CVOct 23, 2023Code
HallusionBench: An Advanced Diagnostic Suite for Entangled Language Hallucination and Visual Illusion in Large Vision-Language ModelsTianrui Guan, Fuxiao Liu, Xiyang Wu et al. · uw
We introduce HallusionBench, a comprehensive benchmark designed for the evaluation of image-context reasoning. This benchmark presents significant challenges to advanced large visual-language models (LVLMs), such as GPT-4V(Vision), Gemini Pro Vision, Claude 3, and LLaVA-1.5, by emphasizing nuanced understanding and interpretation of visual data. The benchmark comprises 346 images paired with 1129 questions, all meticulously crafted by human experts. We introduce a novel structure for these visual questions designed to establish control groups. This structure enables us to conduct a quantitative analysis of the models' response tendencies, logical consistency, and various failure modes. In our evaluation on HallusionBench, we benchmarked 15 different models, highlighting a 31.42% question-pair accuracy achieved by the state-of-the-art GPT-4V. Notably, all other evaluated models achieve accuracy below 16%. Moreover, our analysis not only highlights the observed failure modes, including language hallucination and visual illusion, but also deepens an understanding of these pitfalls. Our comprehensive case studies within HallusionBench shed light on the challenges of hallucination and illusion in LVLMs. Based on these insights, we suggest potential pathways for their future improvement. The benchmark and codebase can be accessed at https://github.com/tianyi-lab/HallusionBench.
CLJul 11, 2023Code
Towards Understanding In-Context Learning with Contrastive Demonstrations and Saliency MapsFuxiao Liu, Paiheng Xu, Zongxia Li et al.
We investigate the role of various demonstration components in the in-context learning (ICL) performance of large language models (LLMs). Specifically, we explore the impacts of ground-truth labels, input distribution, and complementary explanations, particularly when these are altered or perturbed. We build on previous work, which offers mixed findings on how these elements influence ICL. To probe these questions, we employ explainable NLP (XNLP) methods and utilize saliency maps of contrastive demonstrations for both qualitative and quantitative analysis. Our findings reveal that flipping ground-truth labels significantly affects the saliency, though it's more noticeable in larger LLMs. Our analysis of the input distribution at a granular level reveals that changing sentiment-indicative terms in a sentiment analysis task to neutral ones does not have as substantial an impact as altering ground-truth labels. Finally, we find that the effectiveness of complementary explanations in boosting ICL performance is task-dependent, with limited benefits seen in sentiment analysis tasks compared to symbolic reasoning tasks. These insights are critical for understanding the functionality of LLMs and guiding the development of effective demonstrations, which is increasingly relevant in light of the growing use of LLMs in applications such as ChatGPT. Our research code is publicly available at https://github.com/paihengxu/XICL.
CVNov 26, 2025Code
From Inpainting to Layer Decomposition: Repurposing Generative Inpainting Models for Image Layer DecompositionJingxi Chen, Yixiao Zhang, Xiaoye Qian et al.
Images can be viewed as layered compositions, foreground objects over background, with potential occlusions. This layered representation enables independent editing of elements, offering greater flexibility for content creation. Despite the progress in large generative models, decomposing a single image into layers remains challenging due to limited methods and data. We observe a strong connection between layer decomposition and in/outpainting tasks, and propose adapting a diffusion-based inpainting model for layer decomposition using lightweight finetuning. To further preserve detail in the latent space, we introduce a novel multi-modal context fusion module with linear attention complexity. Our model is trained purely on a synthetic dataset constructed from open-source assets and achieves superior performance in object removal and occlusion recovery, unlocking new possibilities in downstream editing and creative applications.
CVJun 2
A Cookbook of 3D Vision: Data, Learning Paradigms, and ApplicationHongyang Du, Zongxia Li, Dawei Liu et al.
3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.
CLOct 13, 2022
SODAPOP: Open-Ended Discovery of Social Biases in Social Commonsense Reasoning ModelsHaozhe An, Zongxia Li, Jieyu Zhao et al.
