19.0ROJan 18, 2022
CERBERUS: Autonomous Legged and Aerial Robotic Exploration in the Tunnel and Urban Circuits of the DARPA Subterranean ChallengeMarco Tranzatto, Frank Mascarich, Lukas Bernreiter et al.
Autonomous exploration of subterranean environments constitutes a major frontier for robotic systems as underground settings present key challenges that can render robot autonomy hard to achieve. This has motivated the DARPA Subterranean Challenge, where teams of robots search for objects of interest in various underground environments. In response, the CERBERUS system-of-systems is presented as a unified strategy towards subterranean exploration using legged and flying robots. As primary robots, ANYmal quadruped systems are deployed considering their endurance and potential to traverse challenging terrain. For aerial robots, both conventional and collision-tolerant multirotors are utilized to explore spaces too narrow or otherwise unreachable by ground systems. Anticipating degraded sensing conditions, a complementary multi-modal sensor fusion approach utilizing camera, LiDAR, and inertial data for resilient robot pose estimation is proposed. Individual robot pose estimates are refined by a centralized multi-robot map optimization approach to improve the reported location accuracy of detected objects of interest in the DARPA-defined coordinate frame. Furthermore, a unified exploration path planning policy is presented to facilitate the autonomous operation of both legged and aerial robots in complex underground networks. Finally, to enable communication between the robots and the base station, CERBERUS utilizes a ground rover with a high-gain antenna and an optical fiber connection to the base station, alongside breadcrumbing of wireless nodes by our legged robots. We report results from the CERBERUS system-of-systems deployment at the DARPA Subterranean Challenge Tunnel and Urban Circuits, along with the current limitations and the lessons learned for the benefit of the community.
8.9AIJul 18, 2021
Unsupervised Skill-Discovery and Skill-Learning in MinecraftJuan José Nieto, Roger Creus, Xavier Giro-i-Nieto
Pre-training Reinforcement Learning agents in a task-agnostic manner has shown promising results. However, previous works still struggle in learning and discovering meaningful skills in high-dimensional state-spaces, such as pixel-spaces. We approach the problem by leveraging unsupervised skill discovery and self-supervised learning of state representations. In our work, we learn a compact latent representation by making use of variational and contrastive techniques. We demonstrate that both enable RL agents to learn a set of basic navigation skills by maximizing an information theoretic objective. We assess our method in Minecraft 3D pixel maps with different complexities. Our results show that representations and conditioned policies learned from pixels are enough for toy examples, but do not scale to realistic and complex maps. To overcome these limitations, we explore alternative input observations such as the relative position of the agent along with the raw pixels.
NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human EnvironmentsDaniel Dugas, Juan Nieto, Roland Siegwart et al.
Robot navigation is a task where reinforcement learning approaches are still unable to compete with traditional path planning. State-of-the-art methods differ in small ways, and do not all provide reproducible, openly available implementations. This makes comparing methods a challenge. Recent research has shown that unsupervised learning methods can scale impressively, and be leveraged to solve difficult problems. In this work, we design ways in which unsupervised learning can be used to assist reinforcement learning for robot navigation. We train two end-to-end, and 18 unsupervised-learning-based architectures, and compare them, along with existing approaches, in unseen test cases. We demonstrate our approach working on a real life robot. Our results show that unsupervised learning methods are competitive with end-to-end methods. We also highlight the importance of various components such as input representation, predictive unsupervised learning, and latent features. We make all our models publicly available, as well as training and testing environments, and tools. This release also includes OpenAI-gym-compatible environments designed to emulate the training conditions described by other papers, with as much fidelity as possible. Our hope is that this helps in bringing together the field of RL for robot navigation, and allows meaningful comparisons across state-of-the-art methods.
2.2ROOct 20, 2020
Automatic Extension of a Symbolic Mobile Manipulation Skill SetJulian Förster, Lionel Ott, Juan Nieto et al.
Symbolic planning can provide an intuitive interface for non-expert users to operate autonomous robots by abstracting away much of the low-level programming. However, symbolic planners assume that the initially provided abstract domain and problem descriptions are closed and complete. This means that they are fundamentally unable to adapt to changes in the environment or task that are not captured by the initial description. We propose a method that allows an agent to automatically extend its skill set, and thus the abstract description, upon encountering such a situation. We introduce strategies for generalizing from previous experience, completing sequences of key actions and discovering preconditions to ensure the efficiency of our skill sequence exploration scheme. The resulting system is evaluated in simulation on object rearrangement tasks. Compared to a Monte Carlo Tree Search baseline, our strategies for efficient search have on average a 29% higher success rate at a 68% faster runtime.
