Xuanyi Liu

CV
h-index16
12papers
1,018citations
Novelty54%
AI Score61

12 Papers

18.2CVSep 29, 2024Code
Hybrid Mamba for Few-Shot Segmentation

Qianxiong Xu, Xuanyi Liu, Lanyun Zhu et al.

Many few-shot segmentation (FSS) methods use cross attention to fuse support foreground (FG) into query features, regardless of the quadratic complexity. A recent advance Mamba can also well capture intra-sequence dependencies, yet the complexity is only linear. Hence, we aim to devise a cross (attention-like) Mamba to capture inter-sequence dependencies for FSS. A simple idea is to scan on support features to selectively compress them into the hidden state, which is then used as the initial hidden state to sequentially scan query features. Nevertheless, it suffers from (1) support forgetting issue: query features will also gradually be compressed when scanning on them, so the support features in hidden state keep reducing, and many query pixels cannot fuse sufficient support features; (2) intra-class gap issue: query FG is essentially more similar to itself rather than to support FG, i.e., query may prefer not to fuse support features but their own ones from the hidden state, yet the success of FSS relies on the effective use of support information. To tackle them, we design a hybrid Mamba network (HMNet), including (1) a support recapped Mamba to periodically recap the support features when scanning query, so the hidden state can always contain rich support information; (2) a query intercepted Mamba to forbid the mutual interactions among query pixels, and encourage them to fuse more support features from the hidden state. Consequently, the support information is better utilized, leading to better performance. Extensive experiments have been conducted on two public benchmarks, showing the superiority of HMNet. The code is available at https://github.com/Sam1224/HMNet.

10.4CVApr 17
StreamCacheVGGT: Streaming Visual Geometry Transformers with Robust Scoring and Hybrid Cache Compression

Xuanyi Liu, Chunan Yu, Deyi Ji et al.

Reconstructing dense 3D geometry from continuous video streams requires stable inference under a constant memory budget. Existing $O(1)$ frameworks primarily rely on a ``pure eviction'' paradigm, which suffers from significant information destruction due to binary token deletion and evaluation noise from localized, single-layer scoring. To address these bottlenecks, we propose StreamCacheVGGT, a training-free framework that reimagines cache management through two synergistic modules: Cross-Layer Consistency-Enhanced Scoring (CLCES) and Hybrid Cache Compression (HCC). CLCES mitigates activation noise by tracking token importance trajectories across the Transformer hierarchy, employing order-statistical analysis to identify sustained geometric salience. Leveraging these robust scores, HCC transcends simple eviction by introducing a three-tier triage strategy that merges moderately important tokens into retained anchors via nearest-neighbor assignment on the key-vector manifold. This approach preserves essential geometric context that would otherwise be lost. Extensive evaluations on five benchmarks (7-Scenes, NRGBD, ETH3D, Bonn, and KITTI) demonstrate that StreamCacheVGGT sets a new state-of-the-art, delivering superior reconstruction accuracy and long-term stability while strictly adhering to constant-cost constraints.

9.5CEMay 29
CamGeo: Sparse Camera-Conditioned Image-to-Video Generation with 3D Geometry Priors

Xuanyi Liu, Deyi Ji, Liqun Liu et al.

Sparse camera-conditioned image-to-video generation presents a pivotal challenge: synthesizing geometrically consistent 3D motion from minimal pose cues. Existing methods, which largely rely on dense supervision or naive interpolation, suffer from severe pose drift and motion discontinuities due to the lack of robust 3D priors. In this paper, we introduce CamGeo, a novel framework that distills rich 3D geometric knowledge from a pre-trained video-to-3D model (VGGT) directly into the diffusion backbone. To achieve this without incurring inference latency, we propose a training-only distillation strategy. Specifically, CamGeo incorporates: (1) keyframe trajectory distillation that enforces cycle-consistency with sparse input poses, (2) cross-frame consistency distillation with both camera trajectory and depth constraints to generate consistent structure across unsupervised frames, and (3) a three-stage coarse-to-fine curriculum learning, progressively scales geometric complexity, from global structure coherence to fine-grained refinement, achieving stable optimization. Extensive experiments demonstrate that CamGeo achieves consistent improvements under various sparsity ratios.

6.5CLMay 11
Aligning LLM Uncertainty with Human Disagreement in Subjectivity Analysis

Junyu Lu, Deyi Ji, Xuanyi Liu et al.