A common limitation of diagnostic tests for detecting social biases in NLP models is that they may only detect stereotypic associations that are pre-specified by the designer of the test. Since enumerating all possible problematic associations is infeasible, it is likely these tests fail to detect biases that are present in a model but not pre-specified by the designer. To address this limitation, we propose SODAPOP (SOcial bias Discovery from Answers about PeOPle) in social commonsense question-answering. Our pipeline generates modified instances from the Social IQa dataset (Sap et al., 2019) by (1) substituting names associated with different demographic groups, and (2) generating many distractor answers from a masked language model. By using a social commonsense model to score the generated distractors, we are able to uncover the model's stereotypic associations between demographic groups and an open set of words. We also test SODAPOP on debiased models and show the limitations of multiple state-of-the-art debiasing algorithms.
CVMar 10
MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero DataZongxia Li, Hongyang Du, Chengsong Huang et al.
Self-evolving has emerged as a key paradigm for improving foundational models such as Large Language Models (LLMs) and Vision Language Models (VLMs) with minimal human intervention. While recent approaches have demonstrated that LLM agents can self-evolve from scratch with little to no data, VLMs introduce an additional visual modality that typically requires at least some seed data, such as images, to bootstrap the self-evolution process. In this work, we present Multi-model Multimodal Zero (MM-Zero), the first RL-based framework to achieve zero-data self-evolution for VLM reasoning. Moving beyond prior dual-role (Proposer and Solver) setups, MM-Zero introduces a multi-role self-evolving training framework comprising three specialized roles: a Proposer that generates abstract visual concepts and formulates questions; a Coder that translates these concepts into executable code (e.g., Python, SVG) to render visual images; and a Solver that performs multimodal reasoning over the generated visual content. All three roles are initialized from the same base model and trained using Group Relative Policy Optimization (GRPO), with carefully designed reward mechanisms that integrate execution feedback, visual verification, and difficulty balancing. Our experiments show that MM-Zero improves VLM reasoning performance across a wide range of multimodal benchmarks. MM-Zero establishes a scalable path toward self-evolving multi-model systems for multimodal models, extending the frontier of self-improvement beyond the conventional two-model paradigm.
CLSep 28, 2024
SciDoc2Diagrammer-MAF: Towards Generation of Scientific Diagrams from Documents guided by Multi-Aspect Feedback RefinementIshani Mondal, Zongxia Li, Yufang Hou et al.
Automating the creation of scientific diagrams from academic papers can significantly streamline the development of tutorials, presentations, and posters, thereby saving time and accelerating the process. Current text-to-image models struggle with generating accurate and visually appealing diagrams from long-context inputs. We propose SciDoc2Diagram, a task that extracts relevant information from scientific papers and generates diagrams, along with a benchmarking dataset, SciDoc2DiagramBench. We develop a multi-step pipeline SciDoc2Diagrammer that generates diagrams based on user intentions using intermediate code generation. We observed that initial diagram drafts were often incomplete or unfaithful to the source, leading us to develop SciDoc2Diagrammer-Multi-Aspect-Feedback (MAF), a refinement strategy that significantly enhances factual correctness and visual appeal and outperforms existing models on both automatic and human judgement.
ROMar 26
SABER: A Stealthy Agentic Black-Box Attack Framework for Vision-Language-Action ModelsXiyang Wu, Guangyao Shi, Qingzi Wang et al.
