Séverin Lemaignan

RO
h-index31
7papers
116citations
Novelty33%
AI Score31

7 Papers

13.8ROApr 7, 2021
On Determinism of Game Engines used for Simulation-based Autonomous Vehicle Verification

Greg Chance, Abanoub Ghobrial, Kevin McAreavey et al.

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is determinism, since a deterministic process will always produce the same output given the same initial conditions and event history. Thus, in a deterministic simulation environment, tests are rendered repeatable and yield simulation results that are trustworthy and straightforward to debug. However, game engines are seldom deterministic. This paper reviews and identifies the potential causes of non-deterministic behaviours in game engines. A case study using CARLA, an open-source autonomous driving simulation environment powered by Unreal Engine, is presented to highlight its inherent shortcomings in providing sufficient precision in experimental results. Different configurations and utilisations of the software and hardware are explored to determine an operational domain where the simulation precision is sufficiently low i.e.\ variance between repeated executions becomes negligible for development and testing work. Finally, a method of a general nature is proposed, that can be used to find the domains of permissible variance in game engine simulations for any given system configuration.

3.2RODec 6, 2017
The Free-play Sandbox: a Methodology for the Evaluation of Social Robotics and a Dataset of Social Interactions

Séverin Lemaignan, Charlotte Edmunds, Emmanuel Senft et al.

Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of ecological validity; or in the wild, which leads to superior experimental realism, but often with limited replicability and at the expense of rigorous interaction metrics. We introduce a novel interaction paradigm, designed to elicit rich and varied social interactions while having desirable scientific properties (replicability, clear metrics, possibility of either autonomous or Wizard-of-Oz robot behaviours). This paradigm focuses on child-robot interactions, and builds on a sandboxed free-play environment. We present the rationale and design of the interaction paradigm, its methodological and technical aspects (including the open-source implementation of the software platform), as well as two large open datasets acquired with this paradigm, and meant to act as experimental baselines for future research.

3.2ROJul 3, 2025
Personalised Explanations in Long-term Human-Robot Interactions

Ferran Gebellí, Anaís Garrell, Jan-Gerrit Habekost et al.

In the field of Human-Robot Interaction (HRI), a fundamental challenge is to facilitate human understanding of robots. The emerging domain of eXplainable HRI (XHRI) investigates methods to generate explanations and evaluate their impact on human-robot interactions. Previous works have highlighted the need to personalise the level of detail of these explanations to enhance usability and comprehension. Our paper presents a framework designed to update and retrieve user knowledge-memory models, allowing for adapting the explanations' level of detail while referencing previously acquired concepts. Three architectures based on our proposed framework that use Large Language Models (LLMs) are evaluated in two distinct scenarios: a hospital patrolling robot and a kitchen assistant robot. Experimental results demonstrate that a two-stage architecture, which first generates an explanation and then personalises it, is the framework architecture that effectively reduces the level of detail only when there is related user knowledge.

3.0ROAug 27, 2021
UNICEF Guidance on AI for Children: Application to the Design of a Social Robot For and With Autistic Children

Séverin Lemaignan, Nigel Newbutt, Louis Rice et al.

For a period of three weeks in June 2021, we embedded a social robot (Softbank Pepper) in a Special Educational Needs (SEN) school, with a focus on supporting the well-being of autistic children. Our methodology to design and embed the robot among this vulnerable population follows a comprehensive participatory approach. We used the research project as a test-bed to demonstrate in a complex real-world environment the importance and suitability of the nine UNICEF guidelines on AI for Children. The UNICEF guidelines on AI for Children closely align with several of the UN goals for sustainable development, and, as such, we report here our contribution to these goals.

5.3ROMay 5, 2021
LEADOR: A Method for End-to-End Participatory Design of Autonomous Social Robots

Katie Winkle, Emmanuel Senft, Séverin Lemaignan

Participatory Design (PD) in Human-Robot Interaction (HRI) typically remains limited to the early phases of development, with subsequent robot behaviours then being hardcoded by engineers or utilised in Wizard-of-Oz (WoZ) systems that rarely achieve autonomy. We present LEADOR (Led-by-Experts Automation and Design Of Robots) an end-to-end PD methodology for domain expert co-design, automation and evaluation of social robots. LEADOR starts with typical PD to co-design the interaction specifications and state and action space of the robot. It then replaces traditional offline programming or WoZ by an in-situ, online teaching phase where the domain expert can live-program or teach the robot how to behave while being embedded in the interaction context. We believe that this live teaching can be best achieved by adding a learning component to a WoZ setup, to capture experts' implicit knowledge, as they intuitively respond to the dynamics of the situation. The robot progressively learns an appropriate, expert-approved policy, ultimately leading to full autonomy, even in sensitive and/or ill-defined environments. However, LEADOR is agnostic to the exact technical approach used to facilitate this learning process. The extensive inclusion of the domain expert(s) in robot design represents established responsible innovation practice, lending credibility to the system both during the teaching phase and when operating autonomously. The combination of this expert inclusion with the focus on in-situ development also means LEADOR supports a mutual shaping approach to social robotics. We draw on two previously published, foundational works from which this (generalisable) methodology has been derived in order to demonstrate the feasibility and worth of this approach, provide concrete examples in its application and identify limitations and opportunities when applying this framework in new environments.

10.4RODec 27, 2020Code
ROS for Human-Robot Interaction

Youssef Mohamed, Séverin Lemaignan

Integrating real-time, complex social signal processing into robotic systems -- especially in real-world, multi-party interaction situations -- is a challenge faced by many in the Human-Robot Interaction (HRI) community. The difficulty is compounded by the lack of any standard model for human representation that would facilitate the development and interoperability of social perception components and pipelines. We introduce in this paper a set of conventions and standard interfaces for HRI scenarios, designed to be used with the Robot Operating System (ROS). It directly aims at promoting interoperability and re-usability of core functionality between the many HRI-related software tools, from skeleton tracking, to face recognition, to natural language processing. Importantly, these interfaces are designed to be relevant to a broad range of HRI applications, from high-level crowd simulation, to group-level social interaction modelling, to detailed modelling of human kinematics. We demonstrate these interface by providing a reference pipeline implementation, packaged to be easily downloaded and evaluated by the community.

2.1ROFeb 4, 2016
2nd Workshop on Cognitive Architectures for Social Human-Robot Interaction 2016 (CogArch4sHRI 2016)

Paul Baxter, J. Gregory Trafton, Severin Lemaignan

This volume is the proceedings of the 2nd workshop on Cognitive Architectures for Social Human-Robot Interaction, held at the ACM/IEEE HRI 2016 conference, which took place on Monday 7th March 2016, in Christchurch, New Zealand. Organised by Paul Baxter (Plymouth University, U.K.), J. Gregory Trafton (Naval Research Laboratory, USA), and Severin Lemaignan (Plymouth University, U.K.).