Large language models for subjectivity analysis are typically trained with aggregated labels, which compress variations in human judgment into a single supervision signal. This paradigm overlooks the intrinsic uncertainty of low-agreement samples and often induces overconfident predictions, undermining reliability and generalization in complex subjective settings. In this work, we advocate uncertainty-aware subjectivity analysis, where models are expected to make predictions while expressing uncertainty that reflects human disagreement. To operationalize this perspective, we propose a two-phase Disagreement Perception and Uncertainty Alignment (DPUA) framework. Specifically, DPUA jointly models label prediction, rationale generation, and uncertainty expression under an uncertainty-aware setting. In the disagreement perception phase, adaptive decoupled learning enhances the model's sensitivity to disagreement-related cues while preserving task performance. In the uncertainty alignment phase, GRPO-based reward optimization further improves uncertainty-aware reasoning and aligns the model's confidence expression with the human disagreement distribution. Experiments on three subjectivity analysis tasks show that DPUA preserves task performance while better aligning model uncertainty with human disagreement, mitigating overconfidence on boundary samples, and improving out-of-distribution generalization.

13.1CVMay 12
4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation

Ying Zang, Xuanyi Liu, Yidong Han et al.

Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement.

11.8CVMay 14
Video-Zero: Self-Evolution Video Understanding

Ruixu Zhang, Deyi Ji, Lanyun Zhu et al.

Self-evolution offers a promising path for improving reasoning models without relying on intensive human annotation. However, extending this paradigm to video understanding remains underexplored and challenging: videos are long, dynamic, and redundant, while the evidence needed for reasoning is often sparse and temporally localized. Naively generating difficult question-answer pairs from full videos can therefore produce supervision that appears challenging but is weakly grounded, relying on static cues or language priors rather than temporal evidence. In this work, we argue that the key bottleneck of video self-evolution is not difficulty alone, but grounding. We propose Video-Zero, an annotation-free Questioner--Solver co-evolution framework that centers self-evolution on temporally localized evidence. The Questioner discovers informative evidence segments and generates evidence-grounded questions, while the Solver learns to answer and align its predictions with the supporting evidence. This closes an iterative loop of evidence discovery, grounded supervision, and evidence-aligned learning. Across 13 benchmarks spanning temporal grounding, long-video understanding, and video reasoning, Video-Zero consistently improves multiple video VLM backbones, demonstrating the effectiveness and transferability of evidence-centered self-evolution.

1.5CVNov 4, 2023Code
Proposal-Level Unsupervised Domain Adaptation for Open World Unbiased Detector

Xuanyi Liu, Zhongqi Yue, Xian-Sheng Hua

Open World Object Detection (OWOD) combines open-set object detection with incremental learning capabilities to handle the challenge of the open and dynamic visual world. Existing works assume that a foreground predictor trained on the seen categories can be directly transferred to identify the unseen categories' locations by selecting the top-k most confident foreground predictions. However, the assumption is hardly valid in practice. This is because the predictor is inevitably biased to the known categories, and fails under the shift in the appearance of the unseen categories. In this work, we aim to build an unbiased foreground predictor by re-formulating the task under Unsupervised Domain Adaptation, where the current biased predictor helps form the domains: the seen object locations and confident background locations as the source domain, and the rest ambiguous ones as the target domain. Then, we adopt the simple and effective self-training method to learn a predictor based on the domain-invariant foreground features, hence achieving unbiased prediction robust to the shift in appearance between the seen and unseen categories. Our approach's pipeline can adapt to various detection frameworks and UDA methods, empirically validated by OWOD evaluation, where we achieve state-of-the-art performance.

39.8CVJul 7
MoWorld: A Flash World Model

Team Moxin, Deyi Ji, Tianrun Chen et al.

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

3.7CVNov 20, 2024Code
X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation

Yuchen Yang, Xuanyi Liu, Xing Gao et al.