Vision-language-action (VLA) models enable robots to follow natural-language instructions grounded in visual observations, but the instruction channel also introduces a critical vulnerability: small textual perturbations can alter downstream robot behavior. Systematic robustness evaluation therefore requires a black-box attacker that can generate minimal yet effective instruction edits across diverse VLA models. To this end, we present SABER, an agent-centric approach for automatically generating instruction-based adversarial attacks on VLA models under bounded edit budgets. SABER uses a GRPO-trained ReAct attacker to generate small, plausible adversarial instruction edits using character-, token-, and prompt-level tools under a bounded edit budget that induces targeted behavioral degradation, including task failure, unnecessarily long execution, and increased constraint violations. On the LIBERO benchmark across six state-of-the-art VLA models, SABER reduces task success by 20.6%, increases action-sequence length by 55%, and raises constraint violations by 33%, while requiring 21.1% fewer tool calls and 54.7% fewer character edits than strong GPT-based baselines. These results show that small, plausible instruction edits are sufficient to substantially degrade robot execution, and that an agentic black-box pipeline offers a practical, scalable, and adaptive approach for red-teaming robotic foundation models.
CVJan 4, 2025Code
A Survey of State of the Art Large Vision Language Models: Alignment, Benchmark, Evaluations and ChallengesZongxia Li, Xiyang Wu, Hongyang Du et al.
Multimodal Vision Language Models (VLMs) have emerged as a transformative topic at the intersection of computer vision and natural language processing, enabling machines to perceive and reason about the world through both visual and textual modalities. For example, models such as CLIP, Claude, and GPT-4V demonstrate strong reasoning and understanding abilities on visual and textual data and beat classical single modality vision models on zero-shot classification [93]. With their rapid advancements in research and growing popularity in various applications, we provide a comprehensive survey of VLMs. Specifically, we provide a systematic overview of VLMs in the following aspects: [1] model information of the major VLMs developed up to 2025; [2] the transition of VLM architectures and the newest VLM alignment methods; [3] summary and categorization of the popular benchmarks and evaluation metrics of VLMs; [4] the challenges and issues faced by current VLMs such as hallucination, alignment, fairness, and safety. Detailed collections including papers and model repository links are listed in https://github.com/zli12321/Vision-Language-Models-Overview.
AIApr 22
Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon TasksXiyang Wu, Zongxia Li, Guangyao Shi et al.
Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.
CVMay 2, 2025Code
VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video UnderstandingZongxia Li, Xiyang Wu, Guangyao Shi et al.
Vision-Language Models (VLMs) have achieved strong results in video understanding, yet a key question remains: do they truly comprehend visual content or only learn shallow correlations between vision and language? Real visual understanding, especially of physics and common sense, is essential for AI systems that interact with the physical world. Current evaluations mostly use real-world videos similar to training data, so high benchmark scores may not reflect real reasoning ability. To address this, we propose negative-control tests using videos that depict physically impossible or logically inconsistent events. We introduce VideoHallu, a synthetic dataset of physics- and commonsense-violating scenes generated with Veo2, Sora, and Kling. It includes expert-annotated question-answer pairs across four categories of violations. Tests of leading VLMs (Qwen-2.5-VL, Video-R1, VideoChat-R1) show that, despite strong results on benchmarks such as MVBench and MMVU, they often miss these violations, exposing gaps in visual reasoning. Reinforcement learning fine-tuning on VideoHallu improves recognition of such violations without reducing standard benchmark performance. Our data is available at https://github.com/zli12321/VideoHallu.git.
CLJun 18, 2025Code
Semantically-Aware Rewards for Open-Ended R1 Training in Free-Form GenerationZongxia Li, Yapei Chang, Yuhang Zhou et al.
Evaluating open-ended long-form generation is challenging because it is hard to define what clearly separates good from bad outputs. Existing methods often miss key aspects like coherence, style, or relevance, or are biased by pretraining data, making open-ended long-form evaluation an underexplored problem. To address this gap, we propose PrefBERT, a scoring model for evaluating open-ended long-form generation in GRPO and guiding its training with distinct rewards for good and bad outputs. Trained on two response evaluation datasets with diverse long-form styles and Likert-rated quality, PrefBERT effectively supports GRPO by offering better semantic reward feedback than traditional metrics ROUGE-L and BERTScore do. Through comprehensive evaluations, including LLM-as-a-judge, human ratings, and qualitative analysis, we show that PrefBERT, trained on multi-sentence and paragraph-length responses, remains reliable across varied long passages and aligns well with the verifiable rewards GRPO needs. Human evaluations confirm that using PrefBERT as the reward signal to train policy models yields responses better aligned with human preferences than those trained with traditional metrics. Our code is available at https://github.com/zli12321/long_form_rl.
