CVMar 29, 2023
HoloDiffusion: Training a 3D Diffusion Model using 2D ImagesAnimesh Karnewar, Andrea Vedaldi, David Novotny et al.
Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However, extending these models to 3D remains difficult for two reasons. First, finding a large quantity of 3D training data is much more complex than for 2D images. Second, while it is conceptually trivial to extend the models to operate on 3D rather than 2D grids, the associated cubic growth in memory and compute complexity makes this infeasible. We address the first challenge by introducing a new diffusion setup that can be trained, end-to-end, with only posed 2D images for supervision; and the second challenge by proposing an image formation model that decouples model memory from spatial memory. We evaluate our method on real-world data, using the CO3D dataset which has not been used to train 3D generative models before. We show that our diffusion models are scalable, train robustly, and are competitive in terms of sample quality and fidelity to existing approaches for 3D generative modeling.
CVMay 29, 2022
COFS: Controllable Furniture layout SynthesisWamiq Reyaz Para, Paul Guerrero, Niloy Mitra et al.
Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing methods tackle this problem as a sequence generation problem which imposes a specific ordering on the elements of the layout making such methods impractical for interactive editing or scene completion. Additionally, most methods focus on generating layouts unconditionally and offer minimal control over the generated layouts. We propose COFS, an architecture based on standard transformer architecture blocks from language modeling. The proposed model is invariant to object order by design, removing the unnatural requirement of specifying an object generation order. Furthermore, the model allows for user interaction at multiple levels enabling fine grained control over the generation process. Our model consistently outperforms other methods which we verify by performing quantitative evaluations. Our method is also faster to train and sample from, compared to existing methods.
CVNov 27, 2022
3inGAN: Learning a 3D Generative Model from Images of a Self-similar SceneAnimesh Karnewar, Oliver Wang, Tobias Ritschel et al.
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric representation, which can subsequently be rendered from arbitrary views using physically based volume rendering. By construction, the generated scenes remain view-consistent across arbitrary camera configurations, without any flickering or spatio-temporal artifacts. During training, we employ a combination of 2D, obtained through differentiable volume tracing, and 3D Generative Adversarial Network (GAN) losses, across multiple scales, enforcing realism on both its 3D structure and the 2D renderings. We show results on semi-stochastic scenes of varying scale and complexity, obtained from real and synthetic sources. We demonstrate, for the first time, the feasibility of learning plausible view-consistent 3D scene variations from a single exemplar scene and provide qualitative and quantitative comparisons against recent related methods.
CVSep 22, 2021Code
Differentiable Surface TriangulationMarie-Julie Rakotosaona, Noam Aigerman, Niloy Mitra et al.
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation. Unfortunately, the combinatorial nature of the triangulation prevents taking derivatives over the space of possible meshings of any given surface. As a result, to date, mesh processing and optimization techniques have been unable to truly take advantage of modular gradient descent components of modern optimization frameworks. In this work, we present a differentiable surface triangulation that enables optimization for any per-vertex or per-face differentiable objective function over the space of underlying surface triangulations. Our method builds on the result that any 2D triangulation can be achieved by a suitably perturbed weighted Delaunay triangulation. We translate this result into a computational algorithm by proposing a soft relaxation of the classical weighted Delaunay triangulation and optimizing over vertex weights and vertex locations. We extend the algorithm to 3D by decomposing shapes into developable sets and differentiably meshing each set with suitable boundary constraints. We demonstrate the efficacy of our method on various planar and surface meshes on a range of difficult-to-optimize objective functions. Our code can be found online: https://github.com/mrakotosaon/diff-surface-triangulation.
CVDec 2, 2020Code
Learning Delaunay Surface Elements for Mesh ReconstructionMarie-Julie Rakotosaona, Paul Guerrero, Noam Aigerman et al.