Recent unsupervised methods for monocular 3D pose estimation have endeavored to reduce dependence on limited annotated 3D data, but most are solely formulated in 2D space, overlooking the inherent depth ambiguity issue. Due to the information loss in 3D-to-2D projection, multiple potential depths may exist, yet only some of them are plausible in human structure. To tackle depth ambiguity, we propose a novel unsupervised framework featuring a multi-hypothesis detector and multiple tailored pretext tasks. The detector extracts multiple hypotheses from a heatmap within a local window, effectively managing the multi-solution problem. Furthermore, the pretext tasks harness 3D human priors from the SMPL model to regularize the solution space of pose estimation, aligning it with the empirical distribution of 3D human structures. This regularization is partially achieved through a GCN-based discriminator within the discriminative learning, and is further complemented with synthetic images through rendering, ensuring plausible estimations. Consequently, our approach demonstrates state-of-the-art unsupervised 3D pose estimation performance on various human datasets. Further evaluations on data scale-up and one animal dataset highlight its generalization capabilities. Code will be available at https://github.com/Charrrrrlie/X-as-Supervision.

3.3CVApr 27, 2020Code
Distance Guided Channel Weighting for Semantic Segmentation

Xuanyi Liu, Lanyun Zhu, Shiping Zhu et al.

Recent works have achieved great success in improving the performance of multiple computer vision tasks by capturing features with a high channel number utilizing deep neural networks. However, many channels of extracted features are not discriminative and contain a lot of redundant information. In this paper, we address above issue by introducing the Distance Guided Channel Weighting (DGCW) Module. The DGCW module is constructed in a pixel-wise context extraction manner, which enhances the discriminativeness of features by weighting different channels of each pixel's feature vector when modeling its relationship with other pixels. It can make full use of the high-discriminative information while ignore the low-discriminative information containing in feature maps, as well as capture the long-range dependencies. Furthermore, by incorporating the DGCW module with a baseline segmentation network, we propose the Distance Guided Channel Weighting Network (DGCWNet). We conduct extensive experiments to demonstrate the effectiveness of DGCWNet. In particular, it achieves 81.6% mIoU on Cityscapes with only fine annotated data for training, and also gains satisfactory performance on another two semantic segmentation datasets, i.e. Pascal Context and ADE20K. Code will be available soon at https://github.com/LanyunZhu/DGCWNet.

25.2CVApr 1, 2025
POPEN: Preference-Based Optimization and Ensemble for LVLM-Based Reasoning Segmentation

Lanyun Zhu, Tianrun Chen, Qianxiong Xu et al.

Existing LVLM-based reasoning segmentation methods often suffer from imprecise segmentation results and hallucinations in their text responses. This paper introduces POPEN, a novel framework designed to address these issues and achieve improved results. POPEN includes a preference-based optimization method to finetune the LVLM, aligning it more closely with human preferences and thereby generating better text responses and segmentation results. Additionally, POPEN introduces a preference-based ensemble method for inference, which integrates multiple outputs from the LVLM using a preference-score-based attention mechanism for refinement. To better adapt to the segmentation task, we incorporate several task-specific designs in our POPEN framework, including a new approach for collecting segmentation preference data with a curriculum learning mechanism, and a novel preference optimization loss to refine the segmentation capability of the LVLM. Experiments demonstrate that our method achieves state-of-the-art performance in reasoning segmentation, exhibiting minimal hallucination in text responses and the highest segmentation accuracy compared to previous advanced methods like LISA and PixelLM. Project page is https://lanyunzhu.site/POPEN/

16.4CVMay 20, 2025Code
Unlocking the Power of SAM 2 for Few-Shot Segmentation

Qianxiong Xu, Lanyun Zhu, Xuanyi Liu et al.

Few-Shot Segmentation (FSS) aims to learn class-agnostic segmentation on few classes to segment arbitrary classes, but at the risk of overfitting. To address this, some methods use the well-learned knowledge of foundation models (e.g., SAM) to simplify the learning process. Recently, SAM 2 has extended SAM by supporting video segmentation, whose class-agnostic matching ability is useful to FSS. A simple idea is to encode support foreground (FG) features as memory, with which query FG features are matched and fused. Unfortunately, the FG objects in different frames of SAM 2's video data are always the same identity, while those in FSS are different identities, i.e., the matching step is incompatible. Therefore, we design Pseudo Prompt Generator to encode pseudo query memory, matching with query features in a compatible way. However, the memories can never be as accurate as the real ones, i.e., they are likely to contain incomplete query FG, and some unexpected query background (BG) features, leading to wrong segmentation. Hence, we further design Iterative Memory Refinement to fuse more query FG features into the memory, and devise a Support-Calibrated Memory Attention to suppress the unexpected query BG features in memory. Extensive experiments have been conducted on PASCAL-5$^i$ and COCO-20$^i$ to validate the effectiveness of our design, e.g., the 1-shot mIoU can be 4.2% better than the best baseline.