Onno Eberhard

LG
h-index15
5papers
678citations
Novelty48%
AI Score52

5 Papers

LGMay 29
Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

Yike Zhao, Onno Eberhard, Malek Khammassi et al.

The family of linear recurrent neural networks has shown strong performance as recurrent memory units in partially observable reinforcement learning. We provide a theoretical justification for their empirical effectiveness by constructing and studying two linear filters: (i) the first exactly reproduces the pre-softmax logits of the belief vector in a hidden Markov model (HMM) under a deterministic transition matrix, thereby serving as a sufficient statistic for optimal policy learning, (ii) the second achieves vanishing state-decoding error under a nearly deterministic transition matrix, thus reducing state ambiguity to near zero. The results extend to action-controlled HMMs, where the corresponding linear filters become time-varying with action-dependent dynamics. We illustrate our main results through numerical experiments and further show that the constructed linear filter serves as a strong feature extractor in a small reinforcement learning game.

LGMay 27
Commit to the Bit: Reactive Reinforcement Learning Done Right

Onno Eberhard, Claire Vernade, Michael Muehlebach

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the $q_\star$-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.

MLMay 4
Middle-mile logistics through the lens of goal-conditioned reinforcement learning

Onno Eberhard, Thibaut Cuvelier, Michal Valko et al.

Middle-mile logistics describes the problem of routing parcels through a network of hubs linked by trucks with finite capacity. We rephrase this as a multi-object goal-conditioned MDP. Our method combines graph neural networks with model-free RL, extracting small feature graphs from the environment state.

LGMar 19, 2025
Partially Observable Reinforcement Learning with Memory Traces

Onno Eberhard, Michael Muehlebach, Claire Vernade

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce memory traces. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

CLFeb 8, 2021
Effects of Layer Freezing on Transferring a Speech Recognition System to Under-resourced Languages

Onno Eberhard, Torsten Zesch

In this paper, we investigate the effect of layer freezing on the effectiveness of model transfer in the area of automatic speech recognition. We experiment with Mozilla's DeepSpeech architecture on German and Swiss German speech datasets and compare the results of either training from scratch vs. transferring a pre-trained model. We compare different layer freezing schemes and find that even freezing only one layer already significantly improves results.