Andrew C. Li

LG
h-index26
11papers
252citations
Novelty56%
AI Score43

11 Papers

9.4CLMar 29, 2023Code
Multimodal Image-Text Matching Improves Retrieval-based Chest X-Ray Report Generation

Jaehwan Jeong, Katherine Tian, Andrew Li et al.

Automated generation of clinically accurate radiology reports can improve patient care. Previous report generation methods that rely on image captioning models often generate incoherent and incorrect text due to their lack of relevant domain knowledge, while retrieval-based attempts frequently retrieve reports that are irrelevant to the input image. In this work, we propose Contrastive X-Ray REport Match (X-REM), a novel retrieval-based radiology report generation module that uses an image-text matching score to measure the similarity of a chest X-ray image and radiology report for report retrieval. We observe that computing the image-text matching score with a language-image model can effectively capture the fine-grained interaction between image and text that is often lost when using cosine similarity. X-REM outperforms multiple prior radiology report generation modules in terms of both natural language and clinical metrics. Human evaluation of the generated reports suggests that X-REM increased the number of zero-error reports and decreased the average error severity compared to the baseline retrieval approach. Our code is available at: https://github.com/rajpurkarlab/X-REM

6.8CVAug 7, 2023
FLIQS: One-Shot Mixed-Precision Floating-Point and Integer Quantization Search

Jordan Dotzel, Gang Wu, Andrew Li et al.

Quantization has become a mainstream compression technique for reducing model size, computational requirements, and energy consumption for modern deep neural networks (DNNs). With improved numerical support in recent hardware, including multiple variants of integer and floating point, mixed-precision quantization has become necessary to achieve high-quality results with low model cost. Prior mixed-precision methods have performed either a post-training quantization search, which compromises on accuracy, or a differentiable quantization search, which leads to high memory usage from branching. Therefore, we propose the first one-shot mixed-precision quantization search that eliminates the need for retraining in both integer and low-precision floating point models. We evaluate our search (FLIQS) on multiple convolutional and vision transformer networks to discover Pareto-optimal models. Our approach improves upon uniform precision, manual mixed-precision, and recent integer quantization search methods. With integer models, we increase the accuracy of ResNet-18 on ImageNet by 1.31% and ResNet-50 by 0.90% with equivalent model cost over previous methods. Additionally, for the first time, we explore a novel mixed-precision floating-point search and improve MobileNetV2 by up to 0.98% compared to prior state-of-the-art FP8 models. Finally, we extend FLIQS to simultaneously search a joint quantization and neural architecture space and improve the ImageNet accuracy by 2.69% with similar model cost on a MobileNetV2 search space.

12.4LGNov 8, 2022Code
Learning to Follow Instructions in Text-Based Games

Mathieu Tuli, Andrew C. Li, Pashootan Vaezipoor et al.

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.

11.8LGNov 20, 2022
Noisy Symbolic Abstractions for Deep RL: A case study with Reward Machines

Andrew C. Li, Zizhao Chen, Pashootan Vaezipoor et al.

Natural and formal languages provide an effective mechanism for humans to specify instructions and reward functions. We investigate how to generate policies via RL when reward functions are specified in a symbolic language captured by Reward Machines, an increasingly popular automaton-inspired structure. We are interested in the case where the mapping of environment state to a symbolic (here, Reward Machine) vocabulary -- commonly known as the labelling function -- is uncertain from the perspective of the agent. We formulate the problem of policy learning in Reward Machines with noisy symbolic abstractions as a special class of POMDP optimization problem, and investigate several methods to address the problem, building on existing and new techniques, the latter focused on predicting Reward Machine state, rather than on grounding of individual symbols. We analyze these methods and evaluate them experimentally under varying degrees of uncertainty in the correct interpretation of the symbolic vocabulary. We verify the strength of our approach and the limitation of existing methods via an empirical investigation on both illustrative, toy domains and partially observable, deep RL domains.

8.8LGJan 8, 2023
Learning Symbolic Representations for Reinforcement Learning of Non-Markovian Behavior

Phillip J. K. Christoffersen, Andrew C. Li, Rodrigo Toro Icarte et al.

