A. E. Eiben

RO
h-index48
20papers
261citations
Novelty45%
AI Score30

20 Papers

6.3ROSep 25, 2023
A comparison of controller architectures and learning mechanisms for arbitrary robot morphologies

Jie Luo, Jakub Tomczak, Karine Miras et al.

The main question this paper addresses is: What combination of a robot controller and a learning method should be used, if the morphology of the learning robot is not known in advance? Our interest is rooted in the context of morphologically evolving modular robots, but the question is also relevant in general, for system designers interested in widely applicable solutions. We perform an experimental comparison of three controller-and-learner combinations: one approach where controllers are based on modelling animal locomotion (Central Pattern Generators, CPG) and the learner is an evolutionary algorithm, a completely different method using Reinforcement Learning (RL) with a neural network controller architecture, and a combination `in-between' where controllers are neural networks and the learner is an evolutionary algorithm. We apply these three combinations to a test suite of modular robots and compare their efficacy, efficiency, and robustness. Surprisingly, the usual CPG-based and RL-based options are outperformed by the in-between combination that is more robust and efficient than the other two setups.

3.6ROSep 22, 2023
Lamarck's Revenge: Inheritance of Learned Traits Can Make Robot Evolution Better

Jie Luo, Karine Miras, Jakub Tomczak et al.

Evolutionary robot systems offer two principal advantages: an advanced way of developing robots through evolutionary optimization and a special research platform to conduct what-if experiments regarding questions about evolution. Our study sits at the intersection of these. We investigate the question ``What if the 18th-century biologist Lamarck was not completely wrong and individual traits learned during a lifetime could be passed on to offspring through inheritance?'' We research this issue through simulations with an evolutionary robot framework where morphologies (bodies) and controllers (brains) of robots are evolvable and robots also can improve their controllers through learning during their lifetime. Within this framework, we compare a Lamarckian system, where learned bits of the brain are inheritable, with a Darwinian system, where they are not. Analyzing simulations based on these systems, we obtain new insights about Lamarckian evolution dynamics and the interaction between evolution and learning. Specifically, we show that Lamarckism amplifies the emergence of `morphological intelligence', the ability of a given robot body to acquire a good brain by learning, and identify the source of this success: `newborn' robots have a higher fitness because their inherited brains match their bodies better than those in a Darwinian system.

4.1ROFeb 7, 2024
Emergence of specialized Collective Behaviors in Evolving Heterogeneous Swarms

Fuda van Diggelen, Matteo De Carlo, Nicolas Cambier et al.

Natural groups of animals, such as swarms of social insects, exhibit astonishing degrees of task specialization, useful to address complex tasks and to survive. This is supported by phenotypic plasticity: individuals sharing the same genotype that is expressed differently for different classes of individuals, each specializing in one task. In this work, we evolve a swarm of simulated robots with phenotypic plasticity to study the emergence of specialized collective behavior during an emergent perception task. Phenotypic plasticity is realized in the form of heterogeneity of behavior by dividing the genotype into two components, with one different neural network controller associated to each component. The whole genotype, expressing the behavior of the whole group through the two components, is subject to evolution with a single fitness function. We analyse the obtained behaviors and use the insights provided by these results to design an online regulatory mechanism. Our experiments show three main findings: 1) The sub-groups evolve distinct emergent behaviors. 2) The effectiveness of the whole swarm depends on the interaction between the two sub-groups, leading to a more robust performance than with singular sub-group behavior. 3) The online regulatory mechanism enhances overall performance and scalability.

5.7ROMar 28, 2024
Lamarckian Inheritance Improves Robot Evolution in Dynamic Environments

Jie Luo, Karine Miras, Carlo Longhi et al.

This study explores the integration of Lamarckian system into evolutionary robotics (ER), comparing it with the traditional Darwinian model across various environments. By adopting Lamarckian principles, where robots inherit learned traits, alongside Darwinian learning without inheritance, we investigate adaptation in dynamic settings. Our research, conducted in six distinct environmental setups, demonstrates that Lamarckian systems outperform Darwinian ones in adaptability and efficiency, particularly in challenging conditions. Our analysis highlights the critical role of the interplay between controller \& morphological evolution and environment adaptation, with parent-offspring similarities and newborn \&survivors before and after learning providing insights into the effectiveness of trait inheritance. Our findings suggest Lamarckian principles could significantly advance autonomous system design, highlighting the potential for more adaptable and robust robotic solutions in complex, real-world applications. These theoretical insights were validated using real physical robots, bridging the gap between simulation and practical application.

