LGMay 5
Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural NetsLaurits Dixen, Stefan Heinrich, Paolo Burelli
Classification of EEG signals using shallow Convolutional Neural Networks (CNNs) is a prevalent and successful approach across a variety of fields. Most of these models use independent one-dimensional (1D) convolutional layers along the spatial and temporal dimensions, which are concatenated without a non-linear activation layer between. In this paper, we investigate an alternative encoding that operates a bi-dimensional (2D) spatiotemporal convolution. While 2D convolutions are numerically identical to two concatenated 1D convolutions along the two dimensions, the impact on learning is still uncertain. We test 1D and 2D CNNs and a CNN+transformer hybrid model in a low-dimensional (3-channel) and a high-dimensional (22-channel) BCI motor imagery classification task. We observe that 2D convolutions significantly reduce training time in high-dimensional tasks while maintaining performance. We investigate the root of this improvement and find no difference in spectral feature importance. However, a clear pattern emerges in representational similarity across models: 1D and 2D models yield vastly different representational geometries. Overall, we suggest an improved model with a 2D convolutional layer for faster training and inference. We also highlight the importance of architecturally-driven encoding when processing complex multivariate signals, as reflected in internal representations rather than purely in performance metrics.
NCMar 6, 2024
Playing With Neuroscience: Past, Present and Future of Neuroimaging and GamesPaolo Burelli, Laurits Dixen
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation. Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we'll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
LGMar 20, 2025
Exploring Deep Learning Models for EEG Neural DecodingLaurits Dixen, Stefan Heinrich, Paolo Burelli
Neural decoding is an important method in cognitive neuroscience that aims to decode brain representations from recorded neural activity using a multivariate machine learning model. The THINGS initiative provides a large EEG dataset of 46 subjects watching rapidly shown images. Here, we test the feasibility of using this method for decoding high-level object features using recent deep learning models. We create a derivative dataset from this of living vs non-living entities test 15 different deep learning models with 5 different architectures and compare to a SOTA linear model. We show that the linear model is not able to solve the decoding task, while almost all the deep learning models are successful, suggesting that in some cases non-linear models are needed to decode neural representations. We also run a comparative study of the models' performance on individual object categories, and suggest how artificial neural networks can be used to study brain activity.