LGMay 11
G-Zero: Self-Play for Open-Ended Generation from Zero DataChengsong Huang, Haolin Liu, Tong Zheng et al.
Self-evolving LLMs excel in verifiable domains but struggle in open-ended tasks, where reliance on proxy LLM judges introduces capability bottlenecks and reward hacking. To overcome this, we introduce G-Zero, a verifier-free, co-evolutionary framework for autonomous self-improvement. Our core innovation is Hint-$δ$, an intrinsic reward that quantifies the predictive shift between a Generator model's unassisted response and its response conditioned on a self-generated hint. Using this signal, a Proposer model is trained via GRPO to continuously target the Generator's blind spots by synthesizing challenging queries and informative hints. The Generator is concurrently optimized via DPO to internalize these hint-guided improvements. Theoretically, we prove a best-iterate suboptimality guarantee for an idealized standard-DPO version of G-Zero, provided that the Proposer induces sufficient exploration coverage and the data filteration keeps pseudo-label score noise low. By deriving supervision entirely from internal distributional dynamics, G-Zero bypasses the capability ceilings of external judges, providing a scalable, robust pathway for continuous LLM self-evolution across unverifiable domains.
LGAug 7, 2025
R-Zero: Self-Evolving Reasoning LLM from Zero DataChengsong Huang, Wenhao Yu, Xiaoyang Wang et al.
Self-evolving Large Language Models (LLMs) offer a scalable path toward super-intelligence by autonomously generating, refining, and learning from their own experiences. However, existing methods for training such models still rely heavily on vast human-curated tasks and labels, typically via fine-tuning or reinforcement learning, which poses a fundamental bottleneck to advancing AI systems toward capabilities beyond human intelligence. To overcome this limitation, we introduce R-Zero, a fully autonomous framework that generates its own training data from scratch. Starting from a single base LLM, R-Zero initializes two independent models with distinct roles, a Challenger and a Solver. These models are optimized separately and co-evolve through interaction: the Challenger is rewarded for proposing tasks near the edge of the Solver capability, and the Solver is rewarded for solving increasingly challenging tasks posed by the Challenger. This process yields a targeted, self-improving curriculum without any pre-existing tasks and labels. Empirically, R-Zero substantially improves reasoning capability across different backbone LLMs, e.g., boosting the Qwen3-4B-Base by +6.49 on math-reasoning benchmarks and +7.54 on general-domain reasoning benchmarks.
CLFeb 17, 2024
PEDANTS: Cheap but Effective and Interpretable Answer EquivalenceZongxia Li, Ishani Mondal, Yijun Liang et al.
Question answering (QA) can only make progress if we know if an answer is correct, but current answer correctness (AC) metrics struggle with verbose, free-form answers from large language models (LLMs). There are two challenges with current short-form QA evaluations: a lack of diverse styles of evaluation data and an over-reliance on expensive and slow LLMs. LLM-based scorers correlate better with humans, but this expensive task has only been tested on limited QA datasets. We rectify these issues by providing rubrics and datasets for evaluating machine QA adopted from the Trivia community. We also propose an efficient, and interpretable QA evaluation that is more stable than an exact match and neural methods(BERTScore).
AIApr 7
Graph of Skills: Dependency-Aware Structural Retrieval for Massive Agent SkillsDawei Li, Zongxia Li, Hongyang Du et al.
