MAMar 19, 2025
Predicting Multi-Agent Specialization via Task ParallelizabilityElizabeth Mieczkowski, Ruaridh Mon-Williams, Neil Bramley et al.
When should we encourage specialization in multi-agent systems versus train generalists that perform the entire task independently? We propose that specialization largely depends on task parallelizability: the potential for multiple agents to execute task components concurrently. Drawing inspiration from Amdahl's Law in distributed systems, we present a closed-form bound that predicts when specialization improves performance, depending only on task concurrency and team size. We validate our model on two standard MARL benchmarks that represent opposite regimes -- StarCraft Multi-Agent Challenge (SMAC, unlimited concurrency) and Multi-Particle Environment (MPE, unit-capacity bottlenecks) -- and observe close alignment between the bound at each extreme and an empirical measure of specialization. Three follow-up experiments in Overcooked-AI demonstrate that the model works in environments with more complex spatial and resource bottlenecks that allow for a range of strategies. Beyond prediction, the bound also serves as a diagnostic tool, highlighting biases in MARL training algorithms that cause sub-optimal convergence to specialist strategies with larger state spaces.
MAMar 7
Learning When to Cooperate Under Heterogeneous GoalsMax Taylor-Davies, Neil Bramley, Christopher G. Lucas
A significant element of human cooperative intelligence lies in our ability to identify opportunities for fruitful collaboration; and conversely to recognise when the task at hand is better pursued alone. Research on flexible cooperation in machines has left this meta-level problem largely unexplored, despite its importance for successful collaboration in heterogeneous open-ended environments. Here, we extend the typical Ad Hoc Teamwork (AHT) setting to incorporate the idea of agents having heterogeneous goals that in any given scenario may or may not overlap. We introduce a novel approach to learning policies in this setting, based on a hierarchical combination of imitation and reinforcement learning, and show that it outperforms baseline methods across extended versions of two cooperative environments. We also investigate the contribution of an auxiliary component that learns to model teammates by predicting their actions, finding that its effect on performance is inversely related to the amount of observable information about teammate goals.