Many real-world reinforcement learning (RL) problems necessitate learning complex, temporally extended behavior that may only receive reward signal when the behavior is completed. If the reward-worthy behavior is known, it can be specified in terms of a non-Markovian reward function - a function that depends on aspects of the state-action history, rather than just the current state and action. Such reward functions yield sparse rewards, necessitating an inordinate number of experiences to find a policy that captures the reward-worthy pattern of behavior. Recent work has leveraged Knowledge Representation (KR) to provide a symbolic abstraction of aspects of the state that summarize reward-relevant properties of the state-action history and support learning a Markovian decomposition of the problem in terms of an automaton over the KR. Providing such a decomposition has been shown to vastly improve learning rates, especially when coupled with algorithms that exploit automaton structure. Nevertheless, such techniques rely on a priori knowledge of the KR. In this work, we explore how to automatically discover useful state abstractions that support learning automata over the state-action history. The result is an end-to-end algorithm that can learn optimal policies with significantly fewer environment samples than state-of-the-art RL on simple non-Markovian domains.

4.6LGJun 3, 2022Code
Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Tasks

Andrew C. Li, Pashootan Vaezipoor, Rodrigo Toro Icarte et al.

Deep reinforcement learning has shown promise in discrete domains requiring complex reasoning, including games such as Chess, Go, and Hanabi. However, this type of reasoning is less often observed in long-horizon, continuous domains with high-dimensional observations, where instead RL research has predominantly focused on problems with simple high-level structure (e.g. opening a drawer or moving a robot as fast as possible). Inspired by combinatorially hard optimization problems, we propose a set of robotics tasks which admit many distinct solutions at the high-level, but require reasoning about states and rewards thousands of steps into the future for the best performance. Critically, while RL has traditionally suffered on complex, long-horizon tasks due to sparse rewards, our tasks are carefully designed to be solvable without specialized exploration. Nevertheless, our investigation finds that standard RL methods often neglect long-term effects due to discounting, while general-purpose hierarchical RL approaches struggle unless additional abstract domain knowledge can be exploited.

10.2CVJan 7, 2025Code
SMIR: Efficient Synthetic Data Pipeline To Improve Multi-Image Reasoning

Andrew Li, Rahul Thapa, Rahul Chalamala et al.

Vision-Language Models (VLMs) excel at understanding single images, aided by high-quality instruction datasets. However, multi-image reasoning remains underexplored in the open-source community due to two key challenges: (1) scaling datasets with correlated images and complex reasoning instructions is resource-intensive, and (2) robust evaluation benchmarks for multi-image tasks are lacking. To address this, we introduce SMiR, a synthetic data-generation pipeline for multi-image reasoning, along with a high-quality dataset generated using this pipeline. SMiR efficiently extracts correlated images via multimodal embeddings, integrates visual and descriptive information, and leverages open-source LLMs to generate quality instructions. Using this approach, we produce 160K synthetic training samples, offering a cost-effective alternative to closed-source solutions. Additionally, we present SMiR-Bench, a multi-image reasoning benchmark comprising 200 diverse examples across seven complex reasoning tasks. SMiR-Bench is multi-turn and employs a VLM judge to evaluate free-form responses, providing a comprehensive assessment of model expressiveness and reasoning capability across modalities. We demonstrate the effectiveness of SMiR by fine-tuning open-source VLMs and evaluating them on SMiR-Bench.

9.4LGJul 14, 2025
Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data

Andrew C. Li, Toryn Q. Klassen, Andrew Wang et al.

Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate language with the environment. We propose Ground-Compose-Reinforce, an end-to-end, neurosymbolic framework for training RL agents directly from high-level task specifications--without manually designed reward functions or other domain-specific oracles, and without massive datasets. These task specifications take the form of Reward Machines, automata-based representations that capture high-level task structure and are in some cases autoformalizable from natural language. Critically, we show that Reward Machines can be grounded using limited data by exploiting compositionality. Experiments in a custom Meta-World domain with only 350 labelled pretraining trajectories show that our framework faithfully elicits complex behaviours from high-level specifications--including behaviours that never appear in pretraining--while non-compositional approaches fail.