Skill usage has become a core component of modern agent systems and can substantially improve agents' ability to complete complex tasks. In real-world settings, where agents must monitor and interact with numerous personal applications, web browsers, and other environment interfaces, skill libraries can scale to thousands of reusable skills. Scaling to larger skill sets introduces two key challenges. First, loading the full skill set saturates the context window, driving up token costs, hallucination, and latency. In this paper, we present Graph of Skills (GoS), an inference-time structural retrieval layer for large skill libraries. GoS constructs an executable skill graph offline from skill packages, then at inference time retrieves a bounded, dependency-aware skill bundle through hybrid semantic-lexical seeding, reverse-weighted Personalized PageRank, and context-budgeted hydration. On SkillsBench and ALFWorld, GoS improves average reward by 43.6% over the vanilla full skill-loading baseline while reducing input tokens by 37.8%, and generalizes across three model families: Claude Sonnet, GPT-5.2 Codex, and MiniMax. Additional ablation studies across skill libraries ranging from 200 to 2,000 skills further demonstrate that GoS consistently outperforms both vanilla skills loading and simple vector retrieval in balancing reward, token efficiency, and runtime.
CVAug 27, 2025
Self-Rewarding Vision-Language Model via Reasoning DecompositionZongxia Li, Wenhao Yu, Chengsong Huang et al.
Vision-Language Models (VLMs) often suffer from visual hallucinations, saying things that are not actually in the image, and language shortcuts, where they skip the visual part and just rely on text priors. These issues arise because most post-training methods for VLMs rely on simple verifiable answer matching and supervise only final outputs, leaving intermediate visual reasoning without explicit guidance. As a result, VLMs receive sparse visual signals and often learn to prioritize language-based reasoning over visual perception. To mitigate this, some existing methods add visual supervision using human annotations or distilled labels from external large models. However, human annotations are labor-intensive and costly, and because external signals cannot adapt to the evolving policy, they cause distributional shifts that can lead to reward hacking. In this paper, we introduce Vision-SR1, a self-rewarding method that improves visual reasoning without relying on external visual supervisions via reinforcement learning. Vision-SR1 decomposes VLM reasoning into two stages: visual perception and language reasoning. The model is first prompted to produce self-contained visual perceptions that are sufficient to answer the question without referring back the input image. To validate this self-containment, the same VLM model is then re-prompted to perform language reasoning using only the generated perception as input to compute reward. This self-reward is combined with supervision on final outputs, providing a balanced training signal that strengthens both visual perception and language reasoning. Our experiments demonstrate that Vision-SR1 improves visual reasoning, mitigates visual hallucinations, and reduces reliance on language shortcuts across diverse vision-language tasks.
CLJan 29, 2024
Improving the TENOR of Labeling: Re-evaluating Topic Models for Content AnalysisZongxia Li, Andrew Mao, Daniel Stephens et al.
Topic models are a popular tool for understanding text collections, but their evaluation has been a point of contention. Automated evaluation metrics such as coherence are often used, however, their validity has been questioned for neural topic models (NTMs) and can overlook a models benefits in real world applications. To this end, we conduct the first evaluation of neural, supervised and classical topic models in an interactive task based setting. We combine topic models with a classifier and test their ability to help humans conduct content analysis and document annotation. From simulated, real user and expert pilot studies, the Contextual Neural Topic Model does the best on cluster evaluation metrics and human evaluations; however, LDA is competitive with two other NTMs under our simulated experiment and user study results, contrary to what coherence scores suggest. We show that current automated metrics do not provide a complete picture of topic modeling capabilities, but the right choice of NTMs can be better than classical models on practical task.
CLFeb 20, 2025
Large Language Models Struggle to Describe the Haystack without Human Help: Human-in-the-loop Evaluation of Topic ModelsZongxia Li, Lorena Calvo-Bartolomé, Alexander Hoyle et al.
