LGDec 5, 2025Code
Taxonomy-Adaptive Moderation Model with Robust Guardrails for Large Language ModelsMahesh Kumar Nandwana, Youngwan Lim, Joseph Liu et al.
Large Language Models (LLMs) are typically aligned for safety during the post-training phase; however, they may still generate inappropriate outputs that could potentially pose risks to users. This challenge underscores the need for robust safeguards that operate across both model inputs and outputs. In this work, we introduce Roblox Guard 1.0, a state-of-the-art instruction fine-tuned LLM designed to enhance the safety of LLM systems through comprehensive input-output moderation, using a pipeline of LLMs to enhance moderation capability. Built on the Llama-3.1-8B-Instruct backbone, our model is instruction fine-tuned to generalize across previously unseen safety taxonomies and demonstrates strong performance on out-of-domain safety benchmarks. The instruction fine-tuning process uses a mix of synthetic and open-source safety datasets, augmented with chain-of-thought (CoT) rationales and input inversion to enhance contextual understanding and decision making. To support systematic evaluation, we also release RobloxGuard-Eval, a new benchmark featuring an extensible safety taxonomy to assess the effectiveness of LLM guardrails and moderation frameworks.
CVMar 19, 2025
Cube: A Roblox View of 3D IntelligenceFoundation AI Team, Kiran Bhat, Nishchaie Khanna et al.
Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.