16.4RONov 18, 2021
The Effects of Learning in Morphologically Evolving Robot Systems

Jie Luo, Aart Stuurman, Jakub M. Tomczak et al.

Simultaneously evolving morphologies (bodies) and controllers (brains) of robots can cause a mismatch between the inherited body and brain in the offspring. To mitigate this problem, the addition of an infant learning period by the so-called Triangle of Life framework has been proposed relatively long ago. However, an empirical assessment is still lacking to-date. In this paper we investigate the effects of such a learning mechanism from different perspectives. Using extensive simulations we show that learning can greatly increase task performance and reduce the number of generations required to reach a certain fitness level compared to the purely evolutionary approach. Furthermore, although learning only directly affects the controllers, we demonstrate that the evolved morphologies will be also different. This provides a quantitative demonstration that changes in the brain can induce changes in the body. Finally, we examine the concept of morphological intelligence quantified by the ability of a given body to learn. We observe that the learning delta, the performance difference between the inherited and the learned brain, is growing throughout the evolutionary process. This shows that evolution is producing robots with an increasing plasticity, that is, consecutive generations are becoming better and better learners which in turn makes them better and better at the given task. All in all, our results demonstrate that the Triangle of Life is not only a concept of theoretical interest, but a system architecture with practical benefits.

3.0NEOct 21, 2021
Heritability in Morphological Robot Evolution

Matteo De Carlo, Eliseo Ferrante, Daan Zeeuwe et al.

In the field of evolutionary robotics, choosing the correct encoding is very complicated, especially when robots evolve both behaviours and morphologies at the same time. With the objective of improving our understanding of the mapping process from encodings to functional robots, we introduce the biological notion of heritability, which captures the amount of phenotypic variation caused by genotypic variation. In our analysis we measure the heritability on the first generation of robots evolved from two different encodings, a direct encoding and an indirect encoding. In addition we investigate the interplay between heritability and phenotypic diversity through the course of an entire evolutionary process. In particular, we investigate how direct and indirect genotypes can exhibit preferences for exploration or exploitation throughout the course of evolution. We observe how an exploration or exploitation tradeoff can be more easily understood by examining patterns in heritability and phenotypic diversity. In conclusion, we show how heritability can be a useful tool to better understand the relationship between genotypes and phenotypes, especially helpful when designing more complicated systems where complex individuals and environments can adapt and influence each other.

7.3ROJul 17, 2021Code
Gait-learning with morphologically evolving robots generated by L-system

Jie Luo, Daan Zeeuwe, Agoston E. Eiben

When controllers (brains) and morphologies (bodies) of robots simultaneously evolve, this can lead to a problem, namely the brain & body mismatch problem. In this research, we propose a solution of lifetime learning. We set up a system where modular robots can create offspring that inherit the bodies of parents by recombination and mutation. With regards to the brains of the offspring, we use two methods to create them. The first one entails solely evolution which means the brain of a robot child is inherited from its parents. The second approach is evolution plus learning which means the brain of a child is inherited as well, but additionally is developed by a learning algorithm - RevDEknn. We compare these two methods by running experiments in a simulator called Revolve and use efficiency, efficacy, and the morphology intelligence of the robots for the comparison. The experiments show that the evolution plus learning method does not only lead to a higher fitness level, but also to more morphologically evolving robots. This constitutes a quantitative demonstration that changes in the brain can induce changes in the body, leading to the concept of morphological intelligence, which is quantified by the learning delta, meaning the ability of a morphology to facilitate learning.

5.3ROJul 12, 2021Code
Impact of Energy Efficiency on the Morphology and Behaviour of Evolved Robots

Margarita Rebolledo, Daan Zeeuwe, Thomas Bartz-Beielstein et al.

