometry and enhances realism, especially under sparse input conditions. We further demonstrate that object-level scene editing such as instance removal can be naturally supported in our pipeline by modifying only the point cloud, enabling the synthesis of consistent, edited views without retraining. Our results establish a new direction for efficient, editable 3D content generation without relying on scene-specific optimization. Project page: https://jiatongxia.github.io/TID3R/

CVMar 19
Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors

Jiatong Xia, Zicheng Duan, Anton van den Hengel et al.

Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain from active sensors such as LiDAR or from feed-forward predictors like VGGT, offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation.A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors.In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input. Experiments on both objects and scene scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation.

CVMar 7
LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Zicheng Duan, Jiatong Xia, Zeyu Zhang et al.

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.

ROMar 13, 2025
SmartWay: Enhanced Waypoint Prediction and Backtracking for Zero-Shot Vision-and-Language Navigation

Xiangyu Shi, Zerui Li, Wenqi Lyu et al.

Vision-and-Language Navigation (VLN) in continuous environments requires agents to interpret natural language instructions while navigating unconstrained 3D spaces. Existing VLN-CE frameworks rely on a two-stage approach: a waypoint predictor to generate waypoints and a navigator to execute movements. However, current waypoint predictors struggle with spatial awareness, while navigators lack historical reasoning and backtracking capabilities, limiting adaptability. We propose a zero-shot VLN-CE framework integrating an enhanced waypoint predictor with a Multi-modal Large Language Model (MLLM)-based navigator. Our predictor employs a stronger vision encoder, masked cross-attention fusion, and an occupancy-aware loss for better waypoint quality. The navigator incorporates history-aware reasoning and adaptive path planning with backtracking, improving robustness. Experiments on R2R-CE and MP3D benchmarks show our method achieves state-of-the-art (SOTA) performance in zero-shot settings, demonstrating competitive results compared to fully supervised methods. Real-world validation on Turtlebot 4 further highlights its adaptability.

CVMar 20, 2025
Enhancing Close-up Novel View Synthesis via Pseudo-labeling

Jiatong Xia, Libo Sun, Lingqiao Liu

Recent methods, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated remarkable capabilities in novel view synthesis. However, despite their success in producing high-quality images for viewpoints similar to those seen during training, they struggle when generating detailed images from viewpoints that significantly deviate from the training set, particularly in close-up views. The primary challenge stems from the lack of specific training data for close-up views, leading to the inability of current methods to render these views accurately. To address this issue, we introduce a novel pseudo-label-based learning strategy. This approach leverages pseudo-labels derived from existing training data to provide targeted supervision across a wide range of close-up viewpoints. Recognizing the absence of benchmarks for this specific challenge, we also present a new dataset designed to assess the effectiveness of both current and future methods in this area. Our extensive experiments demonstrate the efficacy of our approach.

CVMar 12, 2025
Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training

Jiatong Xia, Lingqiao Liu

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in synthesizing novel views after training on a given set of viewpoints. However, its rendering quality deteriorates when the synthesized view deviates significantly from the training views. This decline occurs due to (1) the model's difficulty in generalizing to out-of-distribution scenarios and (2) challenges in interpolating fine details caused by substantial resolution changes and occlusions. A notable case of this limitation is close-up view generation--producing views that are significantly closer to the object than those in the training set. To tackle this issue, we propose a novel approach for close-up view generation based by progressively training the 3DGS model with self-generated data. Our solution is based on three key ideas. First, we leverage the See3D model, a recently introduced 3D-aware generative model, to enhance the details of rendered views. Second, we propose a strategy to progressively expand the ``trust regions'' of the 3DGS model and update a set of reference views for See3D. Finally, we introduce a fine-tuning strategy to carefully update the 3DGS model with training data generated from the above schemes. We further define metrics for close-up views evaluation to facilitate better research on this problem. By conducting evaluations on specifically selected scenarios for close-up views, our proposed approach demonstrates a clear advantage over competitive solutions.