3.5ROAug 5, 2019
Free-Space Features: Global Localization in 2D Laser SLAM Using Distance Function MapsAlexander Millane, Helen Oleynikova, Juan Nieto et al.
In many applications, maintaining a consistent map of the environment is key to enabling robotic platforms to perform higher-level decision making. Detection of already visited locations is one of the primary ways in which map consistency is maintained, especially in situations where external positioning systems are unavailable or unreliable. Mapping in 2D is an important field in robotics, largely due to the fact that man-made environments such as warehouses and homes, where robots are expected to play an increasing role, can often be approximated as planar. Place recognition in this context remains challenging: 2D lidar scans contain scant information with which to characterize, and therefore recognize, a location. This paper introduces a novel approach aimed at addressing this problem. At its core, the system relies on the use of the distance function for representation of geometry. This representation allows extraction of features which describe the geometry of both surfaces and free-space in the environment. We propose a feature for this purpose. Through evaluations on public datasets, we demonstrate the utility of free-space in the description of places, and show an increase in localization performance over a state-of-the-art descriptor extracted from surface geometry.
13.6ROFeb 25, 2019
Informative Path Planning for Active Field Mapping under Localization UncertaintyMarija Popovic, Teresa Vidal-Calleja, Jen Jen Chung et al.
Information gathering algorithms play a key role in unlocking the potential of robots for efficient data collection in a wide range of applications. However, most existing strategies neglect the fundamental problem of the robot pose uncertainty, which is an implicit requirement for creating robust, high-quality maps. To address this issue, we introduce an informative planning framework for active mapping that explicitly accounts for the pose uncertainty in both the mapping and planning tasks. Our strategy exploits a Gaussian Process (GP) model to capture a target environmental field given the uncertainty on its inputs. For planning, we formulate a new utility function that couples the localization and field mapping objectives in GP-based mapping scenarios in a principled way, without relying on any manually tuned parameters. Extensive simulations show that our approach outperforms existing strategies, with reductions in mean pose uncertainty and map error. We also present a proof of concept in an indoor temperature mapping scenario.
20.5ROAug 8, 2018
Appearance-Based Landmark Selection for Efficient Long-Term Visual LocalizationMathias Bürki, Igor Gilitschenski, Elena Stumm et al.
We present an online landmark selection method for distributed long-term visual localization systems in bandwidth-constrained environments. Sharing a common map for online localization provides a fleet of au- tonomous vehicles with the possibility to maintain and access a consistent map source, and therefore reduce redundancy while increasing efficiency. However, connectivity over a mobile network imposes strict bandwidth constraints and thus the need to minimize the amount of exchanged data. The wide range of varying appearance conditions encountered during long-term visual localization offers the potential to reduce data usage by extracting only those visual cues which are relevant at the given time. Motivated by this, we propose an unsupervised method of adaptively selecting landmarks according to how likely these landmarks are to be observable under the prevailing appear- ance condition. The ranking function this selection is based upon exploits landmark co-observability statistics collected in past traversals through the mapped area. Evaluation is per- formed over different outdoor environments, large time-scales and varying appearance conditions, including the extreme tran- sition from day-time to night-time, demonstrating that with our appearance-dependent selection method, we can significantly reduce the amount of landmarks used for localization while maintaining or even improving the localization performance.
15.9ROAug 2, 2018
Incremental Object Database: Building 3D Models from Multiple Partial ObservationsFadri Furrer, Tonci Novkovic, Marius Fehr et al.
Collecting 3D object datasets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes.
2.9ROJul 12, 2018
LandmarkBoost: Efficient Visual Context Classifiers for Robust LocalizationMarcin Dymczyk, Igor Gilitschenski, Juan Nieto et al.
The growing popularity of autonomous systems creates a need for reliable and efficient metric pose retrieval algorithms. Currently used approaches tend to rely on nearest neighbor search of binary descriptors to perform the 2D-3D matching and guarantee realtime capabilities on mobile platforms. These methods struggle, however, with the growing size of the map, changes in viewpoint or appearance, and visual aliasing present in the environment. The rigidly defined descriptor patterns only capture a limited neighborhood of the keypoint and completely ignore the overall visual context. We propose LandmarkBoost - an approach that, in contrast to the conventional 2D-3D matching methods, casts the search problem as a landmark classification task. We use a boosted classifier to classify landmark observations and directly obtain correspondences as classifier scores. We also introduce a formulation of visual context that is flexible, efficient to compute, and can capture relationships in the entire image plane. The original binary descriptors are augmented with contextual information and informative features are selected by the boosting framework. Through detailed experiments, we evaluate the retrieval quality and performance of LandmarkBoost, demonstrating that it outperforms common state-of-the-art descriptor matching methods.