Most evolutionary robotics studies focus on evolving some targeted behavior without taking the energy usage into account. This limits the practical value of such systems because energy efficiency is an important property for real-world autonomous robots. In this paper, we mitigate this problem by extending our simulator with a battery model and taking energy consumption into account during fitness evaluations. Using this system we investigate how energy awareness affects the evolution of robots. Since our system is to evolve morphologies as well as controllers, the main research question is twofold: (i) what is the impact on the morphologies of the evolved robots, and (ii) what is the impact on the behavior of the evolved robots if energy consumption is included in the fitness evaluation? The results show that including the energy consumption in the fitness in a multi-objective fashion (by NSGA-II) reduces the average size of robot bodies while at the same time reducing their speed. However, robots generated without size reduction can achieve speeds comparable to robots from the baseline set.

10.4NEApr 12, 2021Code
A coevolutionary approach to deep multi-agent reinforcement learning

Daan Klijn, A. E. Eiben

Traditionally, Deep Artificial Neural Networks (DNN's) are trained through gradient descent. Recent research shows that Deep Neuroevolution (DNE) is also capable of evolving multi-million-parameter DNN's, which proved to be particularly useful in the field of Reinforcement Learning (RL). This is mainly due to its excellent scalability and simplicity compared to the traditional MDP-based RL methods. So far, DNE has only been applied to complex single-agent problems. As evolutionary methods are a natural choice for multi-agent problems, the question arises whether DNE can also be applied in a complex multi-agent setting. In this paper, we describe and validate a new approach based on Coevolution. To validate our approach, we benchmark two Deep Coevolutionary Algorithms on a range of multi-agent Atari games and compare our results against the results of Ape-X DQN. Our results show that these Deep Coevolutionary algorithms (1) can be successfully trained to play various games, (2) outperform Ape-X DQN in some of them, and therefore (3) show that Coevolution can be a viable approach to solving complex multi-agent decision-making problems.

13.8ROApr 9, 2021
Morpho-evolution with learning using a controller archive as an inheritance mechanism

Léni K. Le Goff, Edgar Buchanan, Emma Hart et al.

The joint optimisation of body-plan and control via evolutionary processes can be challenging in rich morphological spaces in which offspring can have body-plans that are very different from either of their parents. This causes a potential mismatch between the structure of an inherited controller and the new body. To address this, we propose a framework that combines an evolutionary algorithm to generate body-plans and a learning algorithm to optimise the parameters of a neural controller. The topology of this controller is created once the body-plan of each offspring body-plan is generated. The key novelty of the approach is to add an external archive for storing learned controllers that map to explicit `types' of robots (where this is defined with respect the features of the body-plan). By learning from a controller with an appropriate structure inherited from the archive, rather than from a randomly initialised one, we show that both the speed and magnitude of learning increases over time when compared to an approach that starts from scratch, using two tasks and three environments. The framework also provides new insights into the complex interactions between evolution and learning.

2.3AIDec 11, 2020
Generating Human-Like Movement: A Comparison Between Two Approaches Based on Environmental Features

A. Zonta, S. K. Smit, A. E. Eiben

Modelling realistic human behaviours in simulation is an ongoing challenge that resides between several fields like social sciences, philosophy, and artificial intelligence. Human movement is a special type of behaviour driven by intent (e.g. to get groceries) and the surrounding environment (e.g. curiosity to see new interesting places). Services available online and offline do not normally consider the environment when planning a path, which is decisive especially on a leisure trip. Two novel algorithms have been presented to generate human-like trajectories based on environmental features. The Attraction-Based A* algorithm includes in its computation information from the environmental features meanwhile, the Feature-Based A* algorithm also injects information from the real trajectories in its computation. The human-likeness aspect has been tested by a human expert judging the final generated trajectories as realistic. This paper presents a comparison between the two approaches in some key metrics like efficiency, efficacy, and hyper-parameters sensitivity. We show how, despite generating trajectories that are closer to the real one according to our predefined metrics, the Feature-Based A* algorithm fall short in time efficiency compared to the Attraction-Based A* algorithm, hindering the usability of the model in the real world.

17.5AIOct 19, 2020
Learning Locomotion Skills in Evolvable Robots

Gongjin Lan, Maarten van Hooft, Matteo De Carlo et al.