We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties of 2D Delaunay triangulations to construct a mesh from manifold surface elements. Our method first estimates local geodesic neighborhoods around each point. We then perform a 2D projection of these neighborhoods using a learned logarithmic map. A Delaunay triangulation in this 2D domain is guaranteed to produce a manifold patch, which we call a Delaunay surface element. We synchronize the local 2D projections of neighboring elements to maximize the manifoldness of the reconstructed mesh. Our results show that we achieve better overall manifoldness of our reconstructed meshes than current methods to reconstruct meshes with arbitrary topology. Our code, data and pretrained models can be found online: https://github.com/mrakotosaon/dse-meshing
CVDec 8, 2024
Track4Gen: Teaching Video Diffusion Models to Track Points Improves Video GenerationHyeonho Jeong, Chun-Hao Paul Huang, Jong Chul Ye et al.
While recent foundational video generators produce visually rich output, they still struggle with appearance drift, where objects gradually degrade or change inconsistently across frames, breaking visual coherence. We hypothesize that this is because there is no explicit supervision in terms of spatial tracking at the feature level. We propose Track4Gen, a spatially aware video generator that combines video diffusion loss with point tracking across frames, providing enhanced spatial supervision on the diffusion features. Track4Gen merges the video generation and point tracking tasks into a single network by making minimal changes to existing video generation architectures. Using Stable Video Diffusion as a backbone, Track4Gen demonstrates that it is possible to unify video generation and point tracking, which are typically handled as separate tasks. Our extensive evaluations show that Track4Gen effectively reduces appearance drift, resulting in temporally stable and visually coherent video generation. Project page: hyeonho99.github.io/track4gen
LGDec 24, 2025
Learning to Solve PDEs on Neural Shape RepresentationsLilian Welschinger, Yilin Liu, Zican Wang et al.
Solving partial differential equations (PDEs) on shapes underpins many shape analysis and engineering tasks; yet, prevailing PDE solvers operate on polygonal/triangle meshes while modern 3D assets increasingly live as neural representations. This mismatch leaves no suitable method to solve surface PDEs directly within the neural domain, forcing explicit mesh extraction or per-instance residual training, preventing end-to-end workflows. We present a novel, mesh-free formulation that learns a local update operator conditioned on neural (local) shape attributes, enabling surface PDEs to be solved directly where the (neural) data lives. The operator integrates naturally with prevalent neural surface representations, is trained once on a single representative shape, and generalizes across shape and topology variations, enabling accurate, fast inference without explicit meshing or per-instance optimization while preserving differentiability. Across analytic benchmarks (heat equation and Poisson solve on sphere) and real neural assets across different representations, our method slightly outperforms CPM while remaining reasonably close to FEM, and, to our knowledge, delivers the first end-to-end pipeline that solves surface PDEs on both neural and classical surface representations. Code will be released on acceptance.
CVOct 28, 2025
SAGE: Structure-Aware Generative Video Transitions between Diverse ClipsMia Kan, Yilin Liu, Niloy Mitra
Video transitions aim to synthesize intermediate frames between two clips, but naive approaches such as linear blending introduce artifacts that limit professional use or break temporal coherence. Traditional techniques (cross-fades, morphing, frame interpolation) and recent generative inbetweening methods can produce high-quality plausible intermediates, but they struggle with bridging diverse clips involving large temporal gaps or significant semantic differences, leaving a gap for content-aware and visually coherent transitions. We address this challenge by drawing on artistic workflows, distilling strategies such as aligning silhouettes and interpolating salient features to preserve structure and perceptual continuity. Building on this, we propose SAGE (Structure-Aware Generative vidEo transitions) as a zeroshot approach that combines structural guidance, provided via line maps and motion flow, with generative synthesis, enabling smooth, semantically consistent transitions without fine-tuning. Extensive experiments and comparison with current alternatives, namely [FILM, TVG, DiffMorpher, VACE, GI], demonstrate that SAGE outperforms both classical and generative baselines on quantitative metrics and user studies for producing transitions between diverse clips. Code to be released on acceptance.
CVJan 2, 2025
JOG3R: Towards 3D-Consistent Video GeneratorsChun-Hao Paul Huang, Niloy Mitra, Hyeonho Jeong et al.
