Hisato Komatsu

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2papers

2 Papers

MADec 19, 2023
Multi-agent reinforcement learning using echo-state network and its application to pedestrian dynamics

Hisato Komatsu

In recent years, simulations of pedestrians using the multi-agent reinforcement learning (MARL) have been studied. This study considered the roads on a grid-world environment, and implemented pedestrians as MARL agents using an echo-state network and the least squares policy iteration method. Under this environment, the ability of these agents to learn to move forward by avoiding other agents was investigated. Specifically, we considered two types of tasks: the choice between a narrow direct route and a broad detour, and the bidirectional pedestrian flow in a corridor. The simulations results indicated that the learning was successful when the density of the agents was not that high.

LGMar 19, 2025
Application of linear regression and quasi-Newton methods to the deep reinforcement learning in continuous action cases

Hisato Komatsu

The linear regression (LR) method offers the advantage that optimal parameters can be calculated relatively easily, although its representation capability is limited than that of the deep learning technique. To improve deep reinforcement learning, the Least Squares Deep Q Network (LS-DQN) method was proposed by Levine et al., which combines Deep Q Network (DQN) with LR method. However, the LS-DQN method assumes that the actions are discrete. In this study, we propose the Double Least Squares Deep Deterministic Policy Gradient (DLS-DDPG) method to address this limitation. This method combines the LR method with the Deep Deterministic Policy Gradient (DDPG) technique, one of the representative deep reinforcement learning algorithms for continuous action cases. For the LR update of the critic network, DLS-DDPG uses an algorithm similar to the Fitted Q iteration, the method which LS-DQN adopted. In addition, we calculated the optimal action using the quasi-Newton method and used it as both the agent's action and the training data for the LR update of the actor network. Numerical experiments conducted in MuJoCo environments showed that the proposed method improved performance at least in some tasks, although there are difficulties such as the inability to make the regularization terms small.