The challenge of robotic reproduction -- making of new robots by recombining two existing ones -- has been recently cracked and physically evolving robot systems have come within reach. Here we address the next big hurdle: producing an adequate brain for a newborn robot. In particular, we address the task of targeted locomotion which is arguably a fundamental skill in any practical implementation. We introduce a controller architecture and a generic learning method to allow a modular robot with an arbitrary shape to learn to walk towards a target and follow this target if it moves. Our approach is validated on three robots, a spider, a gecko, and their offspring, in three real-world scenarios.

1.2BMSep 19, 2020Code
Population-based Optimization for Kinetic Parameter Identification in Glycolytic Pathway in Saccharomyces cerevisiae

Ewelina Weglarz-Tomczak, Jakub M. Tomczak, Agoston E. Eiben et al.

Models in systems biology are mathematical descriptions of biological processes that are used to answer questions and gain a better understanding of biological phenomena. Dynamic models represent the network through rates of the production and consumption for the individual species. The ordinary differential equations that describe rates of the reactions in the model include a set of parameters. The parameters are important quantities to understand and analyze biological systems. Moreover, the perturbation of the kinetic parameters are correlated with upregulation of the system by cell-intrinsic and cell-extrinsic factors, including mutations and the environment changes. Here, we aim at using well-established models of biological pathways to identify parameter values and point their potential perturbation/deviation. We present our population-based optimization framework that is able to identify kinetic parameters in the dynamic model based on only input and output data (i.e., timecourses of selected metabolites). Our approach can deal with the identification of the non-measurable parameters as well as with discovering deviation of the parameters. We present our proposed optimization framework on the example of the well-studied glycolytic pathway in Saccharomyces cerevisiae.

8.5LGJul 9, 2020
EVO-RL: Evolutionary-Driven Reinforcement Learning

Ahmed Hallawa, Thorsten Born, Anke Schmeink et al.

In this work, we propose a novel approach for reinforcement learning driven by evolutionary computation. Our algorithm, dubbed as Evolutionary-Driven Reinforcement Learning (evo-RL), embeds the reinforcement learning algorithm in an evolutionary cycle, where we distinctly differentiate between purely evolvable (instinctive) behaviour versus purely learnable behaviour. Furthermore, we propose that this distinction is decided by the evolutionary process, thus allowing evo-RL to be adaptive to different environments. In addition, evo-RL facilitates learning on environments with rewardless states, which makes it more suited for real-world problems with incomplete information. To show that evo-RL leads to state-of-the-art performance, we present the performance of different state-of-the-art reinforcement learning algorithms when operating within evo-RL and compare it with the case when these same algorithms are executed independently. Results show that reinforcement learning algorithms embedded within our evo-RL approach significantly outperform the stand-alone versions of the same RL algorithms on OpenAI Gym control problems with rewardless states constrained by the same computational budget.

2.2ROMay 29, 2020
Environmental regulation using Plasticoding for the evolution of robots

Karine Miras, Eliseo Ferrante, A. E. Eiben

Evolutionary robot systems are usually affected by the properties of the environment indirectly through selection. In this paper, we present and investigate a system where the environment also has a direct effect: through regulation. We propose a novel robot encoding method where a genotype encodes multiple possible phenotypes, and the incarnation of a robot depends on the environmental conditions taking place in a determined moment of its life. This means that the morphology, controller, and behavior of a robot can change according to the environment. Importantly, this process of development can happen at any moment of a robot lifetime, according to its experienced environmental stimuli. We provide an empirical proof-of-concept, and the analysis of the experimental results shows that Plasticoding improves adaptation (task performance) while leading to different evolved morphologies, controllers, and behaviour.

15.1NEFeb 7, 2020Code
Differential Evolution with Reversible Linear Transformations

Jakub M. Tomczak, Ewelina Weglarz-Tomczak, Agoston E. Eiben

Differential evolution (DE) is a well-known type of evolutionary algorithms (EA). Similarly to other EA variants it can suffer from small populations and loose diversity too quickly. This paper presents a new approach to mitigate this issue: We propose to generate new candidate solutions by utilizing reversible linear transformation applied to a triplet of solutions from the population. In other words, the population is enlarged by using newly generated individuals without evaluating their fitness. We assess our methods on three problems: (i) benchmark function optimization, (ii) discovering parameter values of the gene repressilator system, (iii) learning neural networks. The empirical results indicate that the proposed approach outperforms vanilla DE and a version of DE with applying differential mutation three times on all testbeds.