Emergent capabilities of image generators have led to many impactful zero- or few-shot applications. Inspired by this success, we investigate whether video generators similarly exhibit 3D-awareness. Using structure-from-motion as a 3D-aware task, we test if intermediate features of a video generator - OpenSora in our case - can support camera pose estimation. Surprisingly, at first, we only find a weak correlation between the two tasks. Deeper investigation reveals that although the video generator produces plausible video frames, the frames themselves are not truly 3D-consistent. Instead, we propose to jointly train for the two tasks, using photometric generation and 3D aware errors. Specifically, we find that SoTA video generation and camera pose estimation (i.e.,DUSt3R [79]) networks share common structures, and propose an architecture that unifies the two. The proposed unified model, named \nameMethod, produces camera pose estimates with competitive quality while producing 3D-consistent videos. In summary, we propose the first unified video generator that is 3D-consistent, generates realistic video frames, and can potentially be repurposed for other 3D-aware tasks.
CVAug 6, 2021
GLASS: Geometric Latent Augmentation for Shape SpacesSanjeev Muralikrishnan, Siddhartha Chaudhuri, Noam Aigerman et al.
We investigate the problem of training generative models on a very sparse collection of 3D models. We use geometrically motivated energies to augment and thus boost a sparse collection of example (training) models. We analyze the Hessian of the as-rigid-as-possible (ARAP) energy to sample from and project to the underlying (local) shape space, and use the augmented dataset to train a variational autoencoder (VAE). We iterate the process of building latent spaces of VAE and augmenting the associated dataset, to progressively reveal a richer and more expressive generative space for creating geometrically and semantically valid samples. Our framework allows us to train generative 3D models even with a small set of good quality 3D models, which are typically hard to curate. We extensively evaluate our method against a set of strong baselines, provide ablation studies and demonstrate application towards establishing shape correspondences. We present multiple examples of interesting and meaningful shape variations even when starting from as few as 3-10 training shapes.
LGJun 4, 2021
SketchGen: Generating Constrained CAD SketchesWamiq Reyaz Para, Shariq Farooq Bhat, Paul Guerrero et al.
Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded and combined to obtain complex three-dimensional assemblies. Such sketches are typically composed of parametric primitives, such as points, lines, and circular arcs, augmented with geometric constraints linking the primitives, such as coincidence, parallelism, or orthogonality. Sketches can be represented as graphs, with the primitives as nodes and the constraints as edges. Training a model to automatically generate CAD sketches can enable several novel workflows, but is challenging due to the complexity of the graphs and the heterogeneity of the primitives and constraints. In particular, each type of primitive and constraint may require a record of different size and parameter types. We propose SketchGen as a generative model based on a transformer architecture to address the heterogeneity problem by carefully designing a sequential language for the primitives and constraints that allows distinguishing between different primitive or constraint types and their parameters, while encouraging our model to re-use information across related parameters, encoding shared structure. A particular highlight of our work is the ability to produce primitives linked via constraints that enables the final output to be further regularized via a constraint solver. We evaluate our model by demonstrating constraint prediction for given sets of primitives and full sketch generation from scratch, showing that our approach significantly out performs the state-of-the-art in CAD sketch generation.
CVMar 27, 2021
Labels4Free: Unsupervised Segmentation using StyleGANRameen Abdal, Peihao Zhu, Niloy Mitra et al.
We propose an unsupervised segmentation framework for StyleGAN generated objects. We build on two main observations. First, the features generated by StyleGAN hold valuable information that can be utilized towards training segmentation networks. Second, the foreground and background can often be treated to be largely independent and be composited in different ways. For our solution, we propose to augment the StyleGAN2 generator architecture with a segmentation branch and to split the generator into a foreground and background network. This enables us to generate soft segmentation masks for the foreground object in an unsupervised fashion. On multiple object classes, we report comparable results against state-of-the-art supervised segmentation networks, while against the best unsupervised segmentation approach we demonstrate a clear improvement, both in qualitative and quantitative metrics.
CVFeb 27, 2021
Walk2Map: Extracting Floor Plans from Indoor Walk TrajectoriesClaudio Mura, Renato Pajarola, Konrad Schindler et al.
Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. These products rely on accurate 3D models of the environments considered, including information on both architectural and non-permanent elements. These models must be created from measured data such as RGB-D images or 3D point clouds, whose capture and consolidation involves lengthy data workflows. This strongly limits the rate at which 3D models can be produced, preventing the adoption of many digital services for indoor space management. We provide an alternative to such data-intensive procedures by presenting Walk2Map, a data-driven approach to generate floor plans only from trajectories of a person walking inside the rooms. Thanks to recent advances in data-driven inertial odometry, such minimalistic input data can be acquired from the IMU readings of consumer-level smartphones, which allows for an effortless and scalable mapping of real-world indoor spaces. Our work is based on learning the latent relation between an indoor walk trajectory and the information represented in a floor plan: interior space footprint, portals, and furniture. We distinguish between recovering area-related (interior footprint, furniture) and wall-related (doors) information and use two different neural architectures for the two tasks: an image-based Encoder-Decoder and a Graph Convolutional Network, respectively. We train our networks using scanned 3D indoor models and apply them in a cascaded fashion on an indoor walk trajectory at inference time. We perform a qualitative and quantitative evaluation using both simulated and measured, real-world trajectories, and compare against a baseline method for image-to-image translation. The experiments confirm the feasibility of our approach.
CVAug 20, 2020
Object Properties Inferring from and Transfer for Human Interaction MotionsQian Zheng, Weikai Wu, Hanting Pan et al.
Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion alone, even without seeing the interacting object itself?" In this paper, we present a fine-grained action recognition method that learns to infer such latent object properties from human interaction motion alone. This inference allows us to disentangle the motion from the object property and transfer object properties to a given motion. We collected a large number of videos and 3D skeletal motions of the performing actors using an inertial motion capture device. We analyze similar actions and learn subtle differences among them to reveal latent properties of the interacting objects. In particular, we learn to identify the interacting object, by estimating its weight, or its fragility or delicacy. Our results clearly demonstrate that the interaction motions and interacting objects are highly correlated and indeed relative object latent properties can be inferred from the 3D skeleton sequences alone, leading to new synthesis possibilities for human interaction motions. Dataset will be available at http://vcc.szu.edu.cn/research/2020/IT.
CVAug 18, 2020
Pix2Surf: Learning Parametric 3D Surface Models of Objects from ImagesJiahui Lei, Srinath Sridhar, Paul Guerrero et al.
We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete representations such as point clouds or voxels, while continuous surface generation approaches lack multi-view consistency. We address these issues by designing neural networks capable of generating high-quality parametric 3D surfaces which are also consistent between views. Furthermore, the generated 3D surfaces preserve accurate image pixel to 3D surface point correspondences, allowing us to lift texture information to reconstruct shapes with rich geometry and appearance. Our method is supervised and trained on a public dataset of shapes from common object categories. Quantitative results indicate that our method significantly outperforms previous work, while qualitative results demonstrate the high quality of our reconstructions.
CVAug 6, 2020
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing FlowsRameen Abdal, Peihao Zhu, Niloy Mitra et al.
High-quality, diverse, and photorealistic images can now be generated by unconditional GANs (e.g., StyleGAN). However, limited options exist to control the generation process using (semantic) attributes, while still preserving the quality of the output. Further, due to the entangled nature of the GAN latent space, performing edits along one attribute can easily result in unwanted changes along other attributes. In this paper, in the context of conditional exploration of entangled latent spaces, we investigate the two sub-problems of attribute-conditioned sampling and attribute-controlled editing. We present StyleFlow as a simple, effective, and robust solution to both the sub-problems by formulating conditional exploration as an instance of conditional continuous normalizing flows in the GAN latent space conditioned by attribute features. We evaluate our method using the face and the car latent space of StyleGAN, and demonstrate fine-grained disentangled edits along various attributes on both real photographs and StyleGAN generated images. For example, for faces, we vary camera pose, illumination variation, expression, facial hair, gender, and age. Finally, via extensive qualitative and quantitative comparisons, we demonstrate the superiority of StyleFlow to other concurrent works.