14.4CVFeb 10, 2021
Searching for Fast Model Families on Datacenter Accelerators

Sheng Li, Mingxing Tan, Ruoming Pang et al.

Neural Architecture Search (NAS), together with model scaling, has shown remarkable progress in designing high accuracy and fast convolutional architecture families. However, as neither NAS nor model scaling considers sufficient hardware architecture details, they do not take full advantage of the emerging datacenter (DC) accelerators. In this paper, we search for fast and accurate CNN model families for efficient inference on DC accelerators. We first analyze DC accelerators and find that existing CNNs suffer from insufficient operational intensity, parallelism, and execution efficiency. These insights let us create a DC-accelerator-optimized search space, with space-to-depth, space-to-batch, hybrid fused convolution structures with vanilla and depthwise convolutions, and block-wise activation functions. On top of our DC accelerator optimized neural architecture search space, we further propose a latency-aware compound scaling (LACS), the first multi-objective compound scaling method optimizing both accuracy and latency. Our LACS discovers that network depth should grow much faster than image size and network width, which is quite different from previous compound scaling results. With the new search space and LACS, our search and scaling on datacenter accelerators results in a new model series named EfficientNet-X. EfficientNet-X is up to more than 2X faster than EfficientNet (a model series with state-of-the-art trade-off on FLOPs and accuracy) on TPUv3 and GPUv100, with comparable accuracy. EfficientNet-X is also up to 7X faster than recent RegNet and ResNeSt on TPUv3 and GPUv100.

12.4LGOct 6, 2020Code
Interpretable Sequence Classification via Discrete Optimization

Maayan Shvo, Andrew C. Li, Rodrigo Toro Icarte et al.

Sequence classification is the task of predicting a class label given a sequence of observations. In many applications such as healthcare monitoring or intrusion detection, early classification is crucial to prompt intervention. In this work, we learn sequence classifiers that favour early classification from an evolving observation trace. While many state-of-the-art sequence classifiers are neural networks, and in particular LSTMs, our classifiers take the form of finite state automata and are learned via discrete optimization. Our automata-based classifiers are interpretable---supporting explanation, counterfactual reasoning, and human-in-the-loop modification---and have strong empirical performance. Experiments over a suite of goal recognition and behaviour classification datasets show our learned automata-based classifiers to have comparable test performance to LSTM-based classifiers, with the added advantage of being interpretable.

21.0CVSep 16, 2018Code
Segmenting Unknown 3D Objects from Real Depth Images using Mask R-CNN Trained on Synthetic Data

Michael Danielczuk, Matthew Matl, Saurabh Gupta et al.

The ability to segment unknown objects in depth images has potential to enhance robot skills in grasping and object tracking. Recent computer vision research has demonstrated that Mask R-CNN can be trained to segment specific categories of objects in RGB images when massive hand-labeled datasets are available. As generating these datasets is time consuming, we instead train with synthetic depth images. Many robots now use depth sensors, and recent results suggest training on synthetic depth data can transfer successfully to the real world. We present a method for automated dataset generation and rapidly generate a synthetic training dataset of 50,000 depth images and 320,000 object masks using simulated heaps of 3D CAD models. We train a variant of Mask R-CNN with domain randomization on the generated dataset to perform category-agnostic instance segmentation without any hand-labeled data and we evaluate the trained network, which we refer to as Synthetic Depth (SD) Mask R-CNN, on a set of real, high-resolution depth images of challenging, densely-cluttered bins containing objects with highly-varied geometry. SD Mask R-CNN outperforms point cloud clustering baselines by an absolute 15% in Average Precision and 20% in Average Recall on COCO benchmarks, and achieves performance levels similar to a Mask R-CNN trained on a massive, hand-labeled RGB dataset and fine-tuned on real images from the experimental setup. We deploy the model in an instance-specific grasping pipeline to demonstrate its usefulness in a robotics application. Code, the synthetic training dataset, and supplementary material are available at https://bit.ly/2letCuE.