A common use of NLP is to facilitate the understanding of large document collections, with a shift from using traditional topic models to Large Language Models. Yet the effectiveness of using LLM for large corpus understanding in real-world applications remains under-explored. This study measures the knowledge users acquire with unsupervised, supervised LLM-based exploratory approaches or traditional topic models on two datasets. While LLM-based methods generate more human-readable topics and show higher average win probabilities than traditional models for data exploration, they produce overly generic topics for domain-specific datasets that do not easily allow users to learn much about the documents. Adding human supervision to the LLM generation process improves data exploration by mitigating hallucination and over-genericity but requires greater human effort. In contrast, traditional. models like Latent Dirichlet Allocation (LDA) remain effective for exploration but are less user-friendly. We show that LLMs struggle to describe the haystack of large corpora without human help, particularly domain-specific data, and face scaling and hallucination limitations due to context length constraints.
AIOct 1, 2025
VOGUE: Guiding Exploration with Visual Uncertainty Improves Multimodal ReasoningRui Liu, Dian Yu, Tong Zheng et al.
Reinforcement learning with verifiable rewards (RLVR) improves reasoning in large language models (LLMs) but struggles with exploration, an issue that still persists for multimodal LLMs (MLLMs). Current methods treat the visual input as a fixed, deterministic condition, overlooking a critical source of ambiguity and struggling to build policies robust to plausible visual variations. We introduce $\textbf{VOGUE (Visual Uncertainty Guided Exploration)}$, a novel method that shifts exploration from the output (text) to the input (visual) space. By treating the image as a stochastic context, VOGUE quantifies the policy's sensitivity to visual perturbations using the symmetric KL divergence between a "raw" and "noisy" branch, creating a direct signal for uncertainty-aware exploration. This signal shapes the learning objective via an uncertainty-proportional bonus, which, combined with a token-entropy bonus and an annealed sampling schedule, effectively balances exploration and exploitation. Implemented within GRPO on two model scales (Qwen2.5-VL-3B/7B), VOGUE boosts pass@1 accuracy by an average of 2.6% on three visual math benchmarks and 3.7% on three general-domain reasoning benchmarks, while simultaneously increasing pass@4 performance and mitigating the exploration decay commonly observed in RL fine-tuning. Our work shows that grounding exploration in the inherent uncertainty of visual inputs is an effective strategy for improving multimodal reasoning.
CLMar 9, 2025
Large Language Models Are Effective Human Annotation Assistants, But Not Good Independent AnnotatorsFeng Gu, Zongxia Li, Carlos Rafael Colon et al.
Event annotation is important for identifying market changes, monitoring breaking news, and understanding sociological trends. Although expert annotators set the gold standards, human coding is expensive and inefficient. Unlike information extraction experiments that focus on single contexts, we evaluate a holistic workflow that removes irrelevant documents, merges documents about the same event, and annotates the events. Although LLM-based automated annotations are better than traditional TF-IDF-based methods or Event Set Curation, they are still not reliable annotators compared to human experts. However, adding LLMs to assist experts for Event Set Curation can reduce the time and mental effort required for Variable Annotation. When using LLMs to extract event variables to assist expert annotators, they agree more with the extracted variables than fully automated LLMs for annotation.
CVNov 19, 2025
First Frame Is the Place to Go for Video Content CustomizationJingxi Chen, Zongxia Li, Zhichao Liu et al.
What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.
CVNov 19, 2025
VisPlay: Self-Evolving Vision-Language Models from ImagesYicheng He, Chengsong Huang, Zongxia Li et al.
Reinforcement learning (RL) provides a principled framework for improving Vision-Language Models (VLMs) on complex reasoning tasks. However, existing RL approaches often rely on human-annotated labels or task-specific heuristics to define verifiable rewards, both of which are costly and difficult to scale. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning abilities using large amounts of unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained with Group Relative Policy Optimization (GRPO), which incorporates diversity and difficulty rewards to balance the complexity of generated questions with the quality of the silver answers. VisPlay scales efficiently across two model families. When trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks, including MM-Vet and MMMU, demonstrating a scalable path toward self-evolving multimodal intelligence. The project page is available at https://bruno686.github.io/VisPlay/
CVNov 23, 2025
MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language ModelsXiyang Wu, Zongxia Li, Jihui Jin et al.
Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-driven reasoning involving motion dynamics and spatial interactions. This limitation reduces their ability to interpret real or AI-generated content (AIGC) videos and to generate physically consistent content. We present an approach that addresses this gap by translating physical-world context cues into interpretable representations aligned with VLMs' perception, comprehension, and reasoning. We introduce MASS-Bench, a comprehensive benchmark consisting of 4,350 real-world and AIGC videos and 8,361 free-form video question-answering pairs focused on physics-related comprehension tasks, with detailed annotations including visual detections, sub-segment grounding, and full-sequence 3D motion tracking of entities. We further present MASS, a model-agnostic method that injects spatial-temporal signals into the VLM language space via depth-based 3D encoding and visual grounding, coupled with a motion tracker for object dynamics. To strengthen cross-modal alignment and reasoning, we apply reinforcement fine-tuning. Experiments and ablations show that our refined VLMs outperform comparable and larger baselines, as well as prior state-of-the-art models, by 8.7% and 6.0%, achieving performance comparable to close-source SoTA VLMs such as Gemini-2.5-Flash on physics reasoning and comprehension. These results validate the effectiveness of our approach.
CLJun 15, 2024
Do Large Language Models Discriminate in Hiring Decisions on the Basis of Race, Ethnicity, and Gender?Haozhe An, Christabel Acquaye, Colin Wang et al.
We examine whether large language models (LLMs) exhibit race- and gender-based name discrimination in hiring decisions, similar to classic findings in the social sciences (Bertrand and Mullainathan, 2004). We design a series of templatic prompts to LLMs to write an email to a named job applicant informing them of a hiring decision. By manipulating the applicant's first name, we measure the effect of perceived race, ethnicity, and gender on the probability that the LLM generates an acceptance or rejection email. We find that the hiring decisions of LLMs in many settings are more likely to favor White applicants over Hispanic applicants. In aggregate, the groups with the highest and lowest acceptance rates respectively are masculine White names and masculine Hispanic names. However, the comparative acceptance rates by group vary under different templatic settings, suggesting that LLMs' race- and gender-sensitivity may be idiosyncratic and prompt-sensitive.
CLJan 24, 2024
CFMatch: Aligning Automated Answer Equivalence Evaluation with Expert Judgments For Open-Domain Question AnsweringZongxia Li, Ishani Mondal, Yijun Liang et al.
Question answering (QA) can only make progress if we know if an answer is correct, but for many of the most challenging and interesting QA examples, current evaluation metrics to determine answer equivalence (AE) often do not align with human judgments, particularly more verbose, free-form answers from large language models (LLM). There are two challenges: a lack of data and that models are too big: LLM-based scorers can correlate better with human judges, but this task has only been tested on limited QA datasets, and even when available, update of the model is limited because LLMs are large and often expensive. We rectify both of these issues by providing clear and consistent guidelines for evaluating AE in machine QA adopted from professional human QA contests. We also introduce a combination of standard evaluation and a more efficient, robust, and lightweight discriminate AE classifier-based matching method (CFMatch, smaller than 1 MB), trained and validated to more accurately evaluate answer correctness in accordance with adopted expert AE rules that are more aligned with human judgments.
CRNov 4, 2021
An Empirical Comparison of the Quadratic Sieve Factoring Algorithm and the Pollard Rho Factoring AlgorithmZongxia Li, William Gasarch
One of the most significant challenges on cryptography today is the problem of factoring large integers since there are no algorithms that can factor in polynomial time, and factoring large numbers more than some limits(200 digits) remain difficult. The security of the current cryptosystems depends on the hardness of factoring large public keys. In this work, we want to implement two existing factoring algorithms - pollard-rho and quadratic sieve - and compare their performance. In addition, we want to analyze how close is the theoretical time complexity of both algorithms compared to their actual time complexity and how bit length of numbers can affect quadratic sieve's performance. Finally, we verify whether the quadratic sieve would do better than pollard-rho for factoring numbers smaller than 80 bits.