CVJul 2, 2020
RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent SpacesSebastien Ehrhardt, Oliver Groth, Aron Monszpart et al.
We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an object-centric GAN formulation with a model that explicitly accounts for correlations between individual objects. This allows the model to generate realistic scenes and videos from a physically-interpretable parameterization. Furthermore, we show that modeling the object correlation is necessary to learn to disentangle object positions and identity. We find that RELATE is also amenable to physically realistic scene editing and that it significantly outperforms prior art in object-centric scene generation in both synthetic (CLEVR, ShapeStacks) and real-world data (cars). In addition, in contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2020/relate/.
CVFeb 20, 2020
BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled ImagesThu Nguyen-Phuoc, Christian Richardt, Long Mai et al.
We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects' appearance, such as shadow and lighting, and provides control over each object's 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).
CVNov 25, 2019
StructEdit: Learning Structural Shape VariationsKaichun Mo, Paul Guerrero, Li Yi et al.
Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape, transferring edits from one shape to another, and many other applications in 3D content creation. The common approach of encoding shapes as points in a high-dimensional latent feature space suggests treating shape differences as vectors in that space. Instead, we treat shape differences as primary objects in their own right and propose to encode them in their own latent space. In a setting where the shapes themselves are encoded in terms of fine-grained part hierarchies, we demonstrate that a separate encoding of shape deltas or differences provides a principled way to deal with inhomogeneities in the shape space due to different combinatorial part structures, while also allowing for compactness in the representation, as well as edit abstraction and transfer. Our approach is based on a conditional variational autoencoder for encoding and decoding shape deltas, conditioned on a source shape. We demonstrate the effectiveness and robustness of our approach in multiple shape modification and generation tasks, and provide comparison and ablation studies on the PartNet dataset, one of the largest publicly available 3D datasets.
GRAug 1, 2019
StructureNet: Hierarchical Graph Networks for 3D Shape GenerationKaichun Mo, Paul Guerrero, Li Yi et al.
The ability to generate novel, diverse, and realistic 3D shapes along with associated part semantics and structure is central to many applications requiring high-quality 3D assets or large volumes of realistic training data. A key challenge towards this goal is how to accommodate diverse shape variations, including both continuous deformations of parts as well as structural or discrete alterations which add to, remove from, or modify the shape constituents and compositional structure. Such object structure can typically be organized into a hierarchy of constituent object parts and relationships, represented as a hierarchy of n-ary graphs. We introduce StructureNet, a hierarchical graph network which (i) can directly encode shapes represented as such n-ary graphs; (ii) can be robustly trained on large and complex shape families; and (iii) can be used to generate a great diversity of realistic structured shape geometries. Technically, we accomplish this by drawing inspiration from recent advances in graph neural networks to propose an order-invariant encoding of n-ary graphs, considering jointly both part geometry and inter-part relations during network training. We extensively evaluate the quality of the learned latent spaces for various shape families and show significant advantages over baseline and competing methods. The learned latent spaces enable several structure-aware geometry processing applications, including shape generation and interpolation, shape editing, or shape structure discovery directly from un-annotated images, point clouds, or partial scans.
CVNov 28, 2018
Escaping Plato's Cave: 3D Shape From Adversarial RenderingPhilipp Henzler, Niloy Mitra, Tobias Ritschel
We introduce PlatonicGAN to discover the 3D structure of an object class from an unstructured collection of 2D images, i.e., where no relation between photos is known, except that they are showing instances of the same category. The key idea is to train a deep neural network to generate 3D shapes which, when rendered to images, are indistinguishable from ground truth images (for a discriminator) under various camera poses. Discriminating 2D images instead of 3D shapes allows tapping into unstructured 2D photo collections instead of relying on curated (e.g., aligned, annotated, etc.) 3D data sets. To establish constraints between 2D image observation and their 3D interpretation, we suggest a family of rendering layers that are effectively differentiable. This family includes visual hull, absorption-only (akin to x-ray), and emission-absorption. We can successfully reconstruct 3D shapes from unstructured 2D images and extensively evaluate PlatonicGAN on a range of synthetic and real data sets achieving consistent improvements over baseline methods. We further show that PlatonicGAN can be combined with 3D supervision to improve on and in some cases even surpass the quality of 3D-supervised methods.
CVNov 23, 2018
How does Lipschitz Regularization Influence GAN Training?Yipeng Qin, Niloy Mitra, Peter Wonka
Despite the success of Lipschitz regularization in stabilizing GAN training, the exact reason of its effectiveness remains poorly understood. The direct effect of $K$-Lipschitz regularization is to restrict the $L2$-norm of the neural network gradient to be smaller than a threshold $K$ (e.g., $K=1$) such that $\|\nabla f\| \leq K$. In this work, we uncover an even more important effect of Lipschitz regularization by examining its impact on the loss function: It degenerates GAN loss functions to almost linear ones by restricting their domain and interval of attainable gradient values. Our analysis shows that loss functions are only successful if they are degenerated to almost linear ones. We also show that loss functions perform poorly if they are not degenerated and that a wide range of functions can be used as loss function as long as they are sufficiently degenerated by regularization. Basically, Lipschitz regularization ensures that all loss functions effectively work in the same way. Empirically, we verify our proposition on the MNIST, CIFAR10 and CelebA datasets.
CVMay 14, 2018
Unsupervised Intuitive Physics from Visual ObservationsSebastien Ehrhardt, Aron Monszpart, Niloy Mitra et al.
While learning models of intuitive physics is an increasingly active area of research, current approaches still fall short of natural intelligences in one important regard: they require external supervision, such as explicit access to physical states, at training and sometimes even at test times. Some authors have relaxed such requirements by supplementing the model with an handcrafted physical simulator. Still, the resulting methods are unable to automatically learn new complex environments and to understand physical interactions within them. In this work, we demonstrated for the first time learning such predictors directly from raw visual observations and without relying on simulators. We do so in two steps: first, we learn to track mechanically-salient objects in videos using causality and equivariance, two unsupervised learning principles that do not require auto-encoding. Second, we demonstrate that the extracted positions are sufficient to successfully train visual motion predictors that can take the underlying environment into account. We validate our predictors on synthetic datasets; then, we introduce a new dataset, ROLL4REAL, consisting of real objects rolling on complex terrains (pool table, elliptical bowl, and random height-field). We show that in all such cases it is possible to learn reliable extrapolators of the object trajectories from raw videos alone, without any form of external supervision and with no more prior knowledge than the choice of a convolutional neural network architecture.
CVMay 9, 2018
Facade Segmentation in the WildJohn Femiani, Wamiq Reyaz Para, Niloy Mitra et al.
Urban facade segmentation from automatically acquired imagery, in contrast to traditional image segmentation, poses several unique challenges. 360-degree photospheres captured from vehicles are an effective way to capture a large number of images, but this data presents difficult-to-model warping and stitching artifacts. In addition, each pixel can belong to multiple facade elements, and different facade elements (e.g., window, balcony, sill, etc.) are correlated and vary wildly in their characteristics. In this paper, we propose three network architectures of varying complexity to achieve multilabel semantic segmentation of facade images while exploiting their unique characteristics. Specifically, we propose a MULTIFACSEGNET architecture to assign multiple labels to each pixel, a SEPARABLE architecture as a low-rank formulation that encourages extraction of rectangular elements, and a COMPATIBILITY network that simultaneously seeks segmentation across facade element types allowing the network to 'see' intermediate output probabilities of the various facade element classes. Our results on benchmark datasets show significant improvements over existing facade segmentation approaches for the typical facade elements. For example, on one commonly used dataset, the accuracy scores for window(the most important architectural element) increases from 0.91 to 0.97 percent compared to the best competing method, and comparable improvements on other element types.
CVDec 22, 2017
Taking Visual Motion Prediction To New HeightfieldsSebastien Ehrhardt, Aron Monszpart, Niloy Mitra et al.
While the basic laws of Newtonian mechanics are well understood, explaining a physical scenario still requires manually modeling the problem with suitable equations and estimating the associated parameters. In order to be able to leverage the approximation capabilities of artificial intelligence techniques in such physics related contexts, researchers have handcrafted the relevant states, and then used neural networks to learn the state transitions using simulation runs as training data. Unfortunately, such approaches are unsuited for modeling complex real-world scenarios, where manually authoring relevant state spaces tend to be tedious and challenging. In this work, we investigate if neural networks can implicitly learn physical states of real-world mechanical processes only based on visual data while internally modeling non-homogeneous environment and in the process enable long-term physical extrapolation. We develop a recurrent neural network architecture for this task and also characterize resultant uncertainties in the form of evolving variance estimates. We evaluate our setup to extrapolate motion of rolling ball(s) on bowls of varying shape and orientation, and on arbitrary heightfields using only images as input. We report significant improvements over existing image-based methods both in terms of accuracy of predictions and complexity of scenarios; and report competitive performance with approaches that, unlike us, assume access to internal physical states.
CVOct 28, 2017
SeeThrough: Finding Chairs in Heavily Occluded Indoor Scene ImagesMoos Hueting, Pradyumna Reddy, Vladimir Kim et al.
Discovering 3D arrangements of objects from single indoor images is important given its many applications including interior design, content creation, etc. Although heavily researched in the recent years, existing approaches break down under medium or heavy occlusion as the core object detection module starts failing in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical near-regular configurations. First, we use a neural network trained on real indoor annotated images to extract 2D keypoints, and feed them to a 3D candidate object generation stage. Then, we solve a global selection problem among these 3D candidates using pairwise co-occurrence statistics discovered from a large 3D scene database. We iterate the process allowing for candidates with low keypoint response to be incrementally detected based on the location of the already discovered nearby objects. Focusing on chairs, we demonstrate significant performance improvement over combinations of state-of-the-art methods, especially for scenes with moderately to severely occluded objects.
CVJun 6, 2017
Learning to Represent Mechanics via Long-term Extrapolation and InterpolationSébastien Ehrhardt, Aron Monszpart, Andrea Vedaldi et al.
While the basic laws of Newtonian mechanics are well understood, explaining a physical scenario still requires manually modeling the problem with suitable equations and associated parameters. In order to adopt such models for artificial intelligence, researchers have handcrafted the relevant states, and then used neural networks to learn the state transitions using simulation runs as training data. Unfortunately, such approaches can be unsuitable for modeling complex real-world scenarios, where manually authoring relevant state spaces tend to be challenging. In this work, we investigate if neural networks can implicitly learn physical states of real-world mechanical processes only based on visual data, and thus enable long-term physical extrapolation. We develop a recurrent neural network architecture for this task and also characterize resultant uncertainties in the form of evolving variance estimates. We evaluate our setup to extrapolate motion of a rolling ball on bowl of varying shape and orientation using only images as input, and report competitive results with approaches that assume access to internal physics models and parameters.
GROct 16, 2013
ImageSpirit: Verbal Guided Image ParsingMing-Ming Cheng, Shuai Zheng, Wen-Yan Lin et al.
Humans describe images in terms of nouns and adjectives while algorithms operate on images represented as sets of pixels. Bridging this gap between how humans would like to access images versus their typical representation is the goal of image parsing, which involves assigning object and attribute labels to pixel. In this paper we propose treating nouns as object labels and adjectives as visual attribute labels. This allows us to formulate the image parsing problem as one of jointly estimating per-pixel object and attribute labels from a set of training images. We propose an efficient (interactive time) solution. Using the extracted labels as handles, our system empowers a user to verbally refine the results. This enables hands-free parsing of an image into pixel-wise object/attribute labels that correspond to human semantics. Verbally selecting objects of interests enables a novel and natural interaction modality that can possibly be used to interact with new generation devices (e.g. smart phones, Google Glass, living room devices). We demonstrate our system on a large number of real-world images with varying complexity. To help understand the tradeoffs compared to traditional mouse based interactions, results are reported for both a large scale quantitative evaluation and a user study.