22.6ROSep 25, 2017
A Data-driven Model for Interaction-aware Pedestrian Motion Prediction in Object Cluttered EnvironmentsMark Pfeiffer, Giuseppe Paolo, Hannes Sommer et al.
This paper reports on a data-driven, interaction-aware motion prediction approach for pedestrians in environments cluttered with static obstacles. When navigating in such workspaces shared with humans, robots need accurate motion predictions of the surrounding pedestrians. Human navigation behavior is mostly influenced by their surrounding pedestrians and by the static obstacles in their vicinity. In this paper we introduce a new model based on Long-Short Term Memory (LSTM) neural networks, which is able to learn human motion behavior from demonstrated data. To the best of our knowledge, this is the first approach using LSTMs, that incorporates both static obstacles and surrounding pedestrians for trajectory forecasting. As part of the model, we introduce a new way of encoding surrounding pedestrians based on a 1d-grid in polar angle space. We evaluate the benefit of interaction-aware motion prediction and the added value of incorporating static obstacles on both simulation and real-world datasets by comparing with state-of-the-art approaches. The results show, that our new approach outperforms the other approaches while being very computationally efficient and that taking into account static obstacles for motion predictions significantly improves the prediction accuracy, especially in cluttered environments.
13.3ROSep 2, 2017
3D Registration of Aerial and Ground Robots for Disaster Response: An Evaluation of Features, Descriptors, and Transformation EstimationAbel Gawel, Renaud Dubé, Hartmut Surmann et al.
Global registration of heterogeneous ground and aerial mapping data is a challenging task. This is especially difficult in disaster response scenarios when we have no prior information on the environment and cannot assume the regular order of man-made environments or meaningful semantic cues. In this work we extensively evaluate different approaches to globally register UGV generated 3D point-cloud data from LiDAR sensors with UAV generated point-cloud maps from vision sensors. The approaches are realizations of different selections for: a) local features: key-points or segments; b) descriptors: FPFH, SHOT, or ESF; and c) transformation estimations: RANSAC or FGR. Additionally, we compare the results against standard approaches like applying ICP after a good prior transformation has been given. The evaluation criteria include the distance which a UGV needs to travel to successfully localize, the registration error, and the computational cost. In this context, we report our findings on effectively performing the task on two new Search and Rescue datasets. Our results have the potential to help the community take informed decisions when registering point-cloud maps from ground robots to those from aerial robots.
17.3ROSep 27, 2016
Online Informative Path Planning for Active Classification Using UAVsMarija Popovic, Gregory Hitz, Juan Nieto et al.
In this paper, we introduce an informative path planning (IPP) framework for active classification using unmanned aerial vehicles (UAVs). Our algorithm uses a combination of global viewpoint selection and evolutionary optimization to refine the planned trajectory in continuous 3D space while satisfying dynamic constraints. Our approach is evaluated on the application of weed detection for precision agriculture. We model the presence of weeds on farmland using an occupancy grid and generate adaptive plans according to information-theoretic objectives, enabling the UAV to gather data efficiently. We validate our approach in simulation by comparing against existing methods, and study the effects of different planning strategies. Our results show that the proposed algorithm builds maps with over 50% lower entropy compared to traditional "lawnmower" coverage in the same amount of time. We demonstrate the planning scheme on a multirotor platform with different artificial farmland set-ups.
1.2SOC-PHMar 20, 2013
Analytic solution of a model of language competition with bilingualism and interlinguistic similarityVictoria Otero-Espinar, Luís F. Seoane, Juan J. Nieto et al.
An in-depth analytic study of a model of language dynamics is presented: a model which tackles the problem of the coexistence of two languages within a closed community of speakers taking into account bilingualism and incorporating a parameter to measure the distance between languages. After previous numerical simulations, the model yielded that coexistence might lead to survival of both languages within monolingual speakers along with a bilingual community or to extinction of the weakest tongue depending on different parameters. In this paper, such study is closed with thorough analytical calculations to settle the results in a robust way and previous results are refined with some modifications. From the present analysis it is possible to almost completely assay the number and nature of the equilibrium points of the model, which depend on its parameters, as well as to build a phase space based on them. Also, we obtain conclusions on the way the languages evolve with time. Our rigorous considerations also suggest ways to further improve the model and facilitate the comparison of its consequences with those from other approaches or with real data.