21.6NEJan 21, 2020
Learning Directed Locomotion in Modular Robots with Evolvable Morphologies

Gongjin Lan, Matteo De Carlo, Fuda van Diggelen et al.

We generalize the well-studied problem of gait learning in modular robots in two dimensions. Firstly, we address locomotion in a given target direction that goes beyond learning a typical undirected gait. Secondly, rather than studying one fixed robot morphology we consider a test suite of different modular robots. This study is based on our interest in evolutionary robot systems where both morphologies and controllers evolve. In such a system, newborn robots have to learn to control their own body that is a random combination of the bodies of the parents. We apply and compare two learning algorithms, Bayesian optimization and HyperNEAT. The results of the experiments in simulation show that both methods successfully learn good controllers, but Bayesian optimization is more effective and efficient. We validate the best learned controllers by constructing three robots from the test suite in the real world and observe their fitness and actual trajectories. The obtained results indicate a reality gap that depends on the controllers and the shape of the robots, but overall the trajectories are adequate and follow the target directions successfully.

2.0AIDec 22, 2019Code
EvoMan: Game-playing Competition

Fabricio Olivetti de Franca, Denis Fantinato, Karine Miras et al.

This paper describes a competition proposal for evolving Intelligent Agents for the game-playing framework called EvoMan. The framework is based on the boss fights of the game called Mega Man II developed by Capcom. For this particular competition, the main goal is to beat all of the eight bosses using a generalist strategy. In other words, the competitors should train the agent to beat a set of the bosses and then the agent will be evaluated by its performance against all eight bosses. At the end of this paper, the competitors are provided with baseline results so that they can have an intuition on how good their results are.

8.1NEAug 27, 2018
A new Taxonomy of Continuous Global Optimization Algorithms

Jörg Stork, A. E. Eiben, Thomas Bartz-Beielstein

Surrogate-based optimization, nature-inspired metaheuristics, and hybrid combinations have become state of the art in algorithm design for solving real-world optimization problems. Still, it is difficult for practitioners to get an overview that explains their advantages in comparison to a large number of available methods in the scope of optimization. Available taxonomies lack the embedding of current approaches in the larger context of this broad field. This article presents a taxonomy of the field, which explores and matches algorithm strategies by extracting similarities and differences in their search strategies. A particular focus lies on algorithms using surrogates, nature-inspired designs, and those created by design optimization. The extracted features of components or operators allow us to create a set of classification indicators to distinguish between a small number of classes. The features allow a deeper understanding of components of the search strategies and further indicate the close connections between the different algorithm designs. We present intuitive analogies to explain the basic principles of the search algorithms, particularly useful for novices in this research field. Furthermore, this taxonomy allows recommendations for the applicability of the corresponding algorithms.

8.5AIApr 10, 2018
A clustering-based reinforcement learning approach for tailored personalization of e-Health interventions

Ali el Hassouni, Mark Hoogendoorn, Martijn van Otterlo et al.

Personalization is very powerful in improving the effectiveness of health interventions. Reinforcement learning (RL) algorithms are suitable for learning these tailored interventions from sequential data collected about individuals. However, learning can be very fragile. The time to learn intervention policies is limited as disengagement from the user can occur quickly. Also, in e-Health intervention timing can be crucial before the optimal window passes. We present an approach that learns tailored personalization policies for groups of users by combining RL and clustering. The benefits are two-fold: speeding up the learning to prevent disengagement while maintaining a high level of personalization. Our clustering approach utilizes dynamic time warping to compare user trajectories consisting of states and rewards. We apply online and batch RL to learn policies over clusters of individuals and introduce our self-developed and publicly available simulator for e-Health interventions to evaluate our approach. We compare our methods with an e-Health intervention benchmark. We demonstrate that batch learning outperforms online learning for our setting. Furthermore, our proposed clustering approach for RL finds near-optimal clusterings which lead to significantly better policies in terms of cumulative reward compared to learning a policy per individual or learning one non-personalized policy across all individuals. Our findings also indicate that the learned policies accurately learn to send interventions at the right moments and that the users workout